In my opinion, biggest issue for the PvE is that you really need 3-4 hours free to complete a full dungeon instance in one sitting, but it is how it is designed. New currency system makes it worthwhile, and the sets you get are very good that you will use for a long time.
HV can be done in an hour and gives a vanq-level set.
No Real PvE community
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
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Re: No Real PvE community
one item of the set. 7 days for full set.BeautfulToad wrote: ↑Tue Dec 20, 2022 11:16 am In my opinion, biggest issue for the PvE is that you really need 3-4 hours free to complete a full dungeon instance in one sitting, but it is how it is designed. New currency system makes it worthwhile, and the sets you get are very good that you will use for a long time.
HV can be done in an hour and gives a vanq-level set.
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- Posts: 33
Re: No Real PvE community
I dont have any issues doing pve. Ofc, in EU and NA prime time, ppl prefer PVP.
But before or after, just /5 and in 10-20 minutes you get pol. Better if you are in a guild.
Regarding the lockout, dunno about others, but once a day is perfect… i mean..: You get bored after 2-3 hours of pve.
But before or after, just /5 and in 10-20 minutes you get pol. Better if you are in a guild.
Regarding the lockout, dunno about others, but once a day is perfect… i mean..: You get bored after 2-3 hours of pve.
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- Posts: 631
Re: No Real PvE community
If someone wants to do 8 hours straight of Gunbad, maybe they deserve 12 gunbad sapphiresDarkdargor wrote: ↑Tue Dec 20, 2022 12:30 pm I dont have any issues doing pve. Ofc, in EU and NA prime time, ppl prefer PVP.
But before or after, just /5 and in 10-20 minutes you get pol. Better if you are in a guild.
Regarding the lockout, dunno about others, but once a day is perfect… i mean..: You get bored after 2-3 hours of pve.
Re: No Real PvE community
If any of the dungeons are taking 3-4 hours you’re doing it wrongBeautfulToad wrote: ↑Tue Dec 20, 2022 11:16 am In my opinion, biggest issue for the PvE is that you really need 3-4 hours free to complete a full dungeon instance in one sitting, but it is how it is designed. New currency system makes it worthwhile, and the sets you get are very good that you will use for a long time.
HV can be done in an hour and gives a vanq-level set.
Re: No Real PvE community
I think he meant 3-4 hours for Gunbad + CT + Bastion, but I may have misread... :pTelther wrote: ↑Tue Dec 20, 2022 3:31 pmIf any of the dungeons are taking 3-4 hours you’re doing it wrongBeautfulToad wrote: ↑Tue Dec 20, 2022 11:16 am In my opinion, biggest issue for the PvE is that you really need 3-4 hours free to complete a full dungeon instance in one sitting, but it is how it is designed. New currency system makes it worthwhile, and the sets you get are very good that you will use for a long time.
HV can be done in an hour and gives a vanq-level set.
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Re: No Real PvE community
Fenris78 wrote: ↑Tue Dec 20, 2022 4:16 pmI think he meant 3-4 hours for Gunbad + CT + Bastion, but I may have misread... :pTelther wrote: ↑Tue Dec 20, 2022 3:31 pmIf any of the dungeons are taking 3-4 hours you’re doing it wrongBeautfulToad wrote: ↑Tue Dec 20, 2022 11:16 am In my opinion, biggest issue for the PvE is that you really need 3-4 hours free to complete a full dungeon instance in one sitting, but it is how it is designed. New currency system makes it worthwhile, and the sets you get are very good that you will use for a long time.
HV can be done in an hour and gives a vanq-level set.
True, I could see 3 hours or so for all 3, only because CnT is dumb af compared to bbbe lol
Re: No Real PvE community
This, on top of the fact PvE in this game is crap. They're not interesting. Only reason I run them is for crafting, soul stones (if I miss my weekly) or helping guildies. That's it.Fenris78 wrote: ↑Tue Dec 20, 2022 10:57 am Nobody want to do PvE because :
1. Runs are too long (90+ mins for C&T is a joke, while BB/BE is half the time)
2. Drops are uninteresting (nothing worth of value from CT/Bastion, saving the uber rare purple armor fragment)
3. Seeds (blue and purple) are mostly dropping from Gunbad, barely for CT, and none at all from Bastion (just why ?)
4. No purple weapons or good/useable stuff from CT/Bastion (saving the occasional - and underused - Bloodmoon ring)
5. Globally Uninteresting influence rewards for healers and tanks (Bloodlord Shield/Tome, just why ?)
6. Soulstones are easily available by casual RvR play.
Make all dungeon runs at least remotely as intereseting for everyone ; crafters, "gold farmers" or people who just want the gear, across all archetypes (no more aberrations like bloodlord weapons for healers and tanks), make seeds and lv. 40 green/blue/purple items drop from CT/BB/Bastion like Gunbad, and maybe, maybe, PvE runs will finally be attractive for everyone.
Until then, not a chance you will get to grow a solid and willing "PvE community"...
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