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Impossible to play.

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PartizanRUS
Posts: 612

Re: Impossible to play.

Post#21 » Sat Jul 25, 2015 9:16 am

We actually just need LoS check for All aoe, maybe its very hard to implement, idk.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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SigmarPriest
Former Staff
Posts: 808

Re: Impossible to play.

Post#22 » Sat Jul 25, 2015 9:19 am

Azarael wrote:So here's the short version (again, before any other threads are made:)

- World collision code is outside of my knowledge
- Given the current issues with new team members, we can't introduce anyone else to write the code
- There are not enough GMs on either side to manually sanction AoE abusers
- Per the above, if I act alone, Destruction will claim (rightfully, tbh) that this is yet another Order bias

Hello please dont get this wrong. That dont mean that we dont care we will work on a fast solution that emasculate the Problem and a Long time solution that kill this Problem complete

grumcajs
Posts: 378

Re: Impossible to play.

Post#23 » Sat Jul 25, 2015 9:49 am

pls, before you start yelling at engis - tanks morale 2 used through doors all the bloody time Im in keep, same for magus infernal blast through doors, choppas slasha etc. etc. (ofc same their order mirrors aswell)

every bloody aoe doesnt have los check so its not just engineers al all. only difference is engi morale 2 so if multiple engis coordinates and pop it at same time destro will start to fall rapidly.

and if u plan to ban playres for abusing it - /clap - u can already shut down the server cuz I bet atleast 80% (though I think its close to 100%) using it from time to time.


offtopic - and well....I do think aoe heals should have los too. cuz its pretty much same issue, u r standing in safety and heal someone u r unable to reach (in keep through walls, from top floor etc.) ;-) :P

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magter3001
Posts: 1284

Re: Impossible to play.

Post#24 » Sat Jul 25, 2015 10:22 am

grumcajs wrote:pls, before you start yelling at engis - tanks morale 2 used through doors all the bloody time Im in keep, same for magus infernal blast through doors, choppas slasha etc. etc. (ofc same their order mirrors aswell)

every bloody aoe doesnt have los check so its not just engineers al all. only difference is engi morale 2 so if multiple engis coordinates and pop it at same time destro will start to fall rapidly.

and if u plan to ban playres for abusing it - /clap - u can already shut down the server cuz I bet atleast 80% (though I think its close to 100%) using it from time to time.


offtopic - and well....I do think aoe heals should have los too. cuz its pretty much same issue, u r standing in safety and heal someone u r unable to reach (in keep through walls, from top floor etc.) ;-) :P
In scenarios I only see 1 or 2 from each side using the AoE bug, that's hardly 80% or 100%. It is only a few players who are ruining this emu project through selfish means. Most I would say try to avoid stooping to that kind of behavior in spite of being constantly barraged by players such as these.
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

grumcajs
Posts: 378

Re: Impossible to play.

Post#25 » Sat Jul 25, 2015 11:49 am

@magter3001 - I was talking mainly about keep def where u can see majority of players capable of aoe through doors and walls using it

skutrug
Posts: 131

Re: Impossible to play.

Post#26 » Sat Jul 25, 2015 12:28 pm

In view of your comments Az, why not consider that "shooting through walls" is an ability of classes who have AoE and adjust these abilities so they do not become "game winning" - I suggest we decrease the range of attack on turrets, hence making it slightly more difficult for engi/magus to disrupt the game. Maybe you can do this and/or decrease damage on PBAoE abilities.
Surely range and damage ability adjustments are within the realm of your prerogatives... We can just keep it as temporary until things like LOS and z-axis are improved.
As long as abilities can be abused, people will... It is just more efficient to decrease the benefit of game-breaking powers than trying to convert the whole gaming community into a bunch of altar boys and girls.
Mythic did it several time, you can do it as well.
Cheers,
Skut
“You go to WAR with the Pugs you have, not the Premades you might want or wish you had”

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Jaycub
Posts: 3130

Re: Impossible to play.

Post#27 » Sat Jul 25, 2015 8:22 pm

Ley wrote:Promote more GMs. That way the cheaters/abusers will get punished properly and players will be happy ;D
Banning people for abusing LoS /AoE through walls would turn into a total **** fest. There is ways to prove someone is intentionally abusing it to the point where it is extremely detrimental, but there is going to be hundreds of more instances where it just happens that person was using an AoE. You can't ban people for something like this. The evidence you would need to do so would too great to justify even enforcing it, or GM's would end up banning people who didn't deserve it. This honestly might be one the most scary ideas I have heard of for this server.
<Lords of the Locker Room> <Old School>

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Renork
Posts: 1208

Re: Impossible to play.

Post#28 » Sat Jul 25, 2015 11:29 pm

magter3001 wrote:
Renork wrote:I remember keep fights before I deleted my magus. There were 2-3 engs. who would pop their morale 2 and aoe through the walls and from up the stairs. Ouch, no heals meant dying xD, especially if flames of rhuin procced.
My question is why delete the magus in the first place? You could have made alts with different names after all.
Magi kind of suck until much later in the game and by the time that's released I'll be playing camelot unchained xD

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kintari
Former Staff
Posts: 56

Re: Impossible to play.

Post#29 » Sun Jul 26, 2015 12:20 am

Azarael wrote:- Given the current issues with new team members, we can't introduce anyone else to write the code
Maybe it would help If you had a separate executable (with source) that showed how to use client data to efficiently perform server-side LOS checks? From there it would be up to the RoR team to integrate the checks.

If this is becoming a development priority, I can start to look at this, I just don't want to spend a lot of time on something that doesn't get used. Or, if you guys prefer, I am available to discuss / answer questions.
Arguru ♦ Kintari

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Coryphaus
Posts: 2230

Re: Impossible to play.

Post#30 » Sun Jul 26, 2015 12:57 am

skutrug wrote:In view of your comments Az, why not consider that "shooting through walls" is an ability of classes who have AoE and adjust these abilities so they do not become "game winning" - I suggest we decrease the range of attack on turrets, hence making it slightly more difficult for engi/magus to disrupt the game. Maybe you can do this and/or decrease damage on PBAoE abilities.
Surely range and damage ability adjustments are within the realm of your prerogatives... We can just keep it as temporary until things like LOS and z-axis are improved.
As long as abilities can be abused, people will... It is just more efficient to decrease the benefit of game-breaking powers than trying to convert the whole gaming community into a bunch of altar boys and girls.
Mythic did it several time, you can do it as well.
Cheers,
Skut

You do that you you could potentially kill a class like choppa who is already **** compared to slayer
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