I play on WH, I can always use repel or m1 or Sanctified Oil 100% protected from this abilityMordd wrote: ↑Fri Nov 18, 2022 8:55 amas I recall it gets disrupted not parried unless it changed with the file system patch that broke its second check and made it unlimited range and walls and mountains and othe obstacles dont matter.reynor007 wrote: ↑Thu Nov 17, 2022 10:08 amI will not engage in dialogue with you after you wrote that pull mara cannot be parriedMordd wrote: ↑Thu Nov 17, 2022 1:00 am
This is flat out false on basically every point.
your interupt, KD or silence argument is hallow. A BW could if the stars all aligned perfectly in theory get a KD is speced for it or a silence off. If in the cast time you could first of all target the mara in the blob and then manage after GCD and ping lag get the cast off in the .2 second window anyone outside of the EU would have. Even EU players would have less than a half second.
You cant parry it...
Mara pull is broken so once its started you can run as far as you want. the range doesnt matter, walls dont matter, hills dont matter. it will pull you as far as it takes and through any terrain.
The WL pull if you cant see the lion slowly running at you through the tanks and normally shammy puddles for a pull and it doesnt get KD or you dont simply turn and run away from it.....
WL pets will not pass through keep doors if the WL is out side. But maras can pull with no issues.
WL fetch CAN and often is parried.
good luck
Either way thats not something a player can control besides trying to stack parry.
playing on WE I can never defend against WL pull just because I can't see it