Recent Topics

Ads

Keep Lord

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
Telen
Suspended
Posts: 2542
Contact:

Re: Keep Lord

Post#51 » Thu Jul 23, 2015 5:02 pm

Tesq wrote:
I saw quite the opposite only the premade wb defend keep with aao and only if they had no real good opponents against but only zerg when door almost down ppl always flag to wc (meh). Maybe ppl in pre 1.4.0 was more hardcore and def even in desperate situation , but what i saw after was only "look to farm with aoo", not a realm incentive to def.
I was on the same server and every pug I was in always defended. Then again des were pussies on norn.
Image

Ads
User avatar
Tesq
Posts: 5713

Re: Keep Lord

Post#52 » Thu Jul 23, 2015 6:07 pm

Telen wrote:
Tesq wrote:
I saw quite the opposite only the premade wb defend keep with aao and only if they had no real good opponents against but only zerg when door almost down ppl always flag to wc (meh). Maybe ppl in pre 1.4.0 was more hardcore and def even in desperate situation , but what i saw after was only "look to farm with aoo", not a realm incentive to def.
I was on the same server and every pug I was in always defended. Then again des were pussies on norn.
Duno it can depend to playtime. That was my feel on both destru and order players btw.
Image

User avatar
warhammer1995
Posts: 284

Re: Keep Lord

Post#53 » Thu Jul 23, 2015 6:27 pm

grumcajs wrote:
warhammer1995 wrote:Now i know why mythic remove lord.
Mythic removed the lord - that statement alone is enough reason to keep the lord on this server :D :D

There was best solution they ever made :D
RP - Pavoss :idea:

User avatar
warhammer1995
Posts: 284

Re: Keep Lord

Post#54 » Fri Jul 24, 2015 2:48 pm

75-85% Keep was taken without enemy deff.
Doors down per 1-2 min.
Lord same.
Peoples just dont hawe enough time come and deff their keep.
no chanse without mount.
RP - Pavoss :idea:

Tiggo
Former Staff
Posts: 1948

Re: Keep Lord

Post#55 » Fri Jul 24, 2015 2:49 pm

not at the beginning. when mythic stopped all guild involvement in keep def it become really really bad. such a bad move ...
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

User avatar
Telen
Suspended
Posts: 2542
Contact:

Re: Keep Lord

Post#56 » Fri Jul 24, 2015 2:50 pm

warhammer1995 wrote:75-85% Keep was taken without enemy deff.
Doors down per 1-2 min.
Lord same.
Peoples just dont hawe enough time come and deff their keep.
no chanse without mount.
Thats why the star system was great you knew when it was getting to 4 stars to get defence ready. Just open keeps that can be ninja capped will see no defence/
Image

User avatar
Bozzax
Posts: 2650

Re: Keep Lord

Post#57 » Sat Jul 25, 2015 10:25 am

Keep takes with lord old style was infintly more fun and acctually required ppl to work together. The star system was just wait and zerg keeps since no one normally bothered to defend

+Defense ticks please
+guild claim please
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Who is online

Users browsing this forum: shoelessHN and 2 guests