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Lots of Numbers: T4 PUG SCs

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Sulorie
Posts: 7461

Re: Lots of Numbers: T4 PUG SCs

Post#21 » Mon Oct 17, 2022 3:18 pm

Nameless wrote: Mon Oct 17, 2022 3:02 pm
And the biggest newly added problem from my pov is that there is no save spots at sc's any more (or there are less and less scs with such feature). On live even when farmed hardcore there is a chance some careless enemy dps to be send to guards and being insta killed from which u got kill contrb and renown. On ror you got nothing so when dominated at sc there is 0 iniative to even try whatsoever. Thanks god there is .surrender vote.
Agreed. Spawns should be open and if necessary they should add barriers to block LoS. Currently the spawns punish the losing team even more.
Having mixed feelings about surrender vote, IMO people get used to it and progress by surrendering as fast as possible.
Dying is no option.

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Toshutkidup
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Re: Lots of Numbers: T4 PUG SCs

Post#22 » Mon Oct 17, 2022 3:37 pm

I still stand by as a mdps based player ( SL/Chopps) imo Order issues falls on rdps over saturation in PuGs. Keep in mind that SC’s require to capture a flag aka stand near it, SC’s like Nord as example Order rdps tends to stand on bridge while Destro is stacking flag fighting what mdps/tanks Order may have, capture flag then just push the bridge, rdps then runs, at that point it’s just about over. Then Order is in release time hell with staggered personnel.
First RR90 Slayer working towards the top of the mountain.I still solo, still run riposte.

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Cyrylius
Posts: 404

Re: Lots of Numbers: T4 PUG SCs

Post#23 » Mon Oct 17, 2022 3:45 pm

well, engi/magus can play close-ish range no problem, timestamping bw/sorcs are prefectly viable and im pretty sure between squig armor, CCs and good damage squigs perform decently too, even if they dont go full meatball. That leaves us with SW, about which im not gonna say anything (good) because i neither play it nor observe it a lot. Still, if they whole difference in pug SCs boils down to one class why is it this pronounced?
RoR doesnt deserve being taken seriously.

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Nameless
Posts: 1419

Re: Lots of Numbers: T4 PUG SCs

Post#24 » Mon Oct 17, 2022 3:52 pm

Stacking rdps is not like have 1 engi from 12 ppl
Mostly harmless

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Yogen82
Posts: 34

Re: Lots of Numbers: T4 PUG SCs

Post#25 » Mon Oct 17, 2022 4:34 pm

Maybe the results are what they are, because order plays premade and always has 2/2/2 on sc, on rvr warbands are 2/2/2 and in pug scenarios these healers are missing? Destro doesn't like premade, so they plays pug solo, so there are fewer helers but, they are everywhere.
That's comedy gold :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

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Cyrylius
Posts: 404

Re: Lots of Numbers: T4 PUG SCs

Post#26 » Mon Oct 17, 2022 4:37 pm

Nameless wrote: Mon Oct 17, 2022 3:52 pm Stacking rdps is not like have 1 engi from 12 ppl
Yes, but you have two specs that can coexist (granted, snipe engi is probably a lil bit less effective than one could expect it to).

Also, for melee dps lack of healers equals getting farmed, for ranged dps it means you do less damage. Risk/reward balance.
RoR doesnt deserve being taken seriously.

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Toshutkidup
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Re: Lots of Numbers: T4 PUG SCs

Post#27 » Mon Oct 17, 2022 4:55 pm

Rdps in itself itself a “bad thing” however as this is about PuG sc’s and as I believe at least 3/5 if not 4/5 of the PuG sc’s favor mdps meta ( limited range room, LoS etc) if a side generally stacks more rdps than mdps aka Order they are typically bound to lose. Now also yes healers play a huge huge huge role, but I still and always believe that the core issue to Order struggles in a PuG environment is the abundance of rdps and that leads to a side effect of less guards and almost no guard wants to “guard” someone 100ft away from action…

I have several streams when queuing for pug sc’s can have 3/4 engi’s 2/3 SW’s then 2 dps AM’s then 2/3 whatever.. that typically isn’t a win.
First RR90 Slayer working towards the top of the mountain.I still solo, still run riposte.

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wachlarz
Posts: 798

Re: Lots of Numbers: T4 PUG SCs

Post#28 » Mon Oct 17, 2022 5:11 pm

Yogen82 wrote: Mon Oct 17, 2022 4:34 pm
Maybe the results are what they are, because order plays premade and always has 2/2/2 on sc, on rvr warbands are 2/2/2 and in pug scenarios these healers are missing? Destro doesn't like premade, so they plays pug solo, so there are fewer helers but, they are everywhere.
That's comedy gold :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
Dont know what U dont undestand. Premeds have 2/2/2 yes ? if more ppl play premeds then smaller pull of healers for pug sc. Healers are not bots, they are not infiniti numbers.

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Yogen82
Posts: 34

Re: Lots of Numbers: T4 PUG SCs

Post#29 » Mon Oct 17, 2022 8:02 pm

Oh, I understood what u said, it's just that "order plays premade and always has 2/2/2 on sc" & "Destro doesn't like premade, so they plays pug solo" are hilarious sentences :lol: :lol: :lol:

BackIn2021OldPlanB
Posts: 32

Re: Lots of Numbers: T4 PUG SCs

Post#30 » Thu Oct 20, 2022 7:48 pm

Original creators made a fundamental flaw, they made Destro far more appealing to play than Order.
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