Keep Lord
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Re: Keep Lord
If you scale the diffculty then you need to also scale the rewards.
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Re: Keep Lord
Are keeplords supposed to drop lootAzarael wrote:Keep Lord issue identified. Waypoint system sucks.

Re: Keep Lord
Why? difficulty concern the point of a normal balance fight between realms. It's not a pve istance.chaoscode wrote:If you scale the diffculty then you need to also scale the rewards.

- PartizanRUS
- Posts: 612
Re: Keep Lord
Not always. See old videos on youtube. There was a patch that removed Lords from keeps and replaced it with flag. I was playing at that time. Also I can remeber when resource system and npc "carriers" appeared.warhammer1995 wrote: In old game always was flag in keep.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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Re: Keep Lord
this was already discussed to length. personally i think we could have both.
a keep lord and champions protecting the flag, lord has to be killed and flag taken to get the keep.
best of both worlds imho.
a keep lord and champions protecting the flag, lord has to be killed and flag taken to get the keep.
best of both worlds imho.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
Re: Keep Lord
This would be a nice failsafe for when the lord does bug out.Tiggo wrote:this was already discussed to length. personally i think we could have both.
a keep lord and champions protecting the flag, lord has to be killed and flag taken to get the keep.
best of both worlds imho.
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
- magter3001
- Posts: 1284
Re: Keep Lord
Except this would be like the bugged BFOs are now. If the Lord decides to travel somewhere, you can't cap the flag because it requires the Lord to be dead. If you want to be able to get the keep regardless of the requirement, then you open the idea to a tank challenging the remaining champs and kiting them while one person caps the flag.Jaycub wrote:This would be a nice failsafe for when the lord does bug out.Tiggo wrote:this was already discussed to length. personally i think we could have both.
a keep lord and champions protecting the flag, lord has to be killed and flag taken to get the keep.
best of both worlds imho.
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands
Grelin of Magnus/Badlands

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Re: Keep Lord
exatly the best is leave the lord as it work atm it just need to be fix to not go out and damage scale properly.

- warhammer1995
- Posts: 284
Re: Keep Lord
Remove lord.
Make more hp on keep door.so enemy hawe more time come inside keep.
if enemy want deff keep they must block door.
leav champions in floor 1.
leav champions in floor 2.
On Floor 2 make flag.
Now days.
Keep door fall down very fast,not enough time come inside keep.
Enemey tanks only using skills blasts enemy away.
Make more hp on keep door.so enemy hawe more time come inside keep.
if enemy want deff keep they must block door.
leav champions in floor 1.
leav champions in floor 2.
On Floor 2 make flag.
Now days.
Keep door fall down very fast,not enough time come inside keep.
Enemey tanks only using skills blasts enemy away.
RP - Pavoss 

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