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LOTD balance anyone?

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Evilspinnre
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Re: LOTD balance anyone?

Post#181 » Sat Oct 08, 2022 5:05 pm

I wasn't trolling.
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Ninjagon
Posts: 545

Re: LOTD balance anyone?

Post#182 » Sat Oct 08, 2022 5:14 pm

wonshot wrote: Wed Oct 05, 2022 4:20 pm Whitchhunters Anon sending 1-2 stealthers to Each BO and backcapping or reporting intell could massively turn this around for Order, just saying :lol:
OK let me count a bit, Wonshot:

There are 8 BOs at one half, another 8 at the other half and 3 BOs at the middle (which I will not count, these 3 are for big fights mainly).
And I am not sure that 1 WH alone can cap BO there. But with a healer, they can.

So 1 WH + 1 heal (or 2 WH) for every BO? 16 people just for your half of the map. I am not sure if that would work.
Ninjagon - The Veteran. RETRIBUTION / DEVASTATION guild.
Order: Carnow Knight, Velmires WP, Ninjab WL, Ninjagon BW
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
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Cyrylius
Posts: 404

Re: LOTD balance anyone?

Post#183 » Sat Oct 08, 2022 5:24 pm

Did you try?
RoR doesnt deserve being taken seriously.

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CyunUnderis
Posts: 535
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Re: LOTD balance anyone?

Post#184 » Sat Oct 08, 2022 5:52 pm

Ninjagon wrote: Sat Oct 08, 2022 5:14 pm OK let me count a bit, Wonshot:

There are 8 BOs at one half, another 8 at the other half and 3 BOs at the middle (which I will not count, these 3 are for big fights mainly).
And I am not sure that 1 WH alone can cap BO there. But with a healer, they can.

So 1 WH + 1 heal (or 2 WH) for every BO? 16 people just for your half of the map. I am not sure if that would work.
Since this patch, you need to be 6 to cap a BO. So it should not work

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Ninjagon
Posts: 545

Re: LOTD balance anyone?

Post#185 » Sat Oct 08, 2022 8:38 pm

CyunUnderis wrote: Sat Oct 08, 2022 5:52 pm Since this patch, you need to be 6 to cap a BO. So it should not work
I think that it is not working like that anymore. I have seen 2-3 people taking BOs still.

Well, this LOTD (08.10.2022) Order was loosing 300 points, and managed to turn the tide. 6 mans can do a lot of work there.
Ninjagon - The Veteran. RETRIBUTION / DEVASTATION guild.
Order: Carnow Knight, Velmires WP, Ninjab WL, Ninjagon BW
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
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Uberlix
Posts: 94

Re: LOTD balance anyone?

Post#186 » Sat Oct 08, 2022 8:39 pm

Good scrap in LOTD today, was close for the majority of the duration of it.

Order definetly stepped up their game, credit where credit is due.

Looking forward to the next one, LOTD is the most fun i have in RoR atm.

(I also think that the 6 People requirement for capturing a BO isn't true anymore, i vividly remember a single AM trying to cap a point last time, because we couldn't be bothered chasing. He got it burning, until we came back and he legged it in time. But that isn't the reason Destro lost todays LOTD)
Last edited by Uberlix on Sat Oct 08, 2022 9:01 pm, edited 3 times in total.
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Haojin
Posts: 1066

Re: LOTD balance anyone?

Post#187 » Sat Oct 08, 2022 8:57 pm

lotd balanced finally :*
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wonshot
Posts: 1204

Re: LOTD balance anyone?

Post#188 » Sat Oct 08, 2022 11:43 pm

Ninjagon wrote: Sat Oct 08, 2022 5:14 pm
wonshot wrote: Wed Oct 05, 2022 4:20 pm Whitchhunters Anon sending 1-2 stealthers to Each BO and backcapping or reporting intell could massively turn this around for Order, just saying :lol:
OK let me count a bit, Wonshot:

There are 8 BOs at one half, another 8 at the other half and 3 BOs at the middle (which I will not count, these 3 are for big fights mainly).
And I am not sure that 1 WH alone can cap BO there. But with a healer, they can.

So 1 WH + 1 heal (or 2 WH) for every BO? 16 people just for your half of the map. I am not sure if that would work.
This comment was naturally meant in a joking manner, naturally having one stealther on each BO will not paint the map all blue suddenly.
The point of the joke, was to illustrated how it seems to be flying over many player's heads that LOTD is a gamemode where you create advantages by making the enemy spend more manpower than you send at them :roll:

One WH constantly interrupting a supplychain of Battleobjectives or the same one guy (or small group) making a bigger enemy force go back and check on the flag, or a smallscale group keeping a warband on a flag preventing them from captureing is a 1:24 tradeoff in manpower. Believe me, been running on destro where single smallscalers would do it to us and keep us busy like that so ive seen how effective it can be :D

But if one realm keeps building several warbands who are not winning their evennumbers fights going alone, if the main strategy is to blob up, and the pugs are not helping doing captures, then yes you will feel outnumbered and surrounded while falling behind on points. But it has absolutely nothing to do with actually numbers imballance, its just worse allocation of manpower than the other realm
Bombling 93BW
Ping me when Battleobjectives are becoming meaningful to the oRvR game as an incentive & tool to spread out the players and the action.

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Ninjagon
Posts: 545

Re: LOTD balance anyone?

Post#189 » Mon Oct 10, 2022 12:33 pm

Pop imbalance is still a huge factor, no matter how good/bad your side actually is.
But you are right - small scale groups or even individuals and their work are very important at LOTD. If a group of 6 can make busy a warband, that's a strategic win for the 6 man!
In this meaning, imagine these 43 shamans, which can heal, dps, run, kite, res others ... :-)
Ninjagon - The Veteran. RETRIBUTION / DEVASTATION guild.
Order: Carnow Knight, Velmires WP, Ninjab WL, Ninjagon BW
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
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Uberlix
Posts: 94

Re: LOTD balance anyone?

Post#190 » Mon Oct 10, 2022 1:04 pm

Damn right, make those despicable shamans root themselves for 5 seconds every time they use a spell!
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