Scenario balance proposal

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Detangler
Posts: 1029

Re: Scenario balance proposal

Post#11 » Sat Sep 10, 2022 5:55 am

Strange that people always seem to point out others circumventing the PUG rules when its on the other side.

Honestly the only way to tell for certain is to see if the pug scenario has people rearranging themselves into the same group time and time again. Anything else is just speculation.
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Tuxedo013
Posts: 53

Re: Scenario balance proposal

Post#12 » Sat Sep 10, 2022 6:21 am

Cross-realm Sc could help balance low pop

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Asderas27
Posts: 192

Re: Scenario balance proposal

Post#13 » Sat Sep 10, 2022 7:01 am

The whine just don't seem to stop even after devs make changes to satisfy these constant forum whiners.
Also somewhat coordinated movement and assist isn't something super insane if you aren't completely clueless about the game. ))
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tazdingo
Posts: 1257

Re: Scenario balance proposal

Post#14 » Sat Sep 10, 2022 7:29 am

discordant is seeing some minor abuse, you can check the killboard and see that they all both start and stop playing on the exact same sc, i won't name and shame here. however, i must stress minor, it's still a massive improvement over how things were before

Asderas27 wrote: Sat Sep 10, 2022 7:01 am The whine just don't seem to stop even after devs make changes to satisfy these constant forum whiners.
Also somewhat coordinated movement and assist isn't something super insane if you aren't completely clueless about the game. ))

the killboard exists, this stuff is insanely easy to check...

again i don't think it's even on the radar of being an issue rn it's just to be known that it is happening somewhat. ignoring a blatant, provable truth and then calling people noobs won't achieve anything

rejndjer
Suspended
Posts: 431

Re: Scenario balance proposal

Post#15 » Sat Sep 10, 2022 8:37 am

Asderas27 wrote: Sat Sep 10, 2022 7:01 am The whine just don't seem to stop even after devs make changes to satisfy these constant forum whiners.
Also somewhat coordinated movement and assist isn't something super insane if you aren't completely clueless about the game. ))
i agree. this is absolutely lowest-skill-demanding online game that i have ever played. yet some people with small penises know that if you put 6 people with BIS gear against people that aren't in BIS gear, there's no skill-gap that could be abused by people in non-BIS gear, to defeat 6 people in BIS gear. i really love pro ror scers :D

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Sulorie
Posts: 7459

Re: Scenario balance proposal

Post#16 » Sat Sep 10, 2022 9:02 am

So at certain times with low population some people get no SC pop, because they happen to be in the same guild as others in queue? Like I mentioned before this suggestion punishes people for being in a guild, something we should encourage. There are not multiple pug SC at the same time.
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tazdingo
Posts: 1257

Re: Scenario balance proposal

Post#17 » Sat Sep 10, 2022 9:43 am

banning guildmates from being in the same pub definitely isn't a fix, that is if a fix is even needed. i've been playing an unhealthy amount since the update and the only clear abuse i've seen has been from early morning (EU time) destro weirdly enough. i haven't seen any prime time scs get ruined by it

- should've made it clear 2 posts ago i was talking about mids
Last edited by tazdingo on Sat Sep 10, 2022 10:53 am, edited 1 time in total.

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Phantasm
Posts: 739

Re: Scenario balance proposal

Post#18 » Sat Sep 10, 2022 10:47 am

I spent yesterday afternoon EU time doing event scenario by queing solo. Out of 10 pops only 2 were playable.
Spoiler:
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So basically I wasted 80% of my time to be a reward for premades.
That nonsense of 6 man groups being thrown against random groups of solo players is total gamebreaking. We had that for 8 years on live, we had that for 6 years of RoR. I understand that making a group is an effort that not everyone is able to do at certain times but its other way around.
People are rewarded with fighting random groups only because they got time to do a group. Guess which group will stop queing scenarios, log off and tell everyone that RoR is unbalanced game.
RoR staff got the power to cut that cancer out, but they didnt so far, guess why....
Beneficiaries of current queue system are clear here.
Simpliest change would be to split groups from solo players.
You play solo - you fight solo, you got time and people to play with in a group - fight other group.

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Akilinus
Posts: 443

Re: Scenario balance proposal

Post#19 » Sat Sep 10, 2022 11:05 am

And when group scenarios takes 1h+ to q for?
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Phantasm
Posts: 739

Re: Scenario balance proposal

Post#20 » Sat Sep 10, 2022 11:16 am

Akilinus wrote: Sat Sep 10, 2022 11:05 am And when group scenarios takes 1h+ to q for?
Would you queue and wait 1h to get a pop if you see there is noone queuing?
Would you queue and not wait if you see there are multiple groups in lobby?
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