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LOTD balance anyone?

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zulnam
Posts: 806

Re: LOTD balance anyone?

Post#71 » Fri Aug 19, 2022 8:02 pm

OK here's how you REALLY fix LotD. No, shut up. This is it.

So, you add gold mines to the map, right?

And every player can build a sort of main base building. lets call it a Town Centre. There they can train Peasants to mine gold. I guess destro is too cool for peasants, so we'll call their plebs Peons.

And the peons/peasants (from now on known as PP) mine gold, right? And then you can send some to cut some wood (@Dalen: add trees to LotD). Ok, now you have gold and woold.

Next you build a Barracks. Here you can train Footmen, or Grunts for destro. Now these cost gold so make sure your PP is working, cause you need gold. And also wood, cause you will want to build a blacksmith to upgrade those soldiers.

Now, all your troops are gonna need housing, so your PP will build farms for them and the soldiers to live in.

New objective: whoever gets sued by Activision-Blizzard last wins.
SW, Kotbs, IB, Slayer, WP, WL, SM, Mara, SH, BG

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lumpi33
Posts: 443

Re: LOTD balance anyone?

Post#72 » Sat Aug 20, 2022 10:32 am

JohnnyWayne wrote: Fri Aug 19, 2022 6:15 pm
Sulorie wrote: Fri Aug 19, 2022 4:40 pm
CyunUnderis wrote: Fri Aug 19, 2022 12:13 pm
Spoiler:

Since this patch, they removed the possibility to back cap when the frontline is too pushed :
You recall what purpose this change had?

Capturing objectives takes time and when the stronger realm can cross the distance between 3 objectives within this time frame, I would say it only supports the superior side...
Order won a LotD that way, so it obviously had to be removed. :P
I honestly have the same feeling. The first test round was pretty fun were you could swim over the river and break their back lines. Then someone was probably saying "woah, hold on, destro is not winning that way..." and changed it to the usual zerg fest. Destro won like 90% of all LOTDs since then because of easy blobbing with more players in there and because of more aoe melees and tanks that are doing better than the order ranged in zergy situations. I guess it's fine for them now since they seem to have no problem with destro winning 9 out of 10 LOTDs.

Sulorie
Posts: 7461

Re: LOTD balance anyone?

Post#73 » Sat Aug 20, 2022 10:50 am

lumpi33 wrote: Sat Aug 20, 2022 10:32 am Destro won like 90% of all LOTDs since then ... because of more aoe melees and tanks that are doing better than the order ranged in zergy situations. ...
Who is to blame here? The game mechanics or order players bringing too many rdps?
Dying is no option.

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space44
Posts: 482

Re: LOTD balance anyone?

Post#74 » Sat Aug 20, 2022 6:25 pm

anyone who is supporting the op has at least more than 1 edit on their posts. just an observation.
Chosen: Roten Plaguelord rr86 | Knight of the Blazing Sun: Lyntyz Jesterknight rr63

I'm not a clown, I'm the whole circus.

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Evilspinnre
Banned
Posts: 369

Re: LOTD balance anyone?

Post#75 » Sat Aug 20, 2022 8:28 pm

After participating in LOTD on Order tonight with an 18, there were 3 warbands actively trying to fight: Mine, Rolgroms, and Oaths. 2 other warbands, went around backcapping flags and avoiding the fights. Destro did not avoid fights and generally overwhelmed the 3 warbands trying to fight.

Food for thought.
Evilspinnre - Nightmare/Daydream - Xrealmers Anonymous
80+ AM, WL, WP, BW, SL, SM, 50+ RP, SW, IB
80+ BG, Sorc, WE, Mara, Choppa, SH, 60+ Zeal, Shaman, Blork
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lumpi33
Posts: 443

Re: LOTD balance anyone?

Post#76 » Sat Aug 20, 2022 8:29 pm

Sulorie wrote: Sat Aug 20, 2022 10:50 am
lumpi33 wrote: Sat Aug 20, 2022 10:32 am Destro won like 90% of all LOTDs since then ... because of more aoe melees and tanks that are doing better than the order ranged in zergy situations. ...
Who is to blame here? The game mechanics or order players bringing too many rdps?
The devs, the balance team? It's not that peoples fault that 2 of 3 order ranged dps classes are not competitive. People roll whatever they are interested in and notice too late that their class can do nothing against that guarded melee blobs. Then they either reroll or leave the game again.

You are blaming the people for rolling what they want to play, which happens to be rdps. In a balanced game it should not matter what you roll. Every class should have it's place and be useful. That's just not the case in RoR. Sorry, but that's how it is. Whoever is arguing otherwise needs a reality check.

Sulorie
Posts: 7461

Re: LOTD balance anyone?

Post#77 » Sat Aug 20, 2022 9:21 pm

lumpi33 wrote: Sat Aug 20, 2022 8:29 pm The devs, the balance team? It's not that peoples fault that 2 of 3 order ranged dps classes are not competitive. People roll whatever they are interested in and notice too late that their class can do nothing against that guarded melee blobs. Then they either reroll or leave the game again.
Those people are not even competitive when playing slayer or bw. People can roll and play what they want but they are not entitled to have equal winning chances, when they are one of 13 solo rdps in last city instance with 1 healer and 2 tanks. Play what is needed to win more and get into groups, where you can build around playing rdps.
Dying is no option.

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Detangler
Posts: 1030

Re: LOTD balance anyone?

Post#78 » Sat Aug 20, 2022 10:03 pm

Sulorie wrote: Sat Aug 20, 2022 9:21 pm
lumpi33 wrote: Sat Aug 20, 2022 8:29 pm The devs, the balance team? It's not that peoples fault that 2 of 3 order ranged dps classes are not competitive. People roll whatever they are interested in and notice too late that their class can do nothing against that guarded melee blobs. Then they either reroll or leave the game again.
Those people are not even competitive when playing slayer or bw. People can roll and play what they want but they are not entitled to have equal winning chances, when they are one of 13 solo rdps in last city instance with 1 healer and 2 tanks. Play what is needed to win more and get into groups, where you can build around playing rdps.
I'd like to know what it is that makes the rSH oh so more competitive in orvr vs. SW, or Magus vs. Engie. I dont see any destro WBs stacking rSH or Magus, so its not an Order v Destro thing. Devs can't make players pick meta classes.
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable

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Strakar
Posts: 144

Re: LOTD balance anyone?

Post#79 » Sat Aug 20, 2022 10:16 pm

Evilspinnre wrote: Sat Aug 20, 2022 8:28 pm After participating in LOTD on Order tonight with an 18, there were 3 warbands actively trying to fight: Mine, Rolgroms, and Oaths. 2 other warbands, went around backcapping flags and avoiding the fights. Destro did not avoid fights and generally overwhelmed the 3 warbands trying to fight.

Food for thought.
Yeah some is just going to be human behavior. I don't know what our WB was doing in lotd today, I wish we were back capping but we would pass enemy bo's, run to locked bo's, "hide" and then try to ambush 3 WB solo. We kept circling the same 3 or 4 locations, show up late to the fights and get wiped. I try not to be critical of leaders since it is a hard job but just not sure what our goal was.

lumpi33
Posts: 443

Re: LOTD balance anyone?

Post#80 » Sat Aug 20, 2022 10:33 pm

Sulorie wrote: Sat Aug 20, 2022 9:21 pm
lumpi33 wrote: Sat Aug 20, 2022 8:29 pm The devs, the balance team? It's not that peoples fault that 2 of 3 order ranged dps classes are not competitive. People roll whatever they are interested in and notice too late that their class can do nothing against that guarded melee blobs. Then they either reroll or leave the game again.
Those people are not even competitive when playing slayer or bw. People can roll and play what they want but they are not entitled to have equal winning chances, when they are one of 13 solo rdps in last city instance with 1 healer and 2 tanks. Play what is needed to win more and get into groups, where you can build around playing rdps.
You are assuming that people know how to be competitive and win. They do not. Only the veterans know that and build their wbs around melee dps - for a good reason. Melee aoe is strong and can be stacked, melees are easy to guard and wear medium armor and their M2 is perfect for moral drops. SW/Engi aoe is dog, their best aoe cannot be stacked, they are in light amor and they have no strong M2 for moral drops. Not hard to see who is going to perform better in zergy situations, right? In the end it IS a balance problem because no matter what, people gonna keep rolling these SWs and Engis and we have to deal with it.

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