LOTD balance anyone?

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Ninjagon
Posts: 537

Re: LOTD balance anyone?

Post#41 » Mon Aug 15, 2022 11:07 pm

Asderas27 wrote: Mon Aug 15, 2022 10:19 pm But when is Bene Tlielax and the so called Grand Alliance of Order gonna "learn to play" tho ?
Its 2022 man just learn already.
You are outnumbered in lotd simply because order players rather push empty maps than take effort to form up and fight. In the beginning Lotd instances both sides were filling up to max capacity and Order was still losing. So they gave up and rather afk run box and hit keeplords for easy crests.
Man, Order is usually outnumbered everywhere at EU prime time, when most from us play. But in classic RvR campaign, you still have some options to fight back.
But this topic is about Land of the Dead.
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Ninjagon
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Re: LOTD balance anyone?

Post#42 » Mon Aug 15, 2022 11:20 pm

Evilspinnre wrote: Mon Aug 15, 2022 10:06 pm Order lost most LOTD when both sides were at numbers cap.

Would Bene be interested in an organised 18v24?
Maybe not most but Order lost quite a few LOTD when similar numbers, yea. And these were good fights and some of them were close. I liked them, no matter that we didn't won.

Those times are gone now. You cannot have all time high motivation if you do not see much chances before the fight even start.
And we are still fighting, while many others just gave up.

PS: Not interested for 18vs24. Balance is 24 vs 24. That's the topic of this post.
Ninjamag - The Sorcerer. RETRIBUTION / DEVASTATION guild.
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
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Martok
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Re: LOTD balance anyone?

Post#43 » Mon Aug 15, 2022 11:33 pm

Ninjagon wrote: Mon Aug 15, 2022 11:25 amDestro farmed Order. No matter what Order can or cannot do, this is not balanced and not fun. Xrealm is a huge factor there too.

Just a friendly FYI. It is never a good idea to begin any thread around here by stating a conclusion one side is poorly balanced against another and therefore can not win regardless of whatever.

The responses tend to be as entirely shallow and predictable as post number two.

Land Of The Dead has great potential as an RvR zone and will improve as time goes by. In the interim, practice and implement a bit of maneuver warfare and misdirection. Strike from where they are not expecting you. Even if you eventually get overrun, it is still a fun manner in which to play.
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Nefarian78
Posts: 463

Re: LOTD balance anyone?

Post#44 » Mon Aug 15, 2022 11:33 pm

The best part of RoR is that I don't even need to play the game to get the only actually good content left in the game. The drama, the **** flinging and the Dunning-Kruger lolcows on the forums

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They done stole my character's names. Can't have **** in RoR.

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Minisynn
Posts: 214

Re: LOTD balance anyone?

Post#45 » Tue Aug 16, 2022 12:34 am

Haojin wrote: Mon Aug 15, 2022 11:34 am
Ninjagon wrote: Mon Aug 15, 2022 11:25 am
Solution: For good and competitive play, for good fights and for the fun, there should be equal population balance in the zone.
was it fun to chase my 12 man with 3+ warbands until the africa ?
As a guild that loves to chase your 6 mans with a 24 man I can confirm that it is fun
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Aethilmar
Posts: 753

Re: LOTD balance anyone?

Post#46 » Tue Aug 16, 2022 1:20 am

Martok wrote: Mon Aug 15, 2022 11:33 pm
Ninjagon wrote: Mon Aug 15, 2022 11:25 amDestro farmed Order. No matter what Order can or cannot do, this is not balanced and not fun. Xrealm is a huge factor there too.

Just a friendly FYI. It is never a good idea to begin any thread around here by stating a conclusion one side is poorly balanced against another and therefore can not win regardless of whatever.

The responses tend to be as entirely shallow and predictable as post number two.

Land Of The Dead has great potential as an RvR zone and will improve as time goes by. In the interim, practice and implement a bit of maneuver warfare and misdirection. Strike from where they are not expecting you. Even if you eventually get overrun, it is still a fun manner in which to play.
I hope you are right but I suspect it will continue to degrade.

All the new content in this game goes through (at least) four phases:

Phase 1: This is so cool but we don't know what we are doing yet so we win out of chance.
Phase 2: Alright, now we know how it works so the major guilds try to beat the crap out of each other for bragging rights.
Phase 3 (where we are now): The guilds are done beating each other up and now just want to farm for rewards so they stack sides to make it as quick as possible.
Phase 4: We got all the stuff. We're bored. Guess we'll go on the forums and complain about no content.

:lol:

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Martok
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Re: LOTD balance anyone?

Post#47 » Tue Aug 16, 2022 1:28 am

Aethilmar wrote: Tue Aug 16, 2022 1:20 amAll the new content in this game goes through (at least) four phases:

Phase 1: This is so cool but we don't know what we are doing yet so we win out of chance.
Phase 2: Alright, now we know how it works so the major guilds try to beat the crap out of each other for bragging rights.
Phase 3 (where we are now): The guilds are done beating each other up and now just want to farm for rewards so they stack sides to make it as quick as possible.
Phase 4: We got all the stuff. We're bored. Guess we'll go on the forums and complain about no content.

That is a pretty good break-down, thanks. My hope is given the sheer scale of LOTD the powers that be will try and take advantage of it. It could be great, and I have some ideas if anyone is interested.
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Kpi
Posts: 517

Re: LOTD balance anyone?

Post#48 » Tue Aug 16, 2022 8:10 am

Ninjagon wrote: Mon Aug 15, 2022 11:25 am LOTD - 14-08-2022 summary:

Order kills: 385
Destro kills: 1217

Zone population - we dont know, but Tier 2+:

Order: 41%
Destro: 59%

Conclusion: Destro farmed Order. No matter what Order can or cannot do, this is not balanced and not fun. Xrealm is a huge factor there too.

Solution: For good and competitive play, for good fights and for the fun, there should be equal population balance in the zone.

Discussion on:
I played approximately 6 or 7 LOTD. I Only remember 1 was balanced, and the other ones destro was overpopulated and zerging all the time
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normanis
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Re: LOTD balance anyone?

Post#49 » Tue Aug 16, 2022 9:05 am

Haojin wrote: Mon Aug 15, 2022 10:00 pm
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dont be drama queen u runed tooo slow
"give wh and witch propper aoe like evrywone has it!"

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Ninjagon
Posts: 537

Re: LOTD balance anyone?

Post#50 » Tue Aug 16, 2022 2:36 pm

Martok wrote: Mon Aug 15, 2022 11:33 pm
Ninjagon wrote: Mon Aug 15, 2022 11:25 amDestro farmed Order. No matter what Order can or cannot do, this is not balanced and not fun. Xrealm is a huge factor there too.
Just a friendly FYI. It is never a good idea to begin any thread around here by stating a conclusion one side is poorly balanced against another and therefore can not win regardless of whatever.
The responses tend to be as entirely shallow and predictable as post number two.
Land Of The Dead has great potential as an RvR zone and will improve as time goes by. In the interim, practice and implement a bit of maneuver warfare and misdirection. Strike from where they are not expecting you. Even if you eventually get overrun, it is still a fun manner in which to play.
No offense Martok, but i think that you missed the point. My conclusion was not that one side (Order) is poorly balanced, compared to destro. This is not another whine post: "Destro OP, Order weak, devs do something OMG".

Problem is, that Destruction has just MORE PLAYERS in the LotD zone - from the beginning to the end. And this pop difference means something like "resistance is futile, go home or you will be farmed, order dude".
Looks like some well known players here likes it like it is now. I am not one of them, though. :-)
Ninjamag - The Sorcerer. RETRIBUTION / DEVASTATION guild.
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
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