
Special thanks to Ivashka the only gob that kept my depresion in acceptable limits.Cheers!!!
That struck me also as really odd. You can think that I was not really happy to explain everything two times. But I will adress this problem. We will split up the march Training and RvR Action. I will make a new weekly Event. That will only be formation fight in RvR. We start directly at 9pm. (gmt+1) in the Warcamp every Wednesday. I will make a dwarf WB and give the quick version of the rules. In 10 minutes we should be ready to attack.Vilhelmina wrote: 2) We started around 8pm and did the training again, with just a little over 2 squads. We finally got back to the warcamp a good while later, were there was LOADS of dwarves wanting to join in. Then Lesti had to explain them all his rules again.So we never got into the RvR lake till about 1 hour and 15mins from when we started. I'm not gonna sit through another hour of that.
Thats correct, but the dwarf Engineer is a static career. Hip shot, Burning Shot and Acid Greande are the actiosn that can be used on the move. And the Turret gives +25% Damage. No other Item, Skill or Tool gives you +25% Damage netto. A Formation without that will loose heavily on damage output. In the past with the 226th Scharfschützenregiment we only used no Turrets if we were to much Engies and the destros didn't wanted to get out of their warcamp.Vilhelmina wrote: 3) Tactics: A static gun line only works for defence. Trying to attack opponents who are constantly in motion never works. By the time we stop and drop turrets, the fight is over. And we end up moving off again only to catch the end of the next fight..
Sad to hear that, Bartrima in the first Line was allways great to see. I hope the quick RvR Action might bring you back into the formation.Vilhelmina wrote: I applaud what you are organising Lesti, but for the next one, I might just log my KotBS and tag along freely for when the fight is thickest.
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