Cyrylius wrote: Sun Jul 10, 2022 8:21 am
-snip-
Ah, so it's more of a case of poor choice of words on EA Mythic's part when putting a name to 'ability that avoid ranged attacks'.
((When I think of Dodge, I'm thinking 'dodging the ball in Dodge Ball'.))
And yes, since Disrupt stats magic attacks. I figured Dodge, Parry, and Block were all for the physical attacks of Arrow/Bullets and Melee Weapons. As well as any abilities that would logically make use of those.
Which is why I only did the 'total avoidance' math using Dodge + Parry + Block when figuring out how much Avoidance was LOST by making the change. Since it, with this suggestion, would zero-out Parry and Dodge. My KotBS lost about 20% Avoidance.
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Omegus wrote: Sun Jul 10, 2022 5:16 pm
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Ya, I get annoyed when words that have a 'mental image' associated are used to describe an action that doesn't align with that image.
As for the Damage Type difference....
I'm also assuming that 'in the code' the two HtL (Order's and Destruction's) are unique ability IDs. Which would mean the Devs could tweak to allow for more Block on Order's side...maybe 50%.
NOTE: Thanks to Cyrylius for explaining Block. I would also, now, set Disrupt to 0%; all Avoidance would be from Block now.
You have to learn the rules of the game. Then play better than anyone else.