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X-realming guild/warband leaders request

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flux
Posts: 43

Re: X-realming guild/warband leaders request

Post#31 » Tue Jul 05, 2022 11:51 pm

Truelyyy wrote: Tue Jul 05, 2022 10:02 pm We had Ailune wb tonight on destro, so much appreciated :)
Kudos to Ailune and RT. We had some really great fights the last few days and bringing back some balance.

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malark
Posts: 58

Re: X-realming guild/warband leaders request

Post#32 » Wed Jul 06, 2022 2:11 am

tvbrowntown wrote: Tue Jul 05, 2022 3:03 am Game dying.. again?

You guys should try playing in both time zones like me. My morning is order zerg, my afternoon is destro zerg.

Anyone who says that one side is always dominant doesn't experience both time zones.
You only need to look at the campaign status to know that's bullshit, Order has had almost a constantly full bar constantly for weeks. I don't see Altdorf getting attacked half the time, I see Inevitable city getting attacked every single time.

rejndjer
Suspended
Posts: 431

Re: X-realming guild/warband leaders request

Post#33 » Wed Jul 06, 2022 8:38 am

i think part of the problem why everyone zergs on order these days and destro get no forts is because people would rather play IC than altdorf, and that's especially worth for destro. becuase of that stairs ramp in stage 1 altdorf, where it's so much easier to defend as order. i don't remember such positionings when attacking IC as order.

Garamore
Posts: 442

Re: X-realming guild/warband leaders request

Post#34 » Wed Jul 06, 2022 9:02 am

Last night it was my destro warband and Ailune vs 5 order wbs who stuck together even when destro had 60% AAO.

This isn't really a forum post about the pugs moving around as it doesn't make too much difference in EU prime time. I'd happily go out as a 24 vs 300 pugs - its more that if the organised wbs stick together and hide in keeps the only option is blob or log, neither of which are that attractive.

Last night was the first fun night in RvR in 3 weeks even with 60% AAO we managed to get some fights - destro finally took a keep after EU primetime!
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

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Minisynn
Posts: 214

Re: X-realming guild/warband leaders request

Post#35 » Wed Jul 06, 2022 10:30 am

Garamore wrote: Wed Jul 06, 2022 9:02 am Last night it was my destro warband and Ailune vs 5 order wbs who stuck together even when destro had 60% AAO.

This isn't really a forum post about the pugs moving around as it doesn't make too much difference in EU prime time. I'd happily go out as a 24 vs 300 pugs - its more that if the organised wbs stick together and hide in keeps the only option is blob or log, neither of which are that attractive.

Last night was the first fun night in RvR in 3 weeks even with 60% AAO we managed to get some fights - destro finally took a keep after EU primetime!
Tbf it was a boring evening of RvR from our end and there's not much we could do about it - it was in KV all evening, so destro were just hovering around their keep/warcamp in the south, and it's such a linear zone that there's literally one route around the map so you can't even shake the other order warbands. We just called our wb super early because there was absolutely nothing to fight for most of the evening. And the only alternative was Reikland which we tried, but as usual nobody followed us there so we just had to go back to the KV blob circuit after 30 minutes lol.

A lot of the design flaws of RvR maps have become very apparent now that the playerbase is slightly too big for one zone, but too small to spread out across multiple zones anymore. And the fact that 80% of the organised WBs are order doesn't help that fact
Engineer enjoyer | Finnbarr/Fionnbharr | Finnmarr/Fionnbharra | Nightmare | Youtube
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Posts: 87

Re: X-realming guild/warband leaders request

Post#36 » Wed Jul 06, 2022 11:23 am

Minisynn wrote: Wed Jul 06, 2022 10:30 am
A lot of the design flaws of RvR maps have become very apparent now that the playerbase is slightly too big for one zone, but too small to spread out across multiple zones anymore.
Not talking about you or annyone in particular but i notice that most RvR WB people tend to sit on 1 BO with more then a wb.
Maybe its an idea to split a bit.
I know that its a system flaw tho but it must be so boring, no?

Truelyyy
Posts: 22

Re: X-realming guild/warband leaders request

Post#37 » Wed Jul 06, 2022 11:26 am

Minisynn wrote: Wed Jul 06, 2022 10:30 am
Garamore wrote: Wed Jul 06, 2022 9:02 am Last night it was my destro warband and Ailune vs 5 order wbs who stuck together even when destro had 60% AAO.

This isn't really a forum post about the pugs moving around as it doesn't make too much difference in EU prime time. I'd happily go out as a 24 vs 300 pugs - its more that if the organised wbs stick together and hide in keeps the only option is blob or log, neither of which are that attractive.

Last night was the first fun night in RvR in 3 weeks even with 60% AAO we managed to get some fights - destro finally took a keep after EU primetime!
Tbf it was a boring evening of RvR from our end and there's not much we could do about it - it was in KV all evening, so destro were just hovering around their keep/warcamp in the south, and it's such a linear zone that there's literally one route around the map so you can't even shake the other order warbands. We just called our wb super early because there was absolutely nothing to fight for most of the evening. And the only alternative was Reikland which we tried, but as usual nobody followed us there so we just had to go back to the KV blob circuit after 30 minutes lol.

A lot of the design flaws of RvR maps have become very apparent now that the playerbase is slightly too big for one zone, but too small to spread out across multiple zones anymore. And the fact that 80% of the organised WBs are order doesn't help that fact
That's a shame, most of the fun came later when the action moved to Reikland. Yea I agree many of the maps are flawed, KV with it's narrow corridors is a prime example.

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Akalukz
Posts: 1822

Re: X-realming guild/warband leaders request

Post#38 » Wed Jul 06, 2022 2:29 pm

Too bad they can't roll back the AoE to say 12 or 16 instead of 24. One charge or hit from a good enemy Warband can totally take the chance of a good fight away. Can argue positioning etc, but at the end of the day when the fight is decided in the 1st 5 seconds of a fight then there is probably an issue. How many groups recover or stabilize. How often? Not many and not often.
-= Agony =-

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