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Why the damage imbalance between Chosen and KoTBS skills?

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penagos22
Posts: 176

Re: Why the damage imbalance between Chosen and KoTBS skills?

Post#61 » Wed Jun 08, 2022 9:46 pm

tazdingo wrote: Wed Jun 08, 2022 6:58 pm
penagos22 wrote: Wed Jun 08, 2022 5:54 pm
tazdingo wrote: Wed Jun 08, 2022 3:22 pm


if youre properly playing your role by floating guard, protecting your grp, ccing targets, peeling, debuffing and using correct utility then you are enabling dmg. i guess i just dont get the desire that people have to take a tank from 100 to 200k dmg when if properly played you can help your dps go from 500k to 1mil.

tanks could get more utility after devs stated that recent changes were made mostly to help creation of new and change of old abilities. group anti-cc (get friendly up from KD, friendly pulls/punts, pull protect channel like htl), stuff like leading the charge not locked behind full sov, better ap feeding could be a job that tanks do now. if i wanna hit stuff harder ill just roll a choppa or slayer and do it properly
That you are not capable, does not mean that we are not all capable, that you want to play in one way does not mean that we all should play your way...

So according to you we should all roleplay a shield/chosen shield kobts, an aoe slayer/choppa and a wp/dok healer, basically there are 24 classes with 72 specializations and the big argument is that people only play 6 specializations which is basically what is happening in RoR.

bro, you are ruining the game

dont put words in my mouth and then hysterically accuse me of "ruining the game"

2h has inherent bonuses which could be fleshed out. what we have is people who want classes balanced around selfish solo play whilst crying out that they "just want to play the class my way im being oppressed here." its the same thinking behind people who want regen items removed because it means they cant run around taking class wins. game should not be balanced around people who just want to play their little solo hereos
you're literally ruining the game, if someone wants to play alone they can't do it because you don't want to xddd, luckily you don't balance the game...

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Sulorie
Posts: 7461

Re: Why the damage imbalance between Chosen and KoTBS skills?

Post#62 » Wed Jun 08, 2022 10:23 pm

penagos22 wrote: Wed Jun 08, 2022 9:46 pm
tazdingo wrote: Wed Jun 08, 2022 6:58 pm dont put words in my mouth and then hysterically accuse me of "ruining the game"

2h has inherent bonuses which could be fleshed out. what we have is people who want classes balanced around selfish solo play whilst crying out that they "just want to play the class my way im being oppressed here." its the same thinking behind people who want regen items removed because it means they cant run around taking class wins. game should not be balanced around people who just want to play their little solo hereos
you're literally ruining the game, if someone wants to play alone they can't do it because you don't want to xddd, luckily you don't balance the game...
But you can play solo, you just won't have the same success with every class.
Dying is no option.

Farrul
Posts: 645

Re: Why the damage imbalance between Chosen and KoTBS skills?

Post#63 » Thu Jun 09, 2022 7:33 am

tazdingo wrote: Wed Jun 08, 2022 6:58 pmwhat we have is people who want classes balanced around selfish solo play whilst crying out that they "just want to play the class my way im being oppressed here."
That's not true, why the hate for solo roamers?

Anyway, the other tank classes have viable means to produce Damage with the left-tree, why should Kotbs be the exception?

I don't see how this specifically relates to solo roaming(it's just a side effect). The fact remains that the supposed Damage tree (conquest) sucks for producing Damage(yes you may enchance others with the crit/wound debuff but so can a BG whilst doing respectable damage himself). There is for example no excuse for Myrmydias fury, it just sucks.

tazdingo wrote: Wed Jun 08, 2022 6:58 pm its the same thinking behind people who want regen items removed because it means they cant run around taking class wins. game should not be balanced around people who just want to play their little solo hereos
I honestly don't see how that relates at all, most people i've talked to just want Witch elves/Witch hunters sustain to be lowered because it is ridiculous and generally gives a bad impression that a light armored Assassin can face-tank people like regen tanks. Obvious solution is to nerf their heal/sustain mechanics. I've seen a few players mention Chosens but i have no issues at all with regen Chosen or any tanks, slow targets that can be easily kited and lacks escape tools.

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Valarion
Posts: 390

Re: Why the damage imbalance between Chosen and KoTBS skills?

Post#64 » Fri Jun 10, 2022 2:56 pm

Am I the only player who plays a Chosen and a Knight that doesnt give a crap about the damage imbalance?
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