mryay wrote: Thu May 26, 2022 11:15 am
I have shared my ideas with the staff. I am going to share them here.
The recipe is simple, think RoR as a business and use the power of the community.
The game is unique, the value proposition is selling itself, no other MMORPG game is like this, and the Warhammer license is also selling itself.
1. To increase the funnel and bring continuously new players, increase advertisement campaigns, on a regular basis. Twitch is great, but the game needs more channels. Youtube video, Instagram, even, why not twitter. You need the community, you need RoR influencers.
2. To increase the pace of change you need more staff. The game cannot be sold then bring more dev engineers, ops engineers, community managers, player support, 3D developers, graphic designers, project managers, content creators, bloggers, RP experts, simply by turning RoR into an Open Source Game.
3. An open-source structure still needs governance. So the leadership still needs to be in. But the decision mechanisms, the change requests proposals, the decisions, and the multi-development streams need to be as open as possible, with as much interaction as possible, with as many proposals as possible. I think a DAO (Decentralized Autonomous Organization) structure can work.
4. Also bring Games Workshop and EA to the table, I am sure there are innovative proposals/business model that could be discussed with them OPENLY (like a public discussion). It is at their best interest to help and grow this community of die hard passionate. Trust me, bring them something interesting to negotiate, (even better with a business case) they will listen.
Swizz
This is one comment I feel comfortable addressing amongst the others which have points that are usable for internal dialogue.
1 - Advertising campaigns cost money which something we don’t necessarily have because we do not accept any money from any player, never have and never will. The videos we make on YouTube are pre planned and aligned with development updates.
2 - I work in Recruitment outside of Return of Reckoning and I can tell you the salaries for some of these jobs you’re suggesting we hire for is in the 6 figures. These aren’t the type of people who are looking to volunteer on a project they heard about on an indie website. The team here are passionate about Warhammer. We probably have some exceptionally talented players right now - but we cannot provide monetary incentives.
If players have skills they believe are beneficial to the project and RoR, our applications have always remained open. Going outside of the community to ask for volunteers is a conflict of interest based on our project being driven by our love for the project. Our staff come from within and we don’t have any plans to look for outside staff for the project.
3 - We have no plans to go open source at this time. I appreciate you think us going open source will suddenly amass passionate Warhammer fans - but the truth is the passionate players are the players who are here already. Regardless of if you can get into the source. Applications as mentioned above are always open.
4 - Games Workshop and EA are aware of our presence. We follow their IP regulations to the T to ensure we don’t get closed down. Remember we are utilising their assets and building on their, now redundant, product. As much as you may think us going to them with a business case will change anything, I’m confident it won’t. We’ve operated safely for years and plan to continue to do so.
Appreciate the points you’ve tried to make here but we need to remain realistic. At its core this is a fan project and not a game studio or functional business and we don’t plan on changing that.
Will continue to review other suggestions that people may have but I want to make it clear I’m only using this thread as a purpose of feedback collection. The population is fine, these threads pop up monthly and have done for years. We’re not a sinking ship and haven’t been at risk of such in an extremely long time.