Recent Topics

Ads

Criticism About Currency Change

Chat about everything else - ask questions, share stories, or just hang out.
nik89
Posts: 25

Re: Criticism About Currency Change

Post#31 » Wed Mar 16, 2022 12:30 am

From my experience in t1 and mid tier, the gear sets and weapons are generally too expensive to get on level.
Right now, in general, you are more likely to just use vendor gear. You may be making the gear sets obsolete before you can use them.

I used vendor gear before the change. Main stat is great for bolster. I use sets, but I also use vendor gear to keep my ilvl and main stat maxed. I level almost entirely in scs. some pqs from time to time. rvr rarely while leveling.

That problem is exacerbated now because of the gating. I have to go back and buy obsolete gear to be able to get current gear.
The curve for new players is highly skewed.
Having a difficult/long end game progression is fine. Having a progressively harder experience leveling is fine. This feels like something of a punishment.

For instance, the level 39 weapons are 300 each or 600 for the 2h. That is insane. It is a massive waste of crests/time.
It is not a gate requirement, so I will never be buying that again.
I can just use influence weapons, vendor weapons, or pve loot. In general, I won't be buying any more sc weapons for the same reason. It is easier and more cost effective to just buy weapons with gold. They aren't good enough to justify the cost, and they get replaced soon anyway.


Other than conq being gated, I am happy with end-game gear progression. It is an improvement to the previous system.

Ads
User avatar
CountTalabecland
Posts: 1026

Re: Criticism About Currency Change

Post#32 » Wed Mar 16, 2022 11:49 am

Sound like the answer is to decrease cost of low tier gear, or in the alternative, give more medals in bag to renown rank below a certain level to speed up gearing.

This game has been hurting for pop since nerf buttons patch and alts and the new/returning players should be incentivized.

Or, nerf sov and level the playing field a bit since expecting low-levels to spend so much time in bad gear vs the powerhouse that is sov set is going to make ppl quit the game.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

User avatar
Gravord
Posts: 410
Contact:

Re: Criticism About Currency Change

Post#33 » Wed Mar 16, 2022 12:01 pm

CountTalabecland wrote: Wed Mar 16, 2022 11:49 am Sound like the answer is to decrease cost of low tier gear, or in the alternative, give more medals in bag to renown rank below a certain level to speed up gearing.
Looks like youve missed today patch note :)

shoelessHN
Posts: 342

Re: Criticism About Currency Change

Post#34 » Wed Mar 16, 2022 8:45 pm

Weapon prices are better t1-3, still garbage in t4.

t1-5 armor sets still too expensive.

Rewards in sc are awful on the losing end, no dom/oppressor emblem to break down to make up for the crap games and no breaking down medals to make the wins really worth it. At best you're getting 7-9 medals every ~10mins if you win every single time. And unless you xp scroll you're going to out level any weapon purchases faster than it's worth.

Orvr is trash emblems in a warband, good solo or small group roaming.

Overall still a pretty craptastic experience for any new players. New players could offset some of the garbage emblem gains if the weekly didn't take hours to complete or a luck of being on the zerg side when you play.

They need to stay in some kind of current gear though to make the bolster work and the current system basically gimps them completely in orvr.

Just make the t1-4 sets buyable with gold at this point. Or, just add giant medal bag rewards for hitting rr10/20/30/40/50 so they can buy the sets if they haven't got enough medals by then.

User avatar
Vri
Posts: 620

Re: Criticism About Currency Change

Post#35 » Wed Mar 16, 2022 9:23 pm

Spoiler:
CountTalabecland wrote: Mon Mar 14, 2022 2:55 pm Read the patch notes, they already said they will change the pre-reqs. Make sure you are up to date prior to posting.

Additionally, the hourly rate of progress is much higher than before if you are winning and getting kills, and you can make progress towards your next piece in any game mode, in any sized group.

This currency change is all around good for the game. If the prices are too high they can be adjusted but from just one weekend I don’t believe that they are. You have weekly RvR rewards guaranteeing you 100+ crests for just existing and putting in a pretty fair amount of time, on top of any and all other crests you are getting.

You don’t “miss out” on progress for having to buy genesis. You are still getting crests in the background from kills, zone locks, and scens. Again, no matter what you do, you are now making progress any time you do pvp which is a wonderful change.

The patch has only been out less than a week, there is no fair basis at this point to conclude that the prices are too high. My advice, give it a solid effort for 1 month and see how much progress you make compared to city siege slog from before, then post.
What do you mean read patch notes before ranting ?

Stahn123
Banned
Posts: 90

Re: Criticism About Currency Change

Post#36 » Wed Mar 16, 2022 10:42 pm

havartii wrote: Tue Mar 15, 2022 12:04 am Lets pretend your just a casual player who logs in to join in some rvr solo while you heal/ rez and just chill to some tunes. Sorry dude.. you get nothing.. maybe a low contribution warcrest per zone. This game is only for try hard 6man grps or organized warbands in bis to farm max currency.. You are now out of luck. GG
This. All of this. In it's current state, this is the issue. They need to make certain sets, like HV or Beastlord count toward sets. They're popular and unless they changed beastlord since last time I did it, it has a quest to kill 25+ of the enemy faction. You have quests for this in almost EVERY warcamp in the game, yet somehow it doesn't count toward pvp in any sort of shape or form. Anyone else find that as incredibly strange? How the quests for both are considered pvp, but the gear isn't yet still requires it? Since Beastlord is required for HV last I checked, and HV requires its own kills last I spoke to someone about it, how are they NOT pvp sets included in this debacle? Make them equal to conq, it's another way to get a flag without having to waste crests on something you don't even want, AND it ACTUALLY allows you to "play your way" which is what this change was touted as.

Currency change is a good thing, the exchange rate was bloody HORRIBLE, but generally the idea is sound. There are some big changes that need to go in before it's actually worth anything though. ATM any new 40 gets better time vs rewards in pve just going through Gunbad and their faction dungeons and they don't even count toward pvp at all....in a pvp game the pve rewards are better...think about that. If that's the case, your pvp system needs a tweeking or overhaul. Until then, the only people who are benefitting from this are those that were already Vanq+ geared. Everyone else got hosed in it's current state, even WITH price reductions to weapons. Simply put, only play your more geared toons until this is fixed, pve, or just don't play at all.

Stahn123
Banned
Posts: 90

Re: Criticism About Currency Change

Post#37 » Wed Mar 16, 2022 10:47 pm

nik89 wrote: Wed Mar 16, 2022 12:30 am From my experience in t1 and mid tier, the gear sets and weapons are generally too expensive to get on level.
Right now, in general, you are more likely to just use vendor gear. You may be making the gear sets obsolete before you can use them.

I used vendor gear before the change. Main stat is great for bolster. I use sets, but I also use vendor gear to keep my ilvl and main stat maxed. I level almost entirely in scs. some pqs from time to time. rvr rarely while leveling.

That problem is exacerbated now because of the gating. I have to go back and buy obsolete gear to be able to get current gear.
The curve for new players is highly skewed.
Having a difficult/long end game progression is fine. Having a progressively harder experience leveling is fine. This feels like something of a punishment.

For instance, the level 39 weapons are 300 each or 600 for the 2h. That is insane. It is a massive waste of crests/time.
It is not a gate requirement, so I will never be buying that again.
I can just use influence weapons, vendor weapons, or pve loot. In general, I won't be buying any more sc weapons for the same reason. It is easier and more cost effective to just buy weapons with gold. They aren't good enough to justify the cost, and they get replaced soon anyway.


Other than conq being gated, I am happy with end-game gear progression. It is an improvement to the previous system.
Have you considered the t4 epics? They're dps isn't as high, but the stats and additional effects can be pretty good for certain builds. It would help save the crests since they're so stingy with them now and basically ruining progression. PVE is starting to reward better than pvp in some areas and it's worth exploring the options. They're also fantastic at the level you can do them and only begin to drop off in power as you get close to 40. Just an idea.

nik89
Posts: 25

Re: Criticism About Currency Change

Post#38 » Tue May 03, 2022 8:04 pm

Stahn123 wrote: Wed Mar 16, 2022 10:47 pm
nik89 wrote: Wed Mar 16, 2022 12:30 am From my experience in t1 and mid tier, the gear sets and weapons are generally too expensive to get on level.
Right now, in general, you are more likely to just use vendor gear. You may be making the gear sets obsolete before you can use them.

I used vendor gear before the change. Main stat is great for bolster. I use sets, but I also use vendor gear to keep my ilvl and main stat maxed. I level almost entirely in scs. some pqs from time to time. rvr rarely while leveling.

That problem is exacerbated now because of the gating. I have to go back and buy obsolete gear to be able to get current gear.
The curve for new players is highly skewed.
Having a difficult/long end game progression is fine. Having a progressively harder experience leveling is fine. This feels like something of a punishment.

For instance, the level 39 weapons are 300 each or 600 for the 2h. That is insane. It is a massive waste of crests/time.
It is not a gate requirement, so I will never be buying that again.
I can just use influence weapons, vendor weapons, or pve loot. In general, I won't be buying any more sc weapons for the same reason. It is easier and more cost effective to just buy weapons with gold. They aren't good enough to justify the cost, and they get replaced soon anyway.


Other than conq being gated, I am happy with end-game gear progression. It is an improvement to the previous system.
Have you considered the t4 epics? They're dps isn't as high, but the stats and additional effects can be pretty good for certain builds. It would help save the crests since they're so stingy with them now and basically ruining progression. PVE is starting to reward better than pvp in some areas and it's worth exploring the options. They're also fantastic at the level you can do them and only begin to drop off in power as you get close to 40. Just an idea.
The epics are not bad. pve gear is more important in T3 now.
I would really suggest newer players try to get influence rewards right off the bat when they are in the 30s/about to hit 40.
They have been buffed, are easier to get, and have some pretty good stats.

Ads
Everdin
Posts: 742

Re: Criticism About Currency Change

Post#39 » Wed May 04, 2022 8:05 am

nik89 wrote: Tue May 03, 2022 8:04 pm
Stahn123 wrote: Wed Mar 16, 2022 10:47 pm
nik89 wrote: Wed Mar 16, 2022 12:30 am From my experience in t1 and mid tier, the gear sets and weapons are generally too expensive to get on level.
Right now, in general, you are more likely to just use vendor gear. You may be making the gear sets obsolete before you can use them.

I used vendor gear before the change. Main stat is great for bolster. I use sets, but I also use vendor gear to keep my ilvl and main stat maxed. I level almost entirely in scs. some pqs from time to time. rvr rarely while leveling.

That problem is exacerbated now because of the gating. I have to go back and buy obsolete gear to be able to get current gear.
The curve for new players is highly skewed.
Having a difficult/long end game progression is fine. Having a progressively harder experience leveling is fine. This feels like something of a punishment.

For instance, the level 39 weapons are 300 each or 600 for the 2h. That is insane. It is a massive waste of crests/time.
It is not a gate requirement, so I will never be buying that again.
I can just use influence weapons, vendor weapons, or pve loot. In general, I won't be buying any more sc weapons for the same reason. It is easier and more cost effective to just buy weapons with gold. They aren't good enough to justify the cost, and they get replaced soon anyway.


Other than conq being gated, I am happy with end-game gear progression. It is an improvement to the previous system.
Have you considered the t4 epics? They're dps isn't as high, but the stats and additional effects can be pretty good for certain builds. It would help save the crests since they're so stingy with them now and basically ruining progression. PVE is starting to reward better than pvp in some areas and it's worth exploring the options. They're also fantastic at the level you can do them and only begin to drop off in power as you get close to 40. Just an idea.
The epics are not bad. pve gear is more important in T3 now.
I would really suggest newer players try to get influence rewards right off the bat when they are in the 30s/about to hit 40.
They have been buffed, are easier to get, and have some pretty good stats.
Newer Players shouldn't have a big issue farming pvp stuff.

I was not trying very hard on shaman, played without premade and didn't go much open, mostly played sc, got enough crests for conquerer in my mid 30th and started collecting crests for invader with renown 49.

Edit: Did not buy weapons, but even with weapons it should not be an "OMG, I will never get my gear" - issue
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

nik89
Posts: 25

Re: Criticism About Currency Change

Post#40 » Wed May 04, 2022 8:20 am

Everdin wrote: Wed May 04, 2022 8:05 am
nik89 wrote: Tue May 03, 2022 8:04 pm
Stahn123 wrote: Wed Mar 16, 2022 10:47 pm

Have you considered the t4 epics? They're dps isn't as high, but the stats and additional effects can be pretty good for certain builds. It would help save the crests since they're so stingy with them now and basically ruining progression. PVE is starting to reward better than pvp in some areas and it's worth exploring the options. They're also fantastic at the level you can do them and only begin to drop off in power as you get close to 40. Just an idea.
The epics are not bad. pve gear is more important in T3 now.
I would really suggest newer players try to get influence rewards right off the bat when they are in the 30s/about to hit 40.
They have been buffed, are easier to get, and have some pretty good stats.
Newer Players shouldn't have a big issue farming pvp stuff.

I was not trying very hard on shaman, played without premade and didn't go much open, mostly played sc, got enough crests for conquerer in my mid 30th and started collecting crests for invader with renown 49.

Edit: Did not buy weapons, but even with weapons it should not be an "OMG, I will never get my gear" - issue
I get what you're saying, but these numbers have been long adjusted with all the feedback.
I have kept apace with my gear unless I have to go back and buy things.
I still wouldn't buy the weapons, and I don't think I have bought any since the change.
I recommend rvr influence gear. The changes made to those rewards were excellent.

Who is online

Users browsing this forum: Ahrefs [Bot] and 23 guests