Never a truer word spoken. Hail to thee in Steel.CountTalabecland wrote: ↑Sat Mar 19, 2022 1:39 pm The weekly rewards are nice.
But, probably need to be removed due to player behavior. The zerging is too much and 400% aao keep sieges are inexcusable. I know this is a player mentality issue but at some point devs need to step in.
I would say only bring back weekly rewards with a pop hard cap or make it so that if the enemy has 100% or more AAO you cannot make progress on weekly rewards bc you are just PvDooring for free crests.
RVR weekly event feedback
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Re: RVR weekly event feedback
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Re: RVR weekly event feedback
Weekly has killed the game, and the closing of the 3rd zone also has removed Player Choice and just funneled every1 into one zone, and as the game still allows (despite TWO community votes to lock them out) people to xrealm to biggest side ppl are just fleeing in droves to the zerg faction, 1 zone fits all, making it an unplayable joke for 8hrs for the smaller guys.
Before even logging in, ppl are simply now looking at population numbers and the joining the huge faction or quitting. nothing to do for 8hrs now 3rd zone has been removed, 2nd zone is no good coz 1st zone is gettign smashed so quick u dont even have time to 1 star or have any small fights in 2nd zone before that become the main zone due to the speed cap of the zerg, empty keeps, empty forts. empty zones
as guy above said, weekly needs removing or a population cap being put on game or rewards being not accessible if pop is 60%+
was up to 68% a few times this week, may have a chance at the 75% record at this rate
anyway game is unplayable for 8hrs for CET GMT Order til this evening, ill come back then, tho id rather the zerg be removed all together for both sides
Always good to try new things, but this hasnt work and its a huge detriment to the game and its integrity
GL those who remain for the 8 hour masscre,
Before even logging in, ppl are simply now looking at population numbers and the joining the huge faction or quitting. nothing to do for 8hrs now 3rd zone has been removed, 2nd zone is no good coz 1st zone is gettign smashed so quick u dont even have time to 1 star or have any small fights in 2nd zone before that become the main zone due to the speed cap of the zerg, empty keeps, empty forts. empty zones
as guy above said, weekly needs removing or a population cap being put on game or rewards being not accessible if pop is 60%+
was up to 68% a few times this week, may have a chance at the 75% record at this rate
anyway game is unplayable for 8hrs for CET GMT Order til this evening, ill come back then, tho id rather the zerg be removed all together for both sides
Always good to try new things, but this hasnt work and its a huge detriment to the game and its integrity
GL those who remain for the 8 hour masscre,
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- Posts: 52
Re: RVR weekly event feedback
I don’t see the reason why weekly should be removed because like my comment, weekly is fun and prevents that I have to waste time in weekend scenarios to be farmed and waste hours and have a lot of disappointing moments.
For me they are the best invention the ROR team ever had and I am not alone. Great Job ROR team.
Also I really fail to see how the weekly scenarios should be responsible for all the problems.
With or without the weekly task, you kill players, you take BO, you siege keeps.
The target with an issue potential is the fort defend or take but that can be adjusted.
BR
Messerjockel.
For me they are the best invention the ROR team ever had and I am not alone. Great Job ROR team.
Also I really fail to see how the weekly scenarios should be responsible for all the problems.
With or without the weekly task, you kill players, you take BO, you siege keeps.
The target with an issue potential is the fort defend or take but that can be adjusted.
BR
Messerjockel.
Re: RVR weekly event feedback
Remove fort and keep from the tasks, increase numbers of kills, can leave BO captures to allow skirmishes.
There you go, you're welcome.
There you go, you're welcome.
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Re: RVR weekly event feedback
Agree with CountTalabecland,
It's a nice event but since this, it's only zerg (on one side or the other) to complete the tasks.
The gain from taking a zone + reward from this is too good to pass and naturally players (who needs a lot of crest to compete or even play against Sov) will zerg cause it seems the most effective.
Jeliel idea seems good.
For me, tasks either need adjustment or removal.
It's a nice event but since this, it's only zerg (on one side or the other) to complete the tasks.
The gain from taking a zone + reward from this is too good to pass and naturally players (who needs a lot of crest to compete or even play against Sov) will zerg cause it seems the most effective.
Jeliel idea seems good.
For me, tasks either need adjustment or removal.
Re: RVR weekly event feedback
We're currently reviewing the Weekly RvR Warfront in order to tackle some of your concerns. We will most likely do some changes to the tasks as requested.
Re: RVR weekly event feedback
is it possible to increase kill counter?
I try explain myself
To compensate imbalance in RVR, the AAO faction get a higher count for each kill. For example, killing a player in rvr if you got 100% aao is giving 2 kill counters instead of 1 for weekly quest objective.
I try explain myself
To compensate imbalance in RVR, the AAO faction get a higher count for each kill. For example, killing a player in rvr if you got 100% aao is giving 2 kill counters instead of 1 for weekly quest objective.
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Re: RVR weekly event feedback
Zerg mentality since patch has become horrible. No reason to 3 or 4 man two warbands so when in doubt go to the zerg side. I see though that what was said in region though is at least somewhat coming true this weekend. With everyone agreeing to play destro Mon-Fri and order on the weekends.
Re: RVR weekly event feedback
Haha. That's even worse. Explicit grand collusion to best farm the "PvP" rewards.Emissary wrote: ↑Sun Mar 20, 2022 4:31 pm Zerg mentality since patch has become horrible. No reason to 3 or 4 man two warbands so when in doubt go to the zerg side. I see though that what was said in region though is at least somewhat coming true this weekend. With everyone agreeing to play destro Mon-Fri and order on the weekends.
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