This opens just another can of worms.

This opens just another can of worms.
provide wrote: ↑Tue Jan 25, 2022 9:38 am If you put a limit on people that can join the fight in a specific map/region/whatever) this benefits the general gameplay no matter who has more numbers. A side effect would even be that those people who can't get in will play in other zones which created a whole new dynamic (which the server desperately needs imo).
I respectfully disagree. I don't believe what you are saying is true but we have no way in knowing. If you offer an attractive alternative and that would be running in a pug through a different zone, I see no evidence that this couldn't be as engaging or even more so as the current "meta". I remember, just a year back, when some pug warband leaders (Beastz anyone?) did this on their own. It was the most fun I had in pug warbands. Strategizing, opening up different maps and not running in the big zerg/zone. This is what we need more of (and a limit would force this). Less mindless big zergs where one side has no chance anyways, where my dog could press the keys on my keyboard, back to more diverse gameplay spread over multiple zones.tazdingo wrote: ↑Tue Jan 25, 2022 10:01 am for a lot of casual players, if they log in and then are told that they can't join the most active zone, they will log out and go do something else. the majority of players simply jump in and join a pub wb, something that is way easier and more rewarding to do then it was on live. if you stop catering to them they will stop playing, and you have to view ror as an ecosystem - if you get rid of pubs, you get rid of the food for organized bands and roamers, and soon enough they will stop playing too
Just Imagine a 200 player cap:provide wrote: ↑Tue Jan 25, 2022 9:38 am Why are most arguments in this thread about order vs destro once again, when the proposed solution would clearly benefit the whole server, no matter which side has the upper hand at that moment.
If you put a limit on people that can join the fight in a specific map/region/whatever) this benefits the general gameplay no matter who has more numbers. A side effect would even be that those people who can't get in will play in other zones which created a whole new dynamic (which the server desperately needs imo).
The only party who could argue against this are the ones who prefer to just walk through zones, without the necessity to fight at all, just to get quick rewards.
So stop perceiving this as black and white, order vs destro and see the overall benefits we could get from it please.
Now kiss.
I mean, in theory I agree with your point and I thought the same myself for a long time but in my opinion there comes a point where incentivizing failed and other options have to be considered. Soft restricting zones is the best option imo. People will always take the easy route and keep zerging even if there are other options that give better rewards.
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