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Can we please have Nerfed Buttons back?

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Alfa1986
Posts: 541

Re: Can we please have Nerfed Buttons back?

Post#31 » Sun Jan 09, 2022 7:19 am

dwyur wrote: Sun Jan 09, 2022 3:40 am
Alfa1986 wrote: Sat Jan 08, 2022 10:43 pm Well, firstly, because of the blocking of NB, it took not a few percent, but almost half of the server. in different time zones, the effect was of course different, but it took about 30 (EU) -50 (NA)% of the population.
This keeps being repeated by the people upset over NBs removal, and it is not remotely true. The server population has only grown in the last 2 months both primetime and dead NA night time, due to people coming back from MMO releases like New World/ Land of the Dead testing / natural cycle of getting bored with RoR and returning.

50% of the NA population did not leave due to NBs removal; when I stopped playing a year ago NA was even more dead than it is now.

it's true, now you can already say whatever you want, but then that the decline in population was not denied by anyone. just at first, people like you said that this was due to the summer factor, then they said that this was due to the release of new games, not wanting to notice things that were obvious to all that this was connected with the blocking of NB.
the population has been growing not for the last two months, but for the last two weeks, this is due to the LOTD test and the long New Year's weekend. many are interested in looking at the new zone and new content, that is, people are returning out of curiosity, but whether they can stay to play without NB in ​​the new conditions for a long time is still a big question. interface problems for playing on some classes after the NB blocking did not go anywhere, unless of course you have the appropriate technical means or you are not friends with those who were able to hack the NB bock)
15th orks on a dead elf's chest
yo ho ho and a bottle of rum

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abezverkhiy
Posts: 549

Re: Can we please have Nerfed Buttons back?

Post#32 » Sun Jan 09, 2022 7:52 am

dwyur wrote: Sat Jan 08, 2022 3:13 pm Not even remotely true; the population is back up now actually.
This is your subjective evaluation. Here is a link to cashed web page of 10 April. Almost 1600 online. And this is not the best number, cashed pages are random.

Now check numbers during the same times and see the real difference.

Link: http://web.archive.org/web/202104101949 ... oning.com/

A small percentage drop, yeah right Gamesbond
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=46354

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Baaldr
Posts: 73

Re: Can we please have Nerfed Buttons back?

Post#33 » Sun Jan 09, 2022 8:41 am

ppl did not leave over NB removal. Was like 4 diffrent things happening in the span of a week, between TBC launch (here is were most went), heavy desto nerfs nb removal and beta events for NW.

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GamesBond
Former Staff
Posts: 1072
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Re: Can we please have Nerfed Buttons back?

Post#34 » Sun Jan 09, 2022 2:14 pm

abezverkhiy wrote: Sat Jan 08, 2022 11:05 pm You all look like educated lot so you should know that a definition of "a small percentage" is not 50% but merely 5% or less.

However, you refuse to accept this truth and that is why I referred to ostrich. You don't respect the obvious while demand from us to respect the decision to ban and move on.

See the controversy?
abezverkhiy wrote: Sun Jan 09, 2022 7:52 am A small percentage drop, yeah right Gamesbond
I don't think anyone from the team denied that NB ban has caused some people to stop playing. If you'd like to associate every population drop to the NB ban sure, go ahead, but it's far from reality. You want to argue but you don't want to listen. Do you really think that we enjoy a lower population? All I'm saying is that we've gone through this topic enough times for you to understand what's better for you on a personal level. The management decision to take NB down was clear and the intent was there from years ago. Whether it is a wrong or right decision varies from player to player and from team member to team member, there's no golden rule that you can force on anybody. You have your opinion, other people have theirs.

The post was created to ask the question whether NB could be back or not. You already have the answer so I don't see why you'd want to repeat several months of argument.

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Omegus
Posts: 1525

Re: Can we please have Nerfed Buttons back?

Post#35 » Sun Jan 09, 2022 3:20 pm

People need to stop thinking that population increase during peak covid-lockdowns (people can't go out) brand new end-game content (bringing back the vets) and the LazyPeon video (bring in a flux of new players) was in any way normal and sustainable.

The players are back at work, cities have been farmed to death and there's been no new PVP content (except reworking ranked...) for nearly 2 years. On top of that, the games that got delayed due to covid are now coming out. Of course the population will go down.

Spring/Summer 2020 was a freak occurance.
Zomega
Gone as of autumn 2024.

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wargrimnir
Head Game Master
Posts: 8344
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Re: Can we please have Nerfed Buttons back?

Post#36 » Sun Jan 09, 2022 7:54 pm

dwyur wrote: Sun Jan 09, 2022 3:40 am
Alfa1986 wrote: Sat Jan 08, 2022 10:43 pm Well, firstly, because of the blocking of NB, it took not a few percent, but almost half of the server. in different time zones, the effect was of course different, but it took about 30 (EU) -50 (NA)% of the population.
This keeps being repeated by the people upset over NBs removal, and it is not remotely true. The server population has only grown in the last 2 months both primetime and dead NA night time, due to people coming back from MMO releases like New World/ Land of the Dead testing / natural cycle of getting bored with RoR and returning.

50% of the NA population did not leave due to NBs removal; when I stopped playing a year ago NA was even more dead than it is now.
A lot of stuff happened last year. Lots of games came out over the summer too. Back in March weekly peak concurrent numbers were hitting well over 1600 players, and we had a couple weeks at 1700+. The week before NB ban came down we were at ~1560 weekly peak players. The week after it dropped to 1340, the week after that it dropped to 1260. The weeks leading up to the city release we were around 1000 players, bumped up to 1450 for the release, and the weeks after we dipped into the low 900s. We've just recently started hitting over 1000 again, so it seems like we've hit bottom and are recovering as new players join the game. We have the numbers, it's not like there's some secret about how many people play here. We keep current player counts right on the homepage that anyone is free to scrape and make data out of.

So maybe this pronounced drop in population was a whole bunch of other reasons than NB getting banned, or maybe all those other reasons compounded the issue and we just chose the worst timing possible to do the most damage to the playerbase population. Pop bounced back a couple times since the initial ban as people found workarounds, but eventually the code was tightened, and NB was locked down completely. We haven't seen any credible evidence of working versions despite rumors. Sequencer was buggy at first, PlanB was broken, other addons seeming unrelated to NB broke as well. Players stuck around for weeks hoping this was some temporary insanity that we would pull back on, but we didn't despite the warning signs. It wasn't just NB getting banned that caused people to leave, but it did cause a critical collapse for a lot of established guilds. When enough people leave over the loss of a feature that made the game playable for them, the people around them also end up leaving even if they didn't need or cared about losing NB. We saw large portions of guilds and alliances decide to take a break, play other games for a while, and see if things get better. Well, they have to get better before they consider coming back and it's unlikely that will happen.

So this is the new normal as far as NB goes. Pretty close to half of our active population decided something over the summer would make them leave and not come back. NB was by far the most discussed topic smack dab in the middle of that time period. We will recover from it, the game is still great, we're still actively developing, and there's still content to come in the future. New players always find the game, and they're playing in an era where NB never existed for them. I haven't seen any movement internally that would remotely lead me to believe there's a sliver of consideration for removing the NB blocks, it's probably well past time to just move on and let this conversation die.
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Alfa1986
Posts: 541

Re: Can we please have Nerfed Buttons back?

Post#37 » Sun Jan 09, 2022 9:18 pm

I read the same thing after a week as the NB was blocked, however, the NB topic is still alive and the most discussed).
15th orks on a dead elf's chest
yo ho ho and a bottle of rum

pvprangergod
Suspended
Posts: 171

Re: Can we please have Nerfed Buttons back?

Post#38 » Sun Jan 09, 2022 10:08 pm

wargrimnir wrote: Sun Jan 09, 2022 7:54 pm
dwyur wrote: Sun Jan 09, 2022 3:40 am
Alfa1986 wrote: Sat Jan 08, 2022 10:43 pm Well, firstly, because of the blocking of NB, it took not a few percent, but almost half of the server. in different time zones, the effect was of course different, but it took about 30 (EU) -50 (NA)% of the population.
This keeps being repeated by the people upset over NBs removal, and it is not remotely true. The server population has only grown in the last 2 months both primetime and dead NA night time, due to people coming back from MMO releases like New World/ Land of the Dead testing / natural cycle of getting bored with RoR and returning.

50% of the NA population did not leave due to NBs removal; when I stopped playing a year ago NA was even more dead than it is now.
A lot of stuff happened last year. Lots of games came out over the summer too. Back in March weekly peak concurrent numbers were hitting well over 1600 players, and we had a couple weeks at 1700+. The week before NB ban came down we were at ~1560 weekly peak players. The week after it dropped to 1340, the week after that it dropped to 1260. The weeks leading up to the city release we were around 1000 players, bumped up to 1450 for the release, and the weeks after we dipped into the low 900s. We've just recently started hitting over 1000 again, so it seems like we've hit bottom and are recovering as new players join the game. We have the numbers, it's not like there's some secret about how many people play here. We keep current player counts right on the homepage that anyone is free to scrape and make data out of.

So maybe this pronounced drop in population was a whole bunch of other reasons than NB getting banned, or maybe all those other reasons compounded the issue and we just chose the worst timing possible to do the most damage to the playerbase population. Pop bounced back a couple times since the initial ban as people found workarounds, but eventually the code was tightened, and NB was locked down completely. We haven't seen any credible evidence of working versions despite rumors. Sequencer was buggy at first, PlanB was broken, other addons seeming unrelated to NB broke as well. Players stuck around for weeks hoping this was some temporary insanity that we would pull back on, but we didn't despite the warning signs. It wasn't just NB getting banned that caused people to leave, but it did cause a critical collapse for a lot of established guilds. When enough people leave over the loss of a feature that made the game playable for them, the people around them also end up leaving even if they didn't need or cared about losing NB. We saw large portions of guilds and alliances decide to take a break, play other games for a while, and see if things get better. Well, they have to get better before they consider coming back and it's unlikely that will happen.

So this is the new normal as far as NB goes. Pretty close to half of our active population decided something over the summer would make them leave and not come back. NB was by far the most discussed topic smack dab in the middle of that time period. We will recover from it, the game is still great, we're still actively developing, and there's still content to come in the future. New players always find the game, and they're playing in an era where NB never existed for them. I haven't seen any movement internally that would remotely lead me to believe there's a sliver of consideration for removing the NB blocks, it's probably well past time to just move on and let this conversation die.
"something", probably horrible 'balance' changes and lack of any RVR improvements instead we just have forts and city which are complete ****

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Kloaner
Posts: 121

Re: Can we please have Nerfed Buttons back?

Post#39 » Sun Jan 09, 2022 10:19 pm

Alfa1986 wrote: Sun Jan 09, 2022 9:18 pm the NB topic is still alive and the most discussed).
you take care of that all by yourself, 8/10 of your last posts are about NB :lol: :lol: that's what i call dedication
AM / RP / Shaman / Zealot / WP / DoK

abezverkhiy
Posts: 549

Re: Can we please have Nerfed Buttons back?

Post#40 » Mon Jan 10, 2022 6:02 am

wargrimnir wrote: Sun Jan 09, 2022 7:54 pm
dwyur wrote: Sun Jan 09, 2022 3:40 am
Alfa1986 wrote: Sat Jan 08, 2022 10:43 pm Well, firstly, because of the blocking of NB, it took not a few percent, but almost half of the server. in different time zones, the effect was of course different, but it took about 30 (EU) -50 (NA)% of the population.
This keeps being repeated by the people upset over NBs removal, and it is not remotely true. The server population has only grown in the last 2 months both primetime and dead NA night time, due to people coming back from MMO releases like New World/ Land of the Dead testing / natural cycle of getting bored with RoR and returning.

50% of the NA population did not leave due to NBs removal; when I stopped playing a year ago NA was even more dead than it is now.
A lot of stuff happened last year. Lots of games came out over the summer too. Back in March weekly peak concurrent numbers were hitting well over 1600 players, and we had a couple weeks at 1700+. The week before NB ban came down we were at ~1560 weekly peak players. The week after it dropped to 1340, the week after that it dropped to 1260. The weeks leading up to the city release we were around 1000 players, bumped up to 1450 for the release, and the weeks after we dipped into the low 900s. We've just recently started hitting over 1000 again, so it seems like we've hit bottom and are recovering as new players join the game. We have the numbers, it's not like there's some secret about how many people play here. We keep current player counts right on the homepage that anyone is free to scrape and make data out of.

So maybe this pronounced drop in population was a whole bunch of other reasons than NB getting banned, or maybe all those other reasons compounded the issue and we just chose the worst timing possible to do the most damage to the playerbase population. Pop bounced back a couple times since the initial ban as people found workarounds, but eventually the code was tightened, and NB was locked down completely. We haven't seen any credible evidence of working versions despite rumors. Sequencer was buggy at first, PlanB was broken, other addons seeming unrelated to NB broke as well. Players stuck around for weeks hoping this was some temporary insanity that we would pull back on, but we didn't despite the warning signs. It wasn't just NB getting banned that caused people to leave, but it did cause a critical collapse for a lot of established guilds. When enough people leave over the loss of a feature that made the game playable for them, the people around them also end up leaving even if they didn't need or cared about losing NB. We saw large portions of guilds and alliances decide to take a break, play other games for a while, and see if things get better. Well, they have to get better before they consider coming back and it's unlikely that will happen.

So this is the new normal as far as NB goes. Pretty close to half of our active population decided something over the summer would make them leave and not come back. NB was by far the most discussed topic smack dab in the middle of that time period. We will recover from it, the game is still great, we're still actively developing, and there's still content to come in the future. New players always find the game, and they're playing in an era where NB never existed for them. I haven't seen any movement internally that would remotely lead me to believe there's a sliver of consideration for removing the NB blocks, it's probably well past time to just move on and let this conversation die.
Although I don't like the decision I admire your dedication and hard work. Good luck and maybe see you one day.
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=46354

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