Laoch74 wrote: Tue Sep 07, 2021 11:05 am
Would CW be in that rotation somewhere?
There is no "perfect rotation" to use everytime, it solely depends on who you are hitting and the situation you are in. SM got many specialized tools against various classes/archetypes, but some are more effective against specific class, ie. Dazzling strike will be more effective against zealot, less against shaman, and barely do anything against DoK.
Use accordingly, be careful for immunities (
buffhead/aura are your friends) to use your only kd effectively, but you have many things to do outside of your rotation (taunt, challenge, guard swap).
Be sure to start with group absorb when available, try to launch your
taunt/challenge under Whispering Wind to benefit from it (not many skills are), snare/kd fleeing enemies, debuff spirit and apply
blurring shock when multiple dps are hitting your target, etc.
Also dont forget to use
Dragon's Talon if you are the only one to hit a heavy dps (sorc, choppa for instance), but its especially useful with
Raking talon tactic (you cannot go left tree at all with this build).
Use
enemy addon to mark your teammates getting hit by
sorc's Word of Pain, and Aura on yourself (
enable timers on both), to activate your
group absorb on the last second, effectively neutering a big chunck of the final hit.
You dont have to constantly "refresh" debuffs,
Eagle's Flight is barely worth a gcd, and without
Ether Dance you wont have any real burst. So you job will be limited to casting WW, group absorb, spirit debuff, and a final debuff of your choosing depending on the situation.
So try to adapt over the situation, and learn to use
Sudden Shift to quickly get on the appropriate stance when you need it (SS will not trigger a gcd).
When under heavy pressure, use
Wall of Darting Steel but be aware anything interrupting the channelling can get you killed, even for a second if you are heavily focused (it also can waste a big chunk of incoming fire since enemy think you are an easy target with 2H - use it to your advantage = every damage you avoid is spared from your team).