Vholrat wrote: ↑Tue Aug 03, 2021 2:53 pm
i never mentioned stat reduction and 30 min lock is pathetic in city. you could implement accpount wide that if you left/afked in a city, the next time a capital is called , either defend or attack, you cannot queue it no matter if in group or solo.
Then I don't believe I am talking to you, haha. And it would be incredibly dumb as I stated to punish people for leaving the city any greater than it already is, if you are confused as to why this is you can refer to my first post.
Rubius wrote: ↑Wed Aug 04, 2021 4:26 am
I have been in cities...
What you say requires great resolve; I've led cities that end in ~700deaths and minimal kills on our side (if any) to win stage 3 and after doing this multiple times it just gives you a bad rap and gets you targeted on our already small server. It simply is not worth the sanity. As a leader of warbands and groups and what not it's quite a role to take on. Some people get hate for being pug leaders, others get hate for being known leaders, and some people just get hate for the fact that they are the leader. Having everyone on board that you won't give up even in the eyes of a complete and utter stomp is hard to do and will require no small amount of resolve to keep everyone active and trying even when most of them believe it to be futile. The game lacks leaders and that's often why people lose keep takes/fort takes/cities is because no one put in the effort to organize it and get everyone on the same page.
I've done my due diligence on order side trying to create a competitive force towards strong 24man premades and order side would rather stay secluded and accept the fact that they will lose. Hence the terms, "queing to lose." or "3 medals inc" symbolizing the 3 medals received from losing stage 1, 2, and 3. The already established guilds and communities on that side would rather stay secluded in their own right, some even refuse to play both sides to better their knowledge to know what they are going up against. Hence the term and meme: realm pride. At the end of the day we are just players trying to have fun so its totally fine to play how you desire but the trials and tribulations of leading aren't those of the average player.
Order side typically has a numbers advantage in day to day play so they refuse to readily learn how to play the game on skill and tactics which probably is the main contributing cause to the loss of organized even numbers combat. People can call for nerfs and buffs all they want, somethings stand out like the fact destro has mara KD's to engage or the issue with order's ranged classes and how they are so efficient by themselves might lead to the lack of realization that is 'grouping' to succeed. but the matter of fact still stands out; that if you've been around long enough and have played both sides you can see the actual problems past all the childish shouting and finger pointing that goes with every loss...
No matter the strength of one side if you have the leaders to bring everyone together and organize what will be done, and the players behind these leaders are skilled and understand basics about this game and how their class should be played and are actively putting forth effort; That side will win.
Behind every man that calls rampage is OP has never played a slayer before. Behind every man shouting destro/order is OP has never played that faction before. Behind every person complaining that leaving city should be punished is a man who has never put 3+ RR80's under their belt. Rather than looking inward for the reason of losing or reflecting upon ones self for improvement others are quick to blame and quicker to anger. Do you yourself know the mechanics of how to take a keep? Do you know how to build your character correctly for each form of content? Do you know how to lead others and tell them how to play as if you yourself were playing that role? Do you know how to play your role correctly in a group setting in order to win?
It's okay to be frustrated about things, like believing if everyone put forth their best effort and stayed and didn't leave city you could have won... but some of us have grown tired from the months we've been doing that. So maybe apologies are due to the fresh new players such as yourself but the best advice I can give you guys is surround yourself in groups where others share your ideals, that way you don't have to put up with the player that would leave city and leave you upset.
Is that a hard ask? You should at least have some sort of education on the matter to discuss it otherwise the discussion that ensues is that between infants and adults and is unrecognizable in context.
I respect the ideals, I really do. But throwing oneself into enemies with the hope to win will not equal a win. You need leadership, a plan, and understanding of what your win condition is. And you have to spread this understanding so its understood to all who are playing with you, and they need to accept that. The enemy you are facing probably has all of that already so do them the courtesy of coming prepared yourself.