Usually in game development, the armor asset would be modeled, textured and implemented before their ui artwork would've been produced. Given that theres a signigicant amount of unique ui artwork used on runepries helmet armor, I'm wondering if any of them survived their rework, much like there's a bunch of hammerer assets still present in the data files (which has been used to spice up IB i.e Beastlord). Is there a possibility we could see a resurgence of these assets to allow for greater variety in armor choice?


