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[Nerfed Buttons] Sequence delay firing off wrong ability

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thefreakingclaw
Posts: 6

[Nerfed Buttons] Sequence delay firing off wrong ability

Post#1 » Thu May 27, 2021 8:51 pm

Hi all,

Having a bit of a frustrating issue with Nerfed Buttons and can't seem to solve it.

When trying to spam out a sequence, for example, Yer Bleedin' > Red Tipped Arrer > Run 'n Shoot. Yer Bleedin' usually fires off fine but after that, unless I wait a good 1/2 a second after GCD has finished I will fire Run 'n Shoot instead of Red Tipped Arrer.

Basically it jumps to the final ability in my sequence for a split second before going to the ability that was next in line.

Does anyone have a fix or explaination for this?

Cheers.

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wargrimnir
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Re: [Nerfed Buttons] Sequence delay firing off wrong ability

Post#2 » Thu May 27, 2021 8:56 pm

Flight time on Yer Bleedin' delays when the debuff is applied which is what NB uses to move on to the next sequence. Set a virtual cooldown on it of 3s or so.
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thefreakingclaw
Posts: 6

Re: [Nerfed Buttons] Sequence delay firing off wrong ability

Post#3 » Thu May 27, 2021 9:03 pm

Hey, thanks for the reply. I suspected that was the problem when i used Rotten Arrer in the sequence but I am having the same issue without it. Same happens with the sequence Wot Blocka > Poison Arrer > Plink. Poison arrer would get skipped for Plink before going back to Poison Arrer.

Edit: Seem sorted now. Frame rate in game was not capped to that of my monitor.

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