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Scenario balance

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Ninjagon
Posts: 537

Re: Scenario balance

Post#11 » Sat Mar 20, 2021 2:38 pm

Everyone should know, that premade of 6 (2-2-2) gives you best chance to win in SC (and maybe a couple of new friends too). On the other side, it is hard to play 7 vs 11, really.
Destruction players has to wait more for SC, so maybe they do not leave at last minutes, like many order players do.
If you queue for SC, do not leave when you have pop! In long term, it will help you too.
Ninjamag - The Sorcerer. RETRIBUTION / DEVASTATION guild.
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
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XainDSleena
Posts: 20

Re: Scenario balance

Post#12 » Sat Mar 20, 2021 7:46 pm

It is horribly unbalanced joining scenarios as of today and yesterday for me. It was either my side being stupdily strong while the other team either not enough mebers/classes messed up - too many of DD no tank and so forth. And vice-versa. It is horrible and really unplayable for me.

BeautfulToad
Posts: 631

Re: Scenario balance

Post#13 » Sat Mar 20, 2021 8:37 pm

I find the event SCs encourage premades more than anything else. If devs could signpost stuff like this a bit better, it could allow people to queue more appropriately

btbw2009
Suspended
Posts: 101

Re: Scenario balance

Post#14 » Sat Mar 20, 2021 8:50 pm

Please FIX BUG with scenario imbalance and auto-victory for STRONG side!
It definitely wrong - WEAK side must have advantage from imbalanced scenario auto-grouping!
Right now, strong side have advantage with a hundred points in first minute and in another minute receive auto-victory!
150 seconds for complete scenario quest because you have more numbers and system cannot fill weak side!
Fix it!

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Wiede
Posts: 301

Re: Scenario balance

Post#15 » Sat Mar 20, 2021 8:58 pm

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plz fix nao

Helltrain
Posts: 18

Re: Scenario balance

Post#16 » Sat Mar 20, 2021 9:05 pm

dalen wrote: Fri Mar 19, 2021 10:39 am when the scenarios pops they will have somewhat balanced setups and equal numbers on both sides.

But sometimes 3 players on one side decline the pop but all players on other side take it. So instead of 8 vs 8 at start it is suddenly 5 vs 8.

It will try to fill those spots, but that depends on players queuing up, and accepting the scenario invitations.
It would be great to stuck at spawn the surplus archetype until the other side missing archetype spawn on opposite side.

XainDSleena
Posts: 20

Re: Scenario balance

Post#17 » Sat Mar 20, 2021 10:56 pm

Premades should be facing other premades ONLY, unless theres times with low population and nothing to chose from. The idea of Premade in Scenarios is so bad, why should everyone be forced to look for a grp to play scenarios with? many of us are casuals playing 1-2-3 hours/day. If i get 95% of my time playing Scenarios only premade grpups, my fun is 0.

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Banjomissen
Posts: 140

Re: Scenario balance

Post#18 » Sun Mar 21, 2021 6:32 am

If you force premades to fight premades you take away their fun. Premades only want to stomp pugs. I was in a scenario the other day which had premades against each other. The one that lost stopped trying after they had been wiped twice. They just sat in the spawn because their meleeball tactic didn’t work because the other premades meleeball was stronger.

When the usual forums warriors see your outrageous proposal they come raging and tell you to “gIt GuD” and make your own premade in stead of actually trying to let everyone enjoy the game.

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geezereur
Posts: 669

Re: Scenario balance

Post#19 » Sun Mar 21, 2021 7:20 am

It worked way better before the patch now its just longer q times and still no balance anyway, just undo the scenario changes plz.

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anarchypark
Posts: 2085

Re: Scenario balance

Post#20 » Sun Mar 21, 2021 10:41 am

longer wait time is better than 4 engie 3 SW sc.
even 1 tank 1 heal is better than none.
those pug tanks heals will learn grp play eventually, someday, maybe.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
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