It's easy.
1. Destro classes are stronger
2. People like winning and dislike losing
That's it. And since devs will always buff Destro, this won't change.
If looks were important, there would be no gobbos and no DoKs.
Better population balance.
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Re: Better population balance.
Is DoK stronger than WP?
Is Sorc stronger than BW?
Is Chosen stronger than Knight?
Is Choppa stronger than Slayer?
Because those are most core classes on both realms.
Re: Better population balance.
Re: Better population balance.
Are you joking?? ...i will quote about this:
Bozzax wrote: ↑Tue Jun 16, 2020 3:11 pmLets break it down ...Omegus wrote: ↑Tue Jun 16, 2020 12:08 pmwargrimnir wrote: ↑Fri Jun 12, 2020 4:56 pmI don't see this Order raw heal/damage vs Destro morale superiority argument as one that we can reasonably balance or even identify on a detailed level effectively. Seems more like a very wide blanket argument that does little to provide actual avenues for possible change.If I were a dev I'd be targeting the healing difference between the two sides, especially in light of the morale changes. The only counter I know of to the superior healing was applying so much damage in one hit that it couldn't be healed through (i.e. morale drops) and even that had its counters if the drop was telegraphed (mainly punting and Rampaging Siphon) Now that's almost impossible I don't know what the counter-balance is for this healing advantage.Spoiler:Spoiler:
Higher heal crits
+10% (outgoing) heal crits from Ironbreaker Ancestors Fury ( a tad clunky and provided you slot a capable IB over a SM )
+ 5% (outgoing) heal crits from Knight of the Blazing Sun
-------------------------------------
+7,5% heals (on average)
Also
- More procs on Warrior Priest absorb Divine Warding (secondary effect less incoming crits)
- Better uptime on Runepriest Blessing of GRungni
Stronger heals in AOE clash
+20% outgoing heals from Warrior Priests Exalted Defences
+15% incoming heals from Knight of the Blazing Sun Focused mending
-------------------------------------
+38% more heals (when it matters)
Warrior Priest 1.38 (ED + FM) x 1.075 (DT + AF)
+48% (When stars align)
Quicker casts for Runepriest group heals
+11% heals per second from Runepriest Master Rune of Speed for the Runie
------------------------------------
Runepriest 1.15 (FM) x 1.11 (MRoS) x 1.025 (DT)
+31%
Re: Better population balance.
A reason also in my opinion is that unique abilities/playstyles went to both realms. For example WL. If you loved the game play (mobility and burst) of the class you had to play Order. Now with MSH you can have the same game play, even better, on Destro. If both realms have the same abilities and everything get copied people will definitely play either on Destro.
Re: Better population balance.
Revert changes to keep respawning. Let defenders spawn inside keep if inner is not tagged. There was always a big fight on keep sieges because people could get inside and respawn.
Now, only if there are defenders already inside, camping for defence.
Now, only if there are defenders already inside, camping for defence.
Re: Better population balance.
You die as AM because you are out of position and getting zero support in a pug warband, not because you picked AM. Shaman has a lot nice tactics but you can't slot them all, usually you drop one of those you mentioned, if not both.
Dying is no option.
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- fabrizio3k
- Posts: 55
Re: Better population balance.
This so much. the balance has changed a lot in the past 13 years, the only thing staying the same being the overall look and appeal of the classes. And here we are with tanks in night gowns and naked dwarfs not being the most appealing choice for your average player without a certain knowledge of wh lore, and all other issues snowballing from that.
I remember the beta in which IB could do whatever it wanted and still few people picked one (slayer wasnt even implemented at the time so dwarf lovers were even more limited in choices)
Re: Better population balance.
Always that stupids mantras....shamans played poorly in random pugs are free rps too...you can waste 2 tactic slots and increase your survability?? yes, youwill last 1 more hit...maybe 2, but you wont survive a assist train => free rps....once the ST MA noticed you are free rps he will kill you FOREVER.
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