use rending blade every 5 seconds, even with just oppressing blows and lini is enough to proc it usually. Dont even need to gear that hard for it.
Patch Notes 18/02/2021
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Re: Patch Notes 18/02/2021
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Re: Patch Notes 18/02/2021
Actually I run C&T with 3 dps 1 tank, and dps are amongst the highest we can find Order-side. Still, time to run between bosses, useless time-sink (Seraphine) and boring regen mechanics (Banshee) are very tiresome ; we should get a boost of damage for players with full influence or some sort of shortcut, because we never achieved less than 80 minutes run with an Order optimized setup...Aurandilaz wrote: ↑Thu Feb 18, 2021 4:20 pm my personal bests;
BB/BE 37 mins
C&T 43 mins
Have healed/dpsd on both sides, only tanked on Order coz too lazy to gear my chosen/BG to sent yet.
Both dungeons can be done with 1-2-3 setup, Order is slighty longer due to extra run time needed to cover distance in Tunnels and the mobs are bit more annoying due to them spamming AP drains and disorients, but Destro mobs also do annoying AP steal in BB.
The gap is not massive, though if you do 100% optimization with 1-1-4 setup on Destro, you could go below 25 min on Destro. On order pulling off 1-1-4 is close to impossible due to 1 miniboss, namely Skrot+Brauk with their total AP steal + too high dmg from AOE + bosses.
If both dungeons would not have the AP steal/disorients then both sides could optimize ~30-40min runs with endgame geared groups.
Considering rewards outside of refreshing the weekly talisman are close to nonexistent (yes rare occurences of purple seed, we dropped like 3 in about 30 runs or more...), useless blue sub-40 gear (nothing of use for salvagers), and boring mechanics saving Quol'tik and 2 other Crypt bosses... a 90 to 120 min Dungeon run should be a tad more rewarding to do IMO.
Gunbad got the sweet spot (finally) when bosses are not bugged ; not too many trash, good drops and remotely fun mechanics are still holding good value despite uselesness of gear. C&T and Bastion both could use some polish to make things at least more rewarding (if not more fun) to do each week.
Actually you dont need AoE to kill twins ; one tank can move left and right to pull the one without the disabling aura apart.
And twins are by far most boring and easy to do bosses of the whole instance.
Re: Patch Notes 18/02/2021
SM, BO, IB and BG are tanks too, but they can make much more damage. And you lie, you can hit for 300-650 damage only with full dps gear and great weapon. Typical damage numbers for snb chosen is 1-70 dmg, sometimes 100-150. Oh sure, you can strike for 200-300 dmg to SW or BW with merc gear, but we can't pay attention to this. The knight's situation is even worse.Alubert wrote: ↑Thu Feb 18, 2021 2:19 pmMaybe becouse they are tanks?Tobias26 wrote: ↑Thu Feb 18, 2021 1:53 pmMost people don't agree with you (viewtopic.php?f=8&t=43822). In addition, developers, as well as players, do not like the gameplay "turned on auras, gave guard and stay afk". Not to mention that in the DPS specialization, both of these classes are completely useless.
No need hit on tank class 1k+.
On my chosen snb spec i can hit 300-650 dmg. Its absoluty enough as a support dmg. On my ktb i can have similar dmg (or even higher) with better then my vanq gear.
Duis - Chosen 79
Tobiasx - KotBS 70
Tobiasx - KotBS 70
Re: Patch Notes 18/02/2021
lol ok ...gl playing 2h rvr. I doubt it worth anything in rankled cause everyone runs -0% to be crit and you need to stack a lot oc rit to make it work proeprly, like 40%+junkxjunk wrote: ↑Thu Feb 18, 2021 4:44 pmuse rending blade every 5 seconds, even with just oppressing blows and lini is enough to proc it usually. Dont even need to gear that hard for it.
Re: Patch Notes 18/02/2021
This is a thread about the patch not balancing chosen or knight. Also there is a reason why every group will pick a chosen or knight over all the "DPS TANKS". Wish they would give you the "needed" dps buff but make you twist auras again.Tobias26 wrote: ↑Thu Feb 18, 2021 5:38 pmSM, BO, IB and BG are tanks too, but they can make much more damage. And you lie, you can hit for 300-650 damage only with full dps gear and great weapon. Typical damage numbers for snb chosen is 1-70 dmg, sometimes 100-150. Oh sure, you can strike for 200-300 dmg to SW or BW with merc gear, but we can't pay attention to this. The knight's situation is even worse.Alubert wrote: ↑Thu Feb 18, 2021 2:19 pmMaybe becouse they are tanks?Tobias26 wrote: ↑Thu Feb 18, 2021 1:53 pm
Most people don't agree with you (viewtopic.php?f=8&t=43822). In addition, developers, as well as players, do not like the gameplay "turned on auras, gave guard and stay afk". Not to mention that in the DPS specialization, both of these classes are completely useless.
No need hit on tank class 1k+.
On my chosen snb spec i can hit 300-650 dmg. Its absoluty enough as a support dmg. On my ktb i can have similar dmg (or even higher) with better then my vanq gear.
Re: Patch Notes 18/02/2021
Sounds like having extra addon makes difference to gameplay?
Re: Patch Notes 18/02/2021
Well maybe becosue you are "typical" chosen. Im not typical, Im Wybrany .Tobias26 wrote: ↑Thu Feb 18, 2021 5:38 pmSM, BO, IB and BG are tanks too, but they can make much more damage. And you lie, you can hit for 300-650 damage only with full dps gear and great weapon. Typical damage numbers for snb chosen is 1-70 dmg, sometimes 100-150. Oh sure, you can strike for 200-300 dmg to SW or BW with merc gear, but we can't pay attention to this. The knight's situation is even worse.Alubert wrote: ↑Thu Feb 18, 2021 2:19 pmMaybe becouse they are tanks?Tobias26 wrote: ↑Thu Feb 18, 2021 1:53 pm
Most people don't agree with you (viewtopic.php?f=8&t=43822). In addition, developers, as well as players, do not like the gameplay "turned on auras, gave guard and stay afk". Not to mention that in the DPS specialization, both of these classes are completely useless.
No need hit on tank class 1k+.
On my chosen snb spec i can hit 300-650 dmg. Its absoluty enough as a support dmg. On my ktb i can have similar dmg (or even higher) with better then my vanq gear.
Who said that snb chosen need use def sets + def renown? Your zerg leader?
Shield make you so def. I use mix off sov + victorious + full armor talismans. I never dying before my guarded target.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
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Re: Patch Notes 18/02/2021
When i have cap of strenght, smuggler greatsword and ~100 melee power - i see maximum crits for 500-800 dmg (350-550 usually), and hits for 200-400 ofc. And i absolutely sure - you never can hit for 650 dmg with one-handed weapon. You can see 150-300 crits with best equipment, and these are the maximum values, usually you will see ~70-120. Well, that is not "help with damage" for dps classes. When you make 10-20% of their damage - its almost nothing.Alubert wrote: ↑Thu Feb 18, 2021 8:30 pmWell maybe becosue you are "typical" chosen. Im not typical, Im Wybrany .Tobias26 wrote: ↑Thu Feb 18, 2021 5:38 pmSM, BO, IB and BG are tanks too, but they can make much more damage. And you lie, you can hit for 300-650 damage only with full dps gear and great weapon. Typical damage numbers for snb chosen is 1-70 dmg, sometimes 100-150. Oh sure, you can strike for 200-300 dmg to SW or BW with merc gear, but we can't pay attention to this. The knight's situation is even worse.
Who said that snb chosen need use def sets + def renown? Your zerg leader?
Shield make you so def. I use mix off sov + victorious + full armor talismans. I never dying before my guarded target.
Duis - Chosen 79
Tobiasx - KotBS 70
Tobiasx - KotBS 70
Re: Patch Notes 18/02/2021
I ran DPS S/B chosen for a long time before devs took away Discordant Winds (**shakes fist at dev team**). 350-400 ravage/cleave hits was the norm before crits.Tobias26 wrote: ↑Thu Feb 18, 2021 8:48 pmWhen i have cap of strenght, smuggler greatsword and ~100 melee power - i see maximum crits for 500-800 dmg (350-550 usually), and hits for 200-400 ofc. And i absolutely sure - you never can hit for 650 dmg with one-handed weapon. You can see 150-300 crits with best equipment, and these are the maximum values, usually you will see ~70-120. Well, that is not "help with damage" for dps classes. When you make 10-20% of their damage - its almost nothing.Alubert wrote: ↑Thu Feb 18, 2021 8:30 pmWell maybe becosue you are "typical" chosen. Im not typical, Im Wybrany .Tobias26 wrote: ↑Thu Feb 18, 2021 5:38 pm
SM, BO, IB and BG are tanks too, but they can make much more damage. And you lie, you can hit for 300-650 damage only with full dps gear and great weapon. Typical damage numbers for snb chosen is 1-70 dmg, sometimes 100-150. Oh sure, you can strike for 200-300 dmg to SW or BW with merc gear, but we can't pay attention to this. The knight's situation is even worse.
Who said that snb chosen need use def sets + def renown? Your zerg leader?
Shield make you so def. I use mix off sov + victorious + full armor talismans. I never dying before my guarded target.
You should listen to the guy. Can confirm everything he's saying, but I use a slightly different setup of gear for it. Also use a real end game weapon, not smugglers stuff, heh.
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable
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