aa91837 wrote: Tue Feb 02, 2021 11:25 am
I think it's obvious that rage mechanic needs to be tweaked, because only + 50% damage while losing all your resists and armor- not good enough.
Slayers still have parry, when it matters. (and Rampage, which needs no introduction ofc)
Why engi/magus have + 40% damage literally with zero penalty
Has to wait for the stacks to build up, while sitting next to a stationary squishy pet. If the pet dies or they move too far they lose said bonus.
Why bw/sorc have +crit damage and crit % with almost zero penalty
Light armor to begin with and they literally kill themselves, if not healed externally.
But Choppa/Slayer suffer with no armor/resist while in red zone and still doing less dmg than Mara/WL
That's more of a Mara/WL/mSH problem, than Choppa/Slayer. Where they deal reasonably comparable damage to the Risk&Reward classes, where the only real risk is not dealing as much, if enemy knows how to interrupt.
I think it would be fair increase they dmg in red zone by another +50% and reduce CD on bring it on/retribution from 30 sec >15 sec
If this were a quality of life proposal it'd be better. As is i don't think anyone can unironically get behind a proposal to buff damage of Slayers.