Ah i see you just like drama. Not actual discussion
Patch Notes 29/01/2021
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Re: Patch Notes 29/01/2021
what do you aim to discuss? He's right you know. SW can be just as tanky, have sick ranged dps or be melee dps. It all depends on what you spec. You don't get that automatically as a squig either.Akalukz wrote: ↑Fri Jan 29, 2021 9:43 pmAh i see you just like drama. Not actual discussion
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Re: Patch Notes 29/01/2021
And a fraction of the CC/movespeed buffs. In the balance of offense, defense and utility SH are strong all 3 simultaneously.zupaH wrote: ↑Fri Jan 29, 2021 9:49 pmwhat do you aim to discuss? He's right you know. SW can be just as tanky, have sick ranged dps or be melee dps. It all depends on what you spec. You don't get that automatically as a squig either.
Last edited by Ramlaen on Fri Jan 29, 2021 9:54 pm, edited 2 times in total.
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Re: Patch Notes 29/01/2021
I am not saying they can't be tanky as in tough..they can't perform like a tank as in my original post that he also doesn't quote. In its entirety. No worries
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Re: Patch Notes 29/01/2021
what are you even talking about? the only thing that SH's have over SW's that's good is Run Away. If you're looking for straight up abilities that they have "access" too, SW's are very close behind. It's not as far as you're thinking. What utility are you talking about? KD on the move? yes. But it's shorter range and duration now. Rest depends on stances, just like SW.Ramlaen wrote: ↑Fri Jan 29, 2021 9:51 pmAnd a fraction of the CC/movespeed buffs. In the balance of offense, defense and utility SH are strong all 3 simultaneously.
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Re: Patch Notes 29/01/2021
You sound like a person that gets farmed by good squig herders and react accordingly on the forums.
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- Paxsanarion
- Posts: 305
Re: Patch Notes 29/01/2021
Agree, I know the meta auras, its more just curiosity about the change is all. I would think it would be more useful to the Knight (bypassing armor? and knights damage being low as it is) and more in line with its name, being that it is a Knight of the Blazing Sun to use Elemental damage (heat being elemental?)....but if its a bug fix ...its all good I am still learningSulorie wrote: ↑Fri Jan 29, 2021 9:43 pmWhy would you use OYG anyway apart from farming and padding sc numbers? I bet a knight will find more useful auras.Paxsanarion wrote: ↑Fri Jan 29, 2021 8:59 pm
In high armor meta isn't spell damage better than physical damage?
Re: Patch Notes 29/01/2021
"- Shattering Blow: This ability's Primary Stat Multiplier has been reduced back to its 1.4.8 values , and the base damage is increased instead. This allows the ability to scale better with mastery points and interact better with toughness, as other DoTs do."
Reducing the stat modifier would reduce the interaction with toughness, which is it supposed to be?
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- sharpblader
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Re: Patch Notes 29/01/2021
Thanks for confirming "stealth" changes exist.Secrets wrote: ↑Fri Jan 29, 2021 8:57 pmLegit was on the tooltip as physical and client files, too. Someone, somewhere along the way made it elemental damage instead of physical in a 'stealth' change.Sponn wrote: ↑Fri Jan 29, 2021 7:53 pm Devs really need to implement changes through empirical observation and experience rather than.... whatever metric they use
Pretty sure nobody was complaining about On Your Guard, but if it isn't broke, just change it anyway!
lol
Does this mean Discordant Fluctuation for Chosen is going to be changed from Spirit damage to Physical as well?
Probably not.
Nice "Balance"
Couldve added No Escape now deals 1200 dmg instead of 1800 to match BO Deafening Bellow in the patch notes. Or will that remain a "stealth" change? Or did I miss the patch note?
WTB Oppressing Blow/Vigilance update. Has the team concluded anything yet?
Re: Patch Notes 29/01/2021
Let me know what knights use OYG for city outside of trying to strip bubbles or pad your stats. Also it scales with weapnskill now, so enjoy it with abilities like runefang.balvor877 wrote: ↑Fri Jan 29, 2021 9:20 pmI do not agree. When they are mirroring everything then the chosen aura should have been changed as well. They kept it spirit damage which is obviously better than physical damage.detrap wrote: ↑Fri Jan 29, 2021 9:04 pmIn the current so called meta builds you aren't running OYG anyway, and a lot of players are wasting their time stacking armour. If it's not supposed to deal resistance based damage then it had to be fixed.Paxsanarion wrote: ↑Fri Jan 29, 2021 8:59 pm
In high armor meta isn't spell damage better than physical damage?
Not using it is no argument. The current meta uses mainly Slayer, WP, RP, knights? Good, remove the other classes. Not needed...
Last edited by detrap on Fri Jan 29, 2021 10:27 pm, edited 1 time in total.
Knight 8x - IB 8x - SM 8x / Chosen 3x - BO 4x - BG 5x
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