Post#22 » Sun Jan 10, 2021 8:52 am
This scenario mechanic still riddles me a little, it is basicly just a "win more" mechanic that allows you to clean up the enemy team and almost garentee a free cap after you scored the double damage buff.
cant be fun for the healers or tanks, that the damagedealers become superstars for a briefmoment upsetting the nature of mitigation, recovery and pressure.
Also it does nothing to solve a two capture issue that we saw in old logrins forge, that was reworked because "lets just turtle here and let them come to us" reasoning.
[BW]Bombing 93
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [Kobs]Bling 81 - [WP]Orderling 80
[MSH]Squigmonster 87
[Chop]Chopling 83 - [Sorc]Notbombling 83 - [DPSZ]Destroling 82 - [Mara]Goldbag 80 - [2HBlorc]Blobling 78 - [DPSSham] Smurfling 75