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2H Choppa and Slayer ideas

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Rumpel
Posts: 359

Re: 2H Choppa and Slayer ideas

Post#41 » Tue Jan 05, 2021 3:15 pm

None here think both are overperforming in ae? So st seems like underperforming in comparison?

Fighting a st slayer isn't that easy but a ae slayer is just a ... . Really most are not even moving against melee, just standing still cause they know they win with all their abilities.

And look at their dmg numbers allinall. They are far away on the top by everyone else with comparable equipment with ae spec.
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Panzerkasper
Posts: 582

Re: 2H Choppa and Slayer ideas

Post#42 » Tue Jan 05, 2021 3:30 pm

Rumpel wrote: Tue Jan 05, 2021 3:15 pm None here think both are overperforming in ae? So st seems like underperforming in comparison?

Fighting a st slayer isn't that easy but a ae slayer is just a ... . Really most are not even moving against melee, just standing still cause they know they win with all their abilities.

And look at their dmg numbers allinall. They are far away on the top by everyone else with comparable equipment with ae spec.
Stop derailing the thread. This is a topic on 2h build ideas and not about Rampage still beeing the overpowered duckfest that it is.

Shoo shoo!
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Rumpel
Posts: 359

Re: 2H Choppa and Slayer ideas

Post#43 » Tue Jan 05, 2021 4:29 pm

Panzerkasper wrote: Tue Jan 05, 2021 3:30 pm
Rumpel wrote: Tue Jan 05, 2021 3:15 pm None here think both are overperforming in ae? So st seems like underperforming in comparison?

Fighting a st slayer isn't that easy but a ae slayer is just a ... . Really most are not even moving against melee, just standing still cause they know they win with all their abilities.

And look at their dmg numbers allinall. They are far away on the top by everyone else with comparable equipment with ae spec.
Stop derailing the thread. This is a topic on 2h build ideas and not about Rampage still beeing the overpowered duckfest that it is.

Shoo shoo!
Yes and the idea was making 2hand more attractive by also looking on ae build for both.
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Dageca
Posts: 17

Re: 2H Choppa and Slayer ideas

Post#44 » Tue Jan 05, 2021 4:51 pm

Slayer
Giant Slayer Tree skill "Head taker"
30 ft - Finisher Pounce with inc critical dmg.
Brenand, Engineer - Bilkhir, IronBreaker - Oligir, Slayer 6x
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wachlarz
Posts: 798

Re: 2H Choppa and Slayer ideas

Post#45 » Tue Jan 05, 2021 4:58 pm

Dont worry. Devs nerf hard aoe spec. And mid will be fine 😁

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Orgruk
Posts: 251

Re: 2H Choppa and Slayer ideas

Post#46 » Sat Jan 09, 2021 8:50 am

wachlarz wrote: Tue Jan 05, 2021 4:58 pm Dont worry. Devs nerf hard aoe spec. And mid will be fine 😁
That's my greatest fear ... and what could happen the most :cry:
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My Choppa/Slayer proposals : Better Rage > GTDC replacement > Balance

Nosun
Posts: 112

Re: 2H Choppa and Slayer ideas

Post#47 » Sat Jan 09, 2021 9:26 am

The Aoe for both of them is already the best in the game and what these classes are made for and asking for a really great single target spec too is just being greedy. It will do nothing but lead to even less variety of classes being played. There is already so many people playing choppas and slayers i dont think they need any kind of changes or buffs.

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Asherdoom
Posts: 661

Re: 2H Choppa and Slayer ideas

Post#48 » Sat Jan 09, 2021 9:28 am

how about make the aoe spec of both slayers and choppas "bleed based"? For example choppa lotsa chopping damage reduced by 50% but add a bleeding over 10 seconds to whoever is hitted by such ability stacking up to 4 times. (same for slayer ofc being mirror classes) In that way you "ramp up" bleed damage and create pressure over time.
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adapter
Suspended
Posts: 420

Re: 2H Choppa and Slayer ideas

Post#49 » Sat Jan 09, 2021 6:24 pm

Asherdoom wrote: Sat Jan 09, 2021 9:28 am how about make the aoe spec of both slayers and choppas "bleed based"? For example choppa lotsa chopping damage reduced by 50% but add a bleeding over 10 seconds to whoever is hitted by such ability stacking up to 4 times. (same for slayer ofc being mirror classes) In that way you "ramp up" bleed damage and create pressure over time.
That may be a good idea, that -50% damage is too much, but i like the way you think.
Kabuchop / Kabusquig / Kabuterimon / Tentomon

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Orgruk
Posts: 251

Re: 2H Choppa and Slayer ideas

Post#50 » Sun Jan 10, 2021 8:40 am

If the bleed can't be removed that could be a good solution but -50% is too much for this low dmg ability. 15~20% would be better.
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My Choppa/Slayer proposals : Better Rage > GTDC replacement > Balance

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