I liked the AoE cannons i played with, way more than the aimed single target ones. I do like the idea of breaking zergs due to sheer damage coming from a person. But how about if they are only at disposal with AAO? And their damage increased from a very basic "kiss" to a "WTF, 1/3 of my health bar for being in the center of the hit" escaling with AAO?Azarael wrote:The concept of artillery in terms of breaking up a mass is not implemented by one-shot cannons. It's implemented by having a long range tool which is inaccurate and deals good AoE damage.
If you want to break up a zerg, you need to punish the idea of putting a lot of players in a single area of the map.
Without AAO they simply do 5 dmg (lets say 5 out 100 thinking in a RDPS health pool), with 4x AAO they deal 30, so the zerg can be breaken if they took 3 good scored hits and the underdog can get good renown from the use.
I would also point that they should be expensive, either in gold or in any resource, being medallions a nice choice from my point of view, counted, as long as no more than 2-3 should be able to be fielded, and with respawn time, meaning that either they have a timer and a cooldown, sorta u can fire for 3 minutes some salvoes then wait 15 mins to redeploy other, or a cooldown on destroyed, like 30 mins seems wise.