An idea for the AM/Shaman mechanics could be like this:
you can build both healing and damage mechanics at the same time but every time you use a healing the healing mechanic will decrease by one and every time you use a damage mechanics your damage mechanic will decrease by one.
For example:
you start from 0|0 (healing|damage)
you cast a heal, 0|0 ->0|1
you cast another heal, 0|1 -> 0|2
then you cast a damage, 0|2 -> 1|1
you cast another damage, 1|1 -> 2|0
and so on
Spamming healing/damage will deplet healing/damagig resource leaving you weakened, like now. But it wouldn't take you 10 GCDs to go from 5|0 to 0|5
[AM/Saman]New Class Mechanics
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