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2H Choppa and Slayer ideas

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Whyumadbro
Posts: 486

Re: 2H Choppa and Slayer ideas

Post#11 » Sun Dec 27, 2020 12:23 pm

Sinisterror wrote: Sun Dec 27, 2020 4:32 am Give pent up rage tactic passive effect and make it 4 stacks to both slayer and choppa when using 2h and everytime you use finisher next auto attack will do 25-50% more dmg depending if you are furious or berserk. This would be a good start. Also aoe cap back to 6-9 max. Everybody wins and now 2h slayer and choppa would actually be a threat you cant ignore.
The Autoattack Idea is amazing! Maybe even the next Autoattack hits twice for more style or better feel of the class.

I think the Key to make 2h Slayer/Choppa a actual in pvp playable class is in power through/ wot rules?. Imagine one exhaustive Blow that spends your rage, only one, this wouldnt force you to flee to exhaust your rage and the slayer/choppa would not fall dead in 2 seconds even with heal/absorb potions plus detaunt.

The second thing wich would improve the play of 2hslayer/choppa would be bleed them out and cleft in twain should stack 2 or 3 times

The third possible thing to change would be holding grudges and pent up rage to reduce the ragecost by 75% instead of 25%

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cimator
Posts: 126

Re: 2H Choppa and Slayer ideas

Post#12 » Sun Dec 27, 2020 12:24 pm

I think the first change they need is %10 parry strikethrough added on their 2hander aswell like the WP's 2hander.
And Pent up rage and Holding Grudges tactics needs to be embedded into midtree exhausts, they already have to take 3-4 core tactics to do decent damage, having to replace 2 of them with midtree tactics isnt viable at all imo.
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Whyumadbro
Posts: 486

Re: 2H Choppa and Slayer ideas

Post#13 » Sun Dec 27, 2020 12:40 pm

cimator wrote: Sun Dec 27, 2020 12:24 pm I think the first change they need is %10 parry strikethrough added on their 2hander aswell like the WP's 2hander.
And Pent up rage and Holding Grudges tactics needs to be embedded into midtree exhausts, they already have to take 3-4 core tactics to do decent damage, having to replace 2 of them with midtree tactics isnt viable at all imo.
i agree, the tactics you need to play even aoe is 2/4. 160 Strenght and 120 Strenght/Weaponskill is just a must and hinders you to try out other tacticts that could be fun to play

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Re: 2H Choppa and Slayer ideas

Post#14 » Sun Dec 27, 2020 7:34 pm

I also think that working on Tactics may not be the best idea, at least for the Choppa, since it need 3 core tactics and 1 from the mastery tree (Pent Up the rage) to work properly. So adding more tactic options or tweaks is not so appealing.

Maybe working on new abilities or adding some effects to the current ones could be good.
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Oglaf
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Re: 2H Choppa and Slayer ideas

Post#15 » Sun Dec 27, 2020 7:35 pm

Bring it on! needs to be usable with 2H as well as DW for Choppa.

Losing access to it is just one of the things that makes 2H so inferior but one of the more noticeable because you gain nothing in return. There's no good, baseline 2H-exclusive ability that come close.

Then of course there is the GTDC issue. Again 2H builds get nothing that come close to the usability of this. Same applies to Slayers with Inevitable Doom.
Last edited by Oglaf on Sun Dec 27, 2020 7:41 pm, edited 1 time in total.

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Re: 2H Choppa and Slayer ideas

Post#16 » Sun Dec 27, 2020 7:39 pm

Oglaf wrote: Sun Dec 27, 2020 7:35 pm Bring it on! needs to be usable with 2H as well as DW for Choppa.
Yeah, making Bring it on! able to be used wielding a 2H Weapon sounds good, it would make Choppa players feel more comfortable goin' for the 2H ST spec by having that small AoE potential.
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Ramlaen
Posts: 201

Re: 2H Choppa and Slayer ideas

Post#17 » Sun Dec 27, 2020 7:43 pm

Make Holding Grudges and Pent Up Rage also boost damage, maybe 5% per stack, but only applies with 2h.
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Whyumadbro
Posts: 486

Re: 2H Choppa and Slayer ideas

Post#18 » Sun Dec 27, 2020 9:10 pm

deathblow should also get a little dmg boost, it just does not feel like a deathblow

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Orgruk
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Re: 2H Choppa and Slayer ideas

Post#19 » Thu Dec 31, 2020 7:39 am

Whyumadbro wrote: Sun Dec 27, 2020 9:10 pm deathblow should also get a little dmg boost, it just does not feel like a deathblow
Regardless of the spec : yes.

Another thing could be merging Brute Force with Don't Wanna Live Foreva to allow more variety with tactics and change the passive bonuses tied to the weapon you use.
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My Choppa/Slayer proposals : Better Rage > GTDC replacement > Balance

Whyumadbro
Posts: 486

Re: 2H Choppa and Slayer ideas

Post#20 » Thu Dec 31, 2020 10:38 am

I am playing now with holding grudges and it works waaaaaaay better then with power through, i agree that the need for slayer the 2 core tactics is a must, and choppa needs 3 from what i am reading.

The betterment would be that holding grudges should stack up to 4 times so that the first exhaust cost 100% less, the second 75% and so on. The feel of the specc is amazing and in my opinion deserves a little more tuning.

Long Lasta and Determination are just useless, maybe they could use a little change. When we look at breaking point and strong finish there is a draw back, this could be used in a smiliar fashion to encourage players to go 2h.

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