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do we have a balance problem?

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oaliaen
Posts: 1217

Re: do we have a balance problem?

Post#291 » Tue Dec 22, 2020 12:48 am

Elemint wrote: Tue Dec 22, 2020 12:02 am I wish devs would change choppa pull to actually work as you people think it does. Would love to see you react to actually having no defenses
Rampage has no defense...
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Elemint
Posts: 258

Re: do we have a balance problem?

Post#292 » Tue Dec 22, 2020 12:53 am

oaliaen wrote: Tue Dec 22, 2020 12:48 am Rampage has no defense...
Except for, you know, the entire armor providing physical mitigation thing
Don't let me stop a good rampage whine tho

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teiloh
Posts: 691

Re: do we have a balance problem?

Post#293 » Tue Dec 22, 2020 2:10 am

oaliaen wrote: Tue Dec 22, 2020 12:48 am
Rampage has no defense...
KB
KD
Winds of Insanity
Outta my Way!
Snare
Shatter
AP Drain
Distracting Bellow
Immaculate Defense
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lyncher12
Posts: 542

Re: do we have a balance problem?

Post#294 » Tue Dec 22, 2020 3:01 am

Elemint wrote: Tue Dec 22, 2020 12:53 am
oaliaen wrote: Tue Dec 22, 2020 12:48 am Rampage has no defense...
Except for, you know, the entire armor providing physical mitigation thing
Don't let me stop a good rampage whine tho
while i don't think rampage is op every slayer stacks as much weaponskill as possible.

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Toshutkidup
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Re: do we have a balance problem?

Post#295 » Tue Dec 22, 2020 3:49 am

Balance problem? I say no. We do have problem tho of people/guilds all jumping to one side to just push a city and have prime time population 60/40 split multiple days a week. So honestly I say a “realm pride” issue not balance issue.
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Panodil
Posts: 337

Re: do we have a balance problem?

Post#296 » Tue Dec 22, 2020 6:15 am

Toshutkidup wrote: Tue Dec 22, 2020 3:49 am Balance problem? I say no. We do have problem tho of people/guilds all jumping to one side to just push a city and have prime time population 60/40 split multiple days a week. So honestly I say a “realm pride” issue not balance issue.
Agree.

But when city is quick royals and fastest(least amount of gametime) way to get them is to push campaign.

Ofc when we do guildraid we want fights, but outside raidtime we want city. And what side we que mostly comes down what leader are gearing atm.
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Toshutkidup
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Re: do we have a balance problem?

Post#297 » Tue Dec 22, 2020 6:25 am

Panodil wrote: Tue Dec 22, 2020 6:15 am
Toshutkidup wrote: Tue Dec 22, 2020 3:49 am Balance problem? I say no. We do have problem tho of people/guilds all jumping to one side to just push a city and have prime time population 60/40 split multiple days a week. So honestly I say a “realm pride” issue not balance issue.
Agree.

But when city is quick royals and fastest(least amount of gametime) way to get them is to push campaign.

Ofc when we do guildraid we want fights, but outside raidtime we want city. And what side we que mostly comes down what leader are gearing atm.
People are free to play how they like.. but what does gear mean when noone to fight?
First RR90 Slayer working towards the top of the mountain.I still solo, still run riposte.

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Panodil
Posts: 337

Re: do we have a balance problem?

Post#298 » Tue Dec 22, 2020 6:47 am

City gives decent fights, but mostly as order tbh, as destro you mostly face solo engies.

But yeah, orvr roaming is the most fun fights. Sadly fighting on loosing side might just tip power and then we get no city in outside NA times. Fighting in orvr is the endgame
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Foltestik
Posts: 680

Re: do we have a balance problem?

Post#299 » Tue Dec 22, 2020 7:14 am

we dont have balance problem, order have problem to join at least in party.
i have guild party in city and last 3 citys we face order pug = autowin

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aa91837
Posts: 116

Re: do we have a balance problem?

Post#300 » Tue Dec 22, 2020 7:36 am

Sundowner wrote: Mon Dec 21, 2020 9:27 pm 13:2 win for destro in cities, still destro players good, order players bad issue I think
Exactly, learn to play issue
Nobody on the broken noob class

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