Recent Topics

Ads

Rune Priest - replacement of Grimnir's Fury

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Grognir
Posts: 49

Re: Rune Priest - replacement of Grimnir's Fury

Post#21 » Thu Dec 17, 2020 5:47 pm

Agree that increasing range could be the easiest way to make it nice and worthy! If 100ft appears to be too strong, increasing also the cd can be an option to fine tune it. With self rez it can be usefull in lots situations, and the 5s cast time should make it not op as it is plenty of time to interrupt it.

Potentially a great alternative to AM instant rez!

Ads
User avatar
teiloh
Posts: 691

Re: Rune Priest - replacement of Grimnir's Fury

Post#22 » Sat Dec 19, 2020 5:02 am

NSKaneda wrote: Thu Dec 17, 2020 10:48 am
Gurf wrote: Thu Dec 17, 2020 9:57 am
footpatrol2 wrote: Thu Dec 17, 2020 1:17 am Altered fate healer m4 and grimnir's fury are morale bomb recover abilities. It is some of the very few tools in the game for morale bomb recovery.

I think removing the cast time and making it instant would be a much better way to handle this as opposed to creating a complete new ability. And/Or making the area affect 50ft or 100ft instead of 30ft.
Do you actually use Grimnir's Fury for morale bomb recovery? Because I don't see how you could get a 5 second spell off without being interrupted or killed when half your warband is down, you could use with Focus Mind but generally you would have to run into the thick of the action to use it and it is not a huge area affect. I could see it having use if they increased the area and massively reduced the cast time, while increasing the cooldown to 3 or 5 mins. Would prefer a complete new skill though.
Self rez -> hot -> Grimnir's Shield -> abs shield -> Protection of Ancients -> Grimnir's Fury -> hot -> group heals or Master rune ;)
10-11 seconds of build up and cast time? Pray to the gods that no one sees you and just staggers you

User avatar
footpatrol2
Posts: 1093

Re: Rune Priest - replacement of Grimnir's Fury

Post#23 » Sat Dec 19, 2020 5:44 am

teiloh wrote: Sat Dec 19, 2020 5:02 am
NSKaneda wrote: Thu Dec 17, 2020 10:48 am
Gurf wrote: Thu Dec 17, 2020 9:57 am

Do you actually use Grimnir's Fury for morale bomb recovery? Because I don't see how you could get a 5 second spell off without being interrupted or killed when half your warband is down, you could use with Focus Mind but generally you would have to run into the thick of the action to use it and it is not a huge area affect. I could see it having use if they increased the area and massively reduced the cast time, while increasing the cooldown to 3 or 5 mins. Would prefer a complete new skill though.
Self rez -> hot -> Grimnir's Shield -> abs shield -> Protection of Ancients -> Grimnir's Fury -> hot -> group heals or Master rune ;)
10-11 seconds of build up and cast time? Pray to the gods that no one sees you and just staggers you
So... this is Guesswork. I think Grimnir's fury was designed with the intention of countering Ranged Morale bombs while either attacking or defending keep engagements and Tank wall recovery in keep engagements. You know Lots of Shootin Sh m4 bomb or the morale bombs that happen at gates.

You can make Single target or AoE assist RvR group comps made for keep defense/offense. Usually the group comp is like 4 range dps and 2 heals. Usually you want all the range dps close to each other on the keep wall so you can call out targets and everyone Single target assists with either your ST damage or AoE damage to concentrate your output. If it's ST you want everyone to hit at the same time because this is a Alpha Damage group comp. You want to hit so hard that healer's can't react. This type of group comp leaves you vulnerable to ranged morale bombs as I stated above. Hence Grimnir's fury. You either self rez (if Caught by morale bomb) or Run up and use Grimnir's fury behind the safety of the keep wall. Then your group is right back into the action.

You can also use Grimnir's fury at the gates of keep defenses/offenses. Park the runepriest to the side of your tank wall group comp out of line of sight of the heavy damage coming from the gate. When your tank wall drops to morale bomb ideally you still have more player's pushing in so your runepriest doesn't get overrun, you use Grimnir's fury to pick up your tank wall again. And your tank wall is back into the action.

Grimnir's fury is a RvR ability for highly organized RvR group comps. Altered Fate is a m4 ability and is designed to be used all the time to counter morale bombs imo. Also destro has faster morale bombs they can build usually. Grimnir's fury imo is suppose to counter destro's faster morale bombs. You need to build morale to use your m4 altered fate. Altered fate requires lots of morale for m4 and destro can build morale bombs faster then order healer's can get to altered fate m4. Hence you have the affect of altered fate in grimnir's fury that doesn't require morale build up.

Ya the Playerbase didn't pick it, Mainly because 2/2/2 dominated the meta even when it doesn't make sense in keep defense situations. RvR content is suppose to be the endgame so Imo a lot of thought was suppose to be put into your RvR group comps and you'd shift group comps/spec's as a RvR guild depending on what RvR phase your in such as keep defense/offense or roaming. Which for the most part, everyone is just too lazy to switch spec's/group comp when the RvR phase shifts. Which makes it a problem for balance because you have entire classes/spec's designed to shine in one of these aspects.

I understand that player's want a more fluid solution due to how fluid the game play is hence the suggestion of (Make it instant cast or Drastically reduce the cast time) AND (increase the affect range to 50ft or 100ft). TBH Alter fate should also have it's affect range altered to 50 ft or 100 ft. I think trying to get this ability to actually be used is a better solution then just inventing up a completely new ability just because...

This discussion is also a discussion about Altered Fate as it is identical to grimnir's fury except one is ability 5 sec cast and one is morale instant cast.

User avatar
hammerhead
Posts: 308

Re: Rune Priest - replacement of Grimnir's Fury

Post#24 » Sat Dec 19, 2020 7:13 am

footpatrol2 wrote: Sat Dec 19, 2020 5:44 am
Spoiler:
teiloh wrote: Sat Dec 19, 2020 5:02 am
NSKaneda wrote: Thu Dec 17, 2020 10:48 am

Self rez -> hot -> Grimnir's Shield -> abs shield -> Protection of Ancients -> Grimnir's Fury -> hot -> group heals or Master rune ;)
10-11 seconds of build up and cast time? Pray to the gods that no one sees you and just staggers you
So... this is Guesswork. I think Grimnir's fury was designed with the intention of countering Ranged Morale bombs while either attacking or defending keep engagements and Tank wall recovery in keep engagements. You know Lots of Shootin Sh m4 bomb or the morale bombs that happen at gates.

You can make Single target or AoE assist RvR group comps made for keep defense/offense. Usually the group comp is like 4 range dps and 2 heals. Usually you want all the range dps close to each other on the keep wall so you can call out targets and everyone Single target assists with either your ST damage or AoE damage to concentrate your output. If it's ST you want everyone to hit at the same time because this is a Alpha Damage group comp. You want to hit so hard that healer's can't react. This type of group comp leaves you vulnerable to ranged morale bombs as I stated above. Hence Grimnir's fury. You either self rez (if Caught by morale bomb) or Run up and use Grimnir's fury behind the safety of the keep wall. Then your group is right back into the action.

You can also use Grimnir's fury at the gates of keep defenses/offenses. Park the runepriest to the side of your tank wall group comp out of line of sight of the heavy damage coming from the gate. When your tank wall drops to morale bomb ideally you still have more player's pushing in so your runepriest doesn't get overrun, you use Grimnir's fury to pick up your tank wall again. And your tank wall is back into the action.

Grimnir's fury is a RvR ability for highly organized RvR group comps. Altered Fate is a m4 ability and is designed to be used all the time to counter morale bombs imo. Also destro has faster morale bombs they can build usually. Grimnir's fury imo is suppose to counter destro's faster morale bombs. You need to build morale to use your m4 altered fate. Altered fate requires lots of morale for m4 and destro can build morale bombs faster then order healer's can get to altered fate m4. Hence you have the affect of altered fate in grimnir's fury that doesn't require morale build up.

Ya the Playerbase didn't pick it, Mainly because 2/2/2 dominated the meta even when it doesn't make sense in keep defense situations. RvR content is suppose to be the endgame so Imo a lot of thought was suppose to be put into your RvR group comps and you'd shift group comps/spec's as a RvR guild depending on what RvR phase your in such as keep defense/offense or roaming. Which for the most part, everyone is just too lazy to switch spec's/group comp when the RvR phase shifts. Which makes it a problem for balance because you have entire classes/spec's designed to shine in one of these aspects.

I understand that player's want a more fluid solution due to how fluid the game play is hence the suggestion of (Make it instant cast or Drastically reduce the cast time) AND (increase the affect range to 50ft or 100ft). TBH Alter fate should also have it's affect range altered to 50 ft or 100 ft. I think trying to get this ability to actually be used is a better solution then just inventing up a completely new ability just because...

This discussion is also a discussion about Altered Fate as it is identical to grimnir's fury except one is ability 5 sec cast and one is morale instant cast.
In the overwhelming majority, after one side pushes the deffence, a wipe occurs. There is no time so that you can raise 1/3 of your wb to your feet so that it does not lie down again. It is not for nothing that in coordinated groups the leader, seeing the situation in advance, asks not to resurrect so as not to feed. In short, there is no situation when you need it.

Any talk that this is an ability specifically for some mythical special small bombs groups is considered extremely useless.

The order should stop making threads with a request to correct frankly bad abilities. You just have to go into all the destru topics and immediately respond to any request with the statistics of the city, say "yes everything works, use x y z and you will be fine." To cling to every word and ask, there is no demand for argumentative proof. In general, chatting up the situation to the point of absurdity. This is the best thing to do so far.

Exclusively so as not to breed emptiness, mirror the Wind of Insenity as a temporary solution.
(\|)o0(|/)

User avatar
Fenris78
Posts: 869

Re: Rune Priest - replacement of Grimnir's Fury

Post#25 » Sat Dec 19, 2020 12:20 pm

Replace it with a 10s group buff, like 5% less damage taken on groupmates + deal elem. damage back on being hit (dmg scaling on your intelligence as usual).
With a 30/60s cd it could be worth it to invest 14 pts into.

It will be a nice support skill, both defensive and offensive, with also a combo with rune of battle and shield proc tactic.

Anything but another useless OR op (there is frankly no middle ground here) rez skill.

Also Rune of speed could be a slight cd reducer on groupmates, like 2s reducer for 30s ; currently useless skill too, since only helping you and maybe AM (that already can have cast reduction and focused mind as well). But it's another topic... ;)

User avatar
Gurf
Posts: 519

Re: Rune Priest - replacement of Grimnir's Fury

Post#26 » Sat Dec 19, 2020 1:27 pm

Yes a res skill like that could easily move into OP territory. I think just buffing the area to 60-80ft would give it a possibility of use. It would still require good positioning, risk and Morale 2 to get off. At 60-80ft it would then at least create a slight debate whether it is worth taking over the stagger,. Stagger would probably still win but at least there is a different build and ability option rather than the same build every single RP goes with.

User avatar
NSKaneda
Posts: 981

Re: Rune Priest - replacement of Grimnir's Fury

Post#27 » Sat Dec 19, 2020 2:09 pm

Gurf wrote: Sat Dec 19, 2020 1:27 pm Yes a res skill like that could easily move into OP territory. I think just buffing the area to 60-80ft would give it a possibility of use. It would still require good positioning, risk and Morale 2 to get off. At 60-80ft it would then at least create a slight debate whether it is worth taking over the stagger,. Stagger would probably still win but at least there is a different build and ability option rather than the same build every single RP goes with.
I like increased range idea, it'd certainly increase the number of times GFury would come in useful. Not entirely sold on reduced cast time (high risk - high reward) but I guess it could be lowered by 1s

As for stagger, interrupts and whatnot - that's what Grimnir's Shield is for (-50% dmg, -25% of skill cost, cannot be set back for 10s).
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

User avatar
teiloh
Posts: 691

Re: Rune Priest - replacement of Grimnir's Fury

Post#28 » Sat Dec 19, 2020 3:50 pm

footpatrol2 wrote: Sat Dec 19, 2020 5:44 am ...

I understand that player's want a more fluid solution due to how fluid the game play is hence the suggestion of (Make it instant cast or Drastically reduce the cast time) AND (increase the affect range to 50ft or 100ft). TBH Alter fate should also have it's affect range altered to 50 ft or 100 ft. I think trying to get this ability to actually be used is a better solution then just inventing up a completely new ability just because...

This discussion is also a discussion about Altered Fate as it is identical to grimnir's fury except one is ability 5 sec cast and one is morale instant cast.
Yeah, I think the options you listed would definitely help a lot. An instant point-blank rez would be situationally very useful (esp since it rezzes at 50% and no rez sick)

Ads

Who is online

Users browsing this forum: No registered users and 3 guests