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Patch Notes 27/11/2020

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Klozje
Posts: 16

Re: Patch Notes 27/11/2020

Post#171 » Fri Nov 27, 2020 8:44 pm

Kabuco wrote: Fri Nov 27, 2020 7:04 pm You ever looked at the description of Quick Shootin?
It says something about short range. Since when is nearly 100ft short range?
lmao, RoR devs removed an entire mastery tree to put in the current Melee Squig tree that we have now, BUT now all of a sudden the tool tip description of Quick Shootin is a holy law from above... ooookay :roll:

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NSKaneda
Posts: 981

Re: Patch Notes 27/11/2020

Post#172 » Fri Nov 27, 2020 8:48 pm

Path of Grenadier: "A mastery tree focused on short-range combat with grenades and bombs."
Includes range increasing tactic.

Path of Changing: "A mastery path focused on faster casting shorter range damage."
Includes range increasing tactic.



Soo... when are those tactics going to be removed? :roll:
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wargrimnir
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Re: Patch Notes 27/11/2020

Post#173 » Fri Nov 27, 2020 8:49 pm

NSKaneda wrote: Fri Nov 27, 2020 7:54 pm
catholicism198 wrote: Fri Nov 27, 2020 7:49 pm
Kabuco wrote: Fri Nov 27, 2020 7:04 pm You ever looked at the description of Quick Shootin?
It says something about short range. Since when is nearly 100ft short range?
Short range and mobility... but the point of tactics is to meant to let you make up for their shortcomings and customize the mastery/class to suite your play style. Other classes were given the same tactic for the same reason.

Using your logic, “all by meself “ shouldn’t exist because the squig is meant to be a pet class.

If mythic didn’t want you to be able to customize your play style, then they wouldn’t have let you invest in multiple mastery paths.
..and you can’t stay “this isn’t live” because you’ve all said “this is what it was like on live” before.

By that logic Throwing arm and Daemonic reach should also be removed from the game since they buff the range of mid-range tree.
Not to mention that short range for Squig Herder is bouncing tree, not quick shooting.
Maybe Loner and ABM shouldn't exist at all. I could see an argument against both of them for sure. I've made arguments against giving Engi/Magus a loner spec already.
Maybe Throwing Arm and Daemonic Reach shouldn't exist either. I could see an argument against both of them as well. Both paths reference short range attacks, and they're clearly not that short. They're also AOE specs, which have bonus range due to radius as well, which means a 98' grenade that explodes in a 20' radius is getting closer to 120' which ranged classes without a bonus range tactic wouldn't be able to hit at all.
Maybe we will end up taking a pass at Magus/Engi in the future, and the same discussions we've had with SH/SW will end up in the same results. Can't really expect us to do everything all at once, particularly when a single class takes quite a bit of time to setup properly.

Of course, there are options to increase your range as both rSH and rSW, whether that's through gear options for +10 range bonuses, or your stance/pet that provides a 10% range bonus. Combined you should be around 80' of range, if that's the playstyle you really need to feel safe. But perhaps, you shouldn't feel safe at all.
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NSKaneda
Posts: 981

Re: Patch Notes 27/11/2020

Post#174 » Fri Nov 27, 2020 9:00 pm

wargrimnir wrote: Fri Nov 27, 2020 8:49 pm
NSKaneda wrote: Fri Nov 27, 2020 7:54 pm
Spoiler:
catholicism198 wrote: Fri Nov 27, 2020 7:49 pm
Short range and mobility... but the point of tactics is to meant to let you make up for their shortcomings and customize the mastery/class to suite your play style. Other classes were given the same tactic for the same reason.

Using your logic, “all by meself “ shouldn’t exist because the squig is meant to be a pet class.

If mythic didn’t want you to be able to customize your play style, then they wouldn’t have let you invest in multiple mastery paths.
..and you can’t stay “this isn’t live” because you’ve all said “this is what it was like on live” before.

By that logic Throwing arm and Daemonic reach should also be removed from the game since they buff the range of mid-range tree.
Not to mention that short range for Squig Herder is bouncing tree, not quick shooting.
Maybe Loner and ABM shouldn't exist at all. I could see an argument against both of them for sure. I've made arguments against giving Engi/Magus a loner spec already.
Maybe Throwing Arm and Daemonic Reach shouldn't exist either. I could see an argument against both of them as well. Both paths reference short range attacks, and they're clearly not that short. They're also AOE specs, which have bonus range due to radius as well, which means a 98' grenade that explodes in a 20' radius is getting closer to 120' which ranged classes without a bonus range tactic wouldn't be able to hit at all.
Maybe we will end up taking a pass at Magus/Engi in the future, and the same discussions we've had with SH/SW will end up in the same results. Can't really expect us to do everything all at once, particularly when a single class takes quite a bit of time to setup properly.

Of course, there are options to increase your range as both rSH and rSW, whether that's through gear options for +10 range bonuses, or your stance/pet that provides a 10% range bonus. Combined you should be around 80' of range, if that's the playstyle you really need to feel safe. But perhaps, you shouldn't feel safe at all.

Thanks for replying, appreciate it :)

Both armour range buff and squig buff combined give 91ft range, not enough to deal with range casters (BWs, AMs, Engies) but enough to kite lions and SWs. Utility gameplay got seriously reduced but dmg output feels on par with "old" m2 burst. I just hope that inevitable salt rivers from order will not cause "tuning down" of the only thing that makes this nerf worth while.
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* * * playing 19 classes - running out of char slots * * *

mickeye
Posts: 225

Re: Patch Notes 27/11/2020

Post#175 » Fri Nov 27, 2020 9:17 pm

Just a quick heads up, Broadhead Arrow na Spirral-Fletched Arrow have still range of 100ft.
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catholicism198
Posts: 1092

Re: Patch Notes 27/11/2020

Post#176 » Fri Nov 27, 2020 9:19 pm

Butchering all classes only seems fair.

One thing I really don't understand is why shoot thru ya was removed and why morale abilities were tampered with.

Shoot thru ya was the only ae abilities ranged squigs had access to, and taking away their group utility morale 1 to replace it with an oped (for m1) one?
hmmm...

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NSKaneda
Posts: 981

Re: Patch Notes 27/11/2020

Post#177 » Fri Nov 27, 2020 9:21 pm

catholicism198 wrote: Fri Nov 27, 2020 9:19 pm Butchering all classes only seems fair.

One thing I really don't understand is why shoot thru ya was removed and why morale abilities were tampered with.

Shoot thru ya was the only ae abilities ranged squigs had access to, and taking away their group utility morale 1 to replace it with an oped (for m1) one?
hmmm...
You could've combined Shoot thru ya with tactics to make it work better. Sure, those tactics were nerfed so it worked on 20ft with selected target, you could also, more or less, spam it in funnels or close range encouters.
Now STY morale is 10ft range and is not affected by anything and spamming m3 is, well, impossible. I guess that's the logic behind it.
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

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catholicism198
Posts: 1092

Re: Patch Notes 27/11/2020

Post#178 » Fri Nov 27, 2020 9:25 pm

NSKaneda wrote: Fri Nov 27, 2020 9:21 pm
catholicism198 wrote: Fri Nov 27, 2020 9:19 pm Butchering all classes only seems fair.

One thing I really don't understand is why shoot thru ya was removed and why morale abilities were tampered with.

Shoot thru ya was the only ae abilities ranged squigs had access to, and taking away their group utility morale 1 to replace it with an oped (for m1) one?
hmmm...
You could've combined Shoot thru ya with tactics to make it work better. Sure, those tactics were nerfed so it worked on 20ft with selected target, you could also, more or less, spam it in funnels or close range encouters.
Now STY morale is 10ft range and is not affected by anything and spamming m3 is, well, impossible. I guess that's the logic behind it.
That's what every ranged ae skill is used for... forts and funnels.
Every other ranged class has both melee and ranged aes.

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wargrimnir
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Re: Patch Notes 27/11/2020

Post#179 » Fri Nov 27, 2020 9:27 pm

catholicism198 wrote: Fri Nov 27, 2020 9:19 pm Butchering all classes only seems fair.

One thing I really don't understand is why shoot thru ya was removed and why morale abilities were tampered with.

Shoot thru ya was the only ae abilities ranged squigs had access to, and taking away their group utility morale 1 to replace it with an oped (for m1) one?
hmmm...
A couple things on that.
Group utility generally isn't on M1's. Those are usually single target abilities.
Soothing Mushroom Wrap was an AP buff, of which we have plenty potent ones in-game already.
There was no significant use of it. Most people use Concealment, the rest use Point-Blank.
The alternative to making STY a morale was simply removing it. It provides a more appropriate alternative as an M3 to Explosive Shots vs Squigbeast. Explosive Shots can be used on long range attacks, or STY can be used for burst morale damage.
Squigbeast was rarely taken and the effect is more appropriate as an M1, in that it's a single target buff and your pet can still be killed. They only get bonus damage, not defensive stats.
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Kragg
Posts: 1788

Re: Patch Notes 27/11/2020

Post#180 » Fri Nov 27, 2020 9:35 pm

catholicism198 wrote: Fri Nov 27, 2020 9:19 pm Butchering all classes only seems fair.

Just wait till you get to wait on stacks for your squig, while standing still :D
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