Lion pet does not lose target when target goes into stealth and will still run, find and attack stealthed WE.
What that mean in pracitcal terms is that you can be permanently thrown out of stealth through whole scenario when WL keep resending Lion over and over.
WLs are the new SHs
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- magter3001
- Posts: 1284
Re: WLs are the new SHs
sotora wrote:Lion pet does not lose target when target goes into stealth and will still run, find and attack stealthed WE.
What that mean in pracitcal terms is that you can be permanently thrown out of stealth through whole scenario when WL keep resending Lion over and over.
That was me, sorry about that. Was testing the class out, not playing the WL anymore

Just wanted to show how the class can easily be exploited.
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Re: WLs are the new SHs
It was always like that. On live both the WLs and SHs pet followed stealthed targets.sotora wrote:Lion pet does not lose target when target goes into stealth and will still run, find and attack stealthed WE.
What that mean in pracitcal terms is that you can be permanently thrown out of stealth through whole scenario when WL keep resending Lion over and over.
Re: WLs are the new SHs
Well, they already stated the lion has too much hp. Also, I never recalled them being this strong in t1. T4 is not going to happen anytime soon. It's just really annoying releasing and having 2-4 pets on you already and not being able to cc or kite them out because you're perma snared.Morf wrote:Pets are strongest in tier 1, expect views to completely change in other tiers when pets become more a problem to the owner then your opponentRenork wrote:You cannot snare or root pets. WL pets hit the hardest currently and can destroy ranged dps by themselves. Will they be toned down in t2? Again, keep in mind that they warp and chase you all over, you cannot kite them or CC them. 2 pets on you and you're done.
Re: WLs are the new SHs
Therefore i wrote most WL.Kaitanaroyr wrote:Till you run into the revenge build wl then yr dead for killing the petLuth wrote:The WL +50% increased critdamage tactic is only working, while the pet is alive. So for most WL players, it was already very punishing to loose the pet, as he was loosing a big part of his burst capabilities.magter3001 wrote:This in turn will make the pets too valuable of a commodity that they dare not lose.
It was very easy to "disarm" most WL players for a while by simply killing the squishi pet.

My opinion on the revenge tactic:
I completely refuse to play a petclass in a way that requires the pet to die so that the pet master actually kill something, as i think it's against the whole concept of the class (same for loner).
I think also, that the tactic is far to unreliable for a class, that works best with delivering front loaded burst damage.
Re: WLs are the new SHs
Any numbers on that?magter3001 wrote:Second, WL pets do more damage than any SH pet CURRENTLY, not T2 or T4 but here in T1.
Because:
Azarael wrote: Pet attacks are considered to be dealt from a green single-handed weapon of the pet's level. A pet's offensive stats work according to the pet-related buffs. This goes for all pets.
Last edited by Luth on Sun Jun 07, 2015 8:38 pm, edited 1 time in total.
- Kaitanaroyr
- Posts: 484
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Re: WLs are the new SHs
All pet tactics except loner are unreliable requiring a pet to be alive or dead making you keep yr pet out of harms way or sending it to its death.

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Re: WLs are the new SHs
Not exactly:
If i know that i will deliver high damage when my pet is alive, that is something i can count on. I can decide when and who to attack whenever my pet is alive and i know i will deliver the best possible damage. With the critdamage tactic you start the fight with the best possibilities to win it and if your pet is dead you can still decide what to do next.
This makes it reliable imo.
With the revenge tactic you start the fight with the hope that your pet is dying as soon as possible. You further need luck that it dies in the right moment (any important target alive/in range or enough AP for abilities etc.). This makes it very unreliable for me.
Additionally:
If the WL with the critdamage increase tactic calls his pet again, he can start doing damage asap.
The revenge WL needs to wait again, that some merciful destro kills it asap.
But this is just theoretical, as with pet stats increase the pets shouldn't die so easy nevertheless.
If i know that i will deliver high damage when my pet is alive, that is something i can count on. I can decide when and who to attack whenever my pet is alive and i know i will deliver the best possible damage. With the critdamage tactic you start the fight with the best possibilities to win it and if your pet is dead you can still decide what to do next.
This makes it reliable imo.
With the revenge tactic you start the fight with the hope that your pet is dying as soon as possible. You further need luck that it dies in the right moment (any important target alive/in range or enough AP for abilities etc.). This makes it very unreliable for me.
Additionally:
If the WL with the critdamage increase tactic calls his pet again, he can start doing damage asap.
The revenge WL needs to wait again, that some merciful destro kills it asap.
But this is just theoretical, as with pet stats increase the pets shouldn't die so easy nevertheless.
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- Kaitanaroyr
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Re: WLs are the new SHs
was like that on live could get yr pet to follow a stealthed WE by aoeing it even if it doesn't pop out of stealth the pet followed the WE till told to return though it never attacked the stealthed target unless you triggered its aoe abilitysotora wrote:Lion pet does not lose target when target goes into stealth and will still run, find and attack stealthed WE.
What that mean in pracitcal terms is that you can be permanently thrown out of stealth through whole scenario when WL keep resending Lion over and over.

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- Kaitanaroyr
- Posts: 484
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Re: WLs are the new SHs
you have to spend ap to summon the pet as well as waste time summoning along with the Summon cooldown you can't have 100% uptime on crit tactic making it effective 1v1 while being absolutely useless vs a dok the crit tactic is great as is revenge in a group environment tho the crit tactic is not going to be much use unless yr having yr pet stay it all falls to the pet being extremely squishy the revenge tactic I would only use vs doks or while in a wb as sending pet out into middle of destroy = free revenge short burst of 75% dmg from tactic comboLuth wrote:Not exactly:
If i know that i will deliver high damage when my pet is alive, that is something i can count on. I can decide when and who to attack whenever my pet is alive and i know i will deliver the best possible damage. With the critdamage tactic you start the fight with the best possibilities to win it and if your pet is dead you can still decide what to do next.
This makes it reliable imo.
With the revenge tactic you start the fight with the hope that your pet is dying as soon as possible. You further need luck that it dies in the right moment (any important target alive/in range or enough AP for abilities etc.). This makes it very unreliable for me.
Additionally:
If the WL with the critdamage increase tactic calls his pet again, he can start doing damage asap.
The revenge WL needs to wait again, that some merciful destro kills it asap.
But this is just theoretical, as with pet stats increase the pets shouldn't die so easy nevertheless.

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