CaptoftheHarem wrote: ↑Tue Oct 27, 2020 2:00 am
I have been thinking about this problem as well, my thought was to give those who have broken out of jail a buff, as an example: FREEDOM! (5 min duration buff): increases movement speed by 25% and increases outgoing damage and healing by 5%.
I like that idea better than op's.
I do think that the jail mechanIc itself is flawed in that it essesntially forces a group of players to stand around with nothing to do, away from the action assuming that a decent wipe of the defenders took place.
Let's say for example that 90% of the defenders are wiped, you now have to have a group of players guarding the jail from stragglers to prevent a break but they arn't going to see any meaningful action.
What I'd rather see is some sort of reinforcements mechanic added.
Example:
At 20 mins remaining the defenders get 40 additional reservations to the fort.
These fresh troops can seige the jail to force the jailbreak (meaningful action for jail guards)
If successful the defending team can now push to retake the lordsroom WITH a numerical advantage.
It would also give encouragement to a defending realm who are holding the Lordroom knowing that reinforcements are coming.