Gurf wrote: Fri Oct 16, 2020 11:01 am
Schweedy wrote: Fri Oct 16, 2020 10:42 am
Manatikik wrote: Fri Oct 16, 2020 9:17 am
Rampage is less of a big deal in city due to how it functions. If you are having very fast fights or long fights then Rampage isn’t very impactful. The only time it’s amazing is if you are in choke points (keeps/forts) or a 60s fight then it’s not great due to the fact that it takes about 15s before you can deal decent damage with rampage up and it will only give about 10s of good damage during its uptime and to reset it a second time in a fight relieve all pressure from Slayers and let’s you reset. It also takes at most 2-3 GCD from a BO to shatter it and they have around -10s from the time it’s cast until the Slayer gets to red and deal any damage.
The real reason Slayer is so good in city is that ID can cover their AoE sustain and let them ST targets with retribution channels for coordinated AoE burst. Issue is most destro aren’t good enough at the game nor have any sort of situational awareness to why this is so strong and just cry about Rampage (which is strong but not what makes slayer so good in cities).
That's all cities are. Clumps on Clumps fighting each other for a
MAIN OBJECTIVE (static or mobile) and
usually assisting, unless you get a super premade and pretty much every party and even tanks has an assigned role. Altdorf is one MASSIVE chokehold nearly everywhere you go, it's only slightly better than IC. IC cannot by itself prevent 5 Full/or Partial Sov Slayers with guard from wrecking face with SIMULTANEOUS UNDEFENDABLE DAMAGE. Keep in mind Slayers can mask their Enchantments (by 2-3 abilities) and with an AM in their party hide rampage under at least 5 additional Enchantments.
This cookie cutter rebuttal, which is valid in most PvP instances, is almost completely negligible in RvR settings due to both the speed of incoming damage and order of priority within the engagements (normally healers power rezzing). Please go ahead and tell me that your warband tanks rotate Shatter Enchantment on Slayers or Choppas in Forts/Keeps and Cities. Kudos to the warband that can do an on-demand 5 way power cleanse on primary targets in 2-3 GCDs (order or destro).
This is what Order were saying for months that City favours the better melee ball fighting at a Chokepoint, that it would be better if it was designed to be a bit more friendly to kiters and other classes or forced the forces to split up more; we were told repeatedly in rebuttal that it isn't a problem and the problem is that Order need to organise themselves better and try different tactics. So now Desto experience the same issue in a small handful of City and they start to see the other side, but instead they say the problem is that Slayers are too good and need to be nerfed, what would be the result of that- Destro wins the aoe melee ball every time again and 75% of City again. As it stands right now with Slayers as they are now City win rate is about 50-50, what is the real issue here?
The issue is the same as it's been for a long time, Order has superior ranged DPS, which is fine they've always had that. Recent rework of SW also buffed the ranged dps that order has access to when it comes to WBs. It was sadly a nerf to rSW small scale but for the last 3 years ASW had been their small scale spec anyway.
(I have complaint threads about how shitty rSW was from years ago if you don't believe me)
They have through recent changes superior WB tanks, (IB is their worst WB tank but through recent changes they actually work, not saying they're close to SM/KotBS, but they have situations where they fill a purpose of AP and slayer buff bots).
BG is run as a ST group tank, chosen is good but no where close to kotbs in utility, BO is tanky af and has some utility but compared to SM it lacks utility.
So destro strengths have been melee ball and morale drop (order has had morale drains to counter drop) but morale damage has been nerfed (which is understandable I might add) and the last few changes to choppa and mara has been to "line up with order melee train".
What edge does destro have left?
I understand that rework is not done in an hour and that it takes time, but where was the last changes that changed any destro career in a positive way for WB play? (Mara rework, that got nerfed a couple of weeks later)
Slayer has always been seen as the superior melee dps career in the game, which is fine, choppa instead brought utility and burst, but when the burst of the choppa and utility is nerfed and NOTHING happens to slayer (Quite sure Rampage has had more complaints and whine threads on this forum than GTDC) you start to wonder what's actually going on.
Devs have not stated why things have been changed so there's ZERO TRANSPARENCY, which leads to conspiracy theories, maybe they're reworking rampage and ID to make Slayer and Choppa to be "equals".
I'm quite sure if they went and nerfed Engi which is played a lot more than Magus, Order players would be quite pissed off and voice their opinions.
Engi is seen as the inferior career to Magus, pull is slower, career requires weaponskill, Magus only needs int and so on.
It wouldn't make sense, would it if there was no transparency right?
Yet here we are with one career that pretty much went from being inferior to it's "mirror" (I don't like this word in this game tbh)
to being the worst AoE dps melee (WE/WH/aSW are in my definition single target melee), and we don't know why.
I play both sides and theres a huge difference between them when it comes to WB balance atm. I can join bad players in a 12 man and just hold a spot against a 24 man, while 24 Vs 24 on the other side needs good coordination.
P.s
Small scale is skewered towards destro instead atm which is probably why you see so many destro 6 mans and order getting farmed constantly in scs, make WL with Pet good again (a thing I never thought I would write).
D.s