Promoting small scale roaming

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franzjaeger
Posts: 47

Re: Promoting small scale roaming

Post#11 » Thu Oct 08, 2020 7:36 am

Wuhh wrote: Thu Oct 08, 2020 5:53 am ye RD and CW were very handy for small scale, but highly OP when an organised wb used them tactically... why not make it so that RD and CW if bought from rr are only activated when in a 6man Not when solo or in a group smaller than 6 or larger than 6... so you spec for them and lose the points opportunity if you stray outside of the intended use. Thus pigeon holing all the people who want to use them nicely.
You really want to make it even easier to gank solos/small groups?

Seriously some people in this thread lmao, speed boost and OP tactics for 6-man just so you can gank solo players and avoid any fight you actually might lose.

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TreefAM
Posts: 678

Re: Promoting small scale roaming

Post#12 » Thu Oct 08, 2020 8:24 am

If people get caught out of position they should be punished for it, not given a boost to run.
There is a reason why most 6mans just sit near bridges/rivers in rvr zones, easy to kite into pve when anything competent looks your way and you need to escape.

lyncher12
Posts: 542

Re: Promoting small scale roaming

Post#13 » Thu Oct 08, 2020 12:25 pm

TreefAM wrote: Thu Oct 08, 2020 8:24 am If people get caught out of position they should be punished for it, not given a boost to run.
There is a reason why most 6mans just sit near bridges/rivers in rvr zones, easy to kite into pve when anything competent looks your way and you need to escape.
because what looks like a good fight can suddenly become 60 people on mounts running you down for 20 rp and a conq medallion for 1 of 60 people
the server is full of zerglings and to play like its not is foolish

M0rw47h
Posts: 898

Re: Promoting small scale roaming

Post#14 » Thu Oct 08, 2020 1:04 pm

Flanking ongoing fights is the most fun thing as 6 man tbh. I don't think 6 man players need any "buffs".

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