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AoE dmg, cap it like Morale

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TreefAM
Posts: 678

Re: AoE dmg, cap it like Morale

Post#31 » Thu Oct 08, 2020 11:10 am

And how will you put enough pressure on a competent warband to kill them then.
To fight anything that just doesn't fall apart on the first push you need both aoe pressure and a st group to focus down their healers.
If it's all ST you won't be killing anything since they'll keep ressing with ease.

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Gurf
Posts: 519

Re: AoE dmg, cap it like Morale

Post#32 » Thu Oct 08, 2020 11:11 am

farng84 wrote: Thu Oct 08, 2020 10:28 am Gurf, sorry mate but you still don't make a point of why you defend morale nerf against aoe nerf
Morale nerf was more about City instances rather than oRVR, destro had a clear advantage with morale pumps and it was too easy and too boring to morale drop to win.
AOE is pretty balanced on both sides now, as explained above, both sides have mirrors which have superior AOE. The main OP AOE element at the moment is that Destro get Windblock which is broken as it is too easy to get M4 on a Zealot as its morale tactic procs off rituals (which is a bug) so destro get easy access AOE heal debuff and Order don't. So that is something aoe the devs should definitely look at.

TreefAM
Posts: 678

Re: AoE dmg, cap it like Morale

Post#33 » Thu Oct 08, 2020 11:20 am

Imagine thinking that the aoe is balanced in any way. A good order warband will always beat a destro one, just look at what TUP is doing, they literally kill everything thrown their way. You think that if destro started stacking mSH and lol maras they'll somehow beat bw/slayer in dmg?

emiliorv
Posts: 1341

Re: AoE dmg, cap it like Morale

Post#34 » Thu Oct 08, 2020 11:27 am

Gurf wrote: Thu Oct 08, 2020 11:11 am
farng84 wrote: Thu Oct 08, 2020 10:28 am Gurf, sorry mate but you still don't make a point of why you defend morale nerf against aoe nerf
Morale nerf was more about City instances rather than oRVR, destro had a clear advantage with morale pumps and it was too easy and too boring to morale drop to win.
AOE is pretty balanced on both sides now, as explained above, both sides have mirrors which have superior AOE. The main OP AOE element at the moment is that Destro get Windblock which is broken as it is too easy to get M4 on a Zealot as its morale tactic procs off rituals (which is a bug) so destro get easy access AOE heal debuff and Order don't. So that is something aoe the devs should definitely look at.
Dont spread misinformation => rituals works like direct healing (for both zealot and RP) and procs anything that procs from direct heals. There is any bug there, devs changed the way how rituals work so this is a intended change.

Destro needs that aoe Healdebuff (and others who got nerfed like the melee DOK) to counter the HUGE healing advantage that order have.

And not, AOE damage isnt pretty balanced (not even close).

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Gurf
Posts: 519

Re: AoE dmg, cap it like Morale

Post#35 » Thu Oct 08, 2020 11:45 am

TreefAM wrote: Thu Oct 08, 2020 11:20 am Imagine thinking that the aoe is balanced in any way. A good order warband will always beat a destro one, just look at what TUP is doing, they literally kill everything thrown their way. You think that if destro started stacking mSH and lol maras they'll somehow beat bw/slayer in dmg?
I don't think that is reflected in City wins

You can ask TUP who has the advantage, they play both sides. Can TUP beat a full FMJ warband with their Melee train?

Plus if you haven't noticed TUP and their alliance are about the only Order group who has enough Slayers to stack them, so in a total of 20 Cities you will get 1 or at the max 2 Cities with over 4 Slayers in the Warband

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farng84
Posts: 158

Re: AoE dmg, cap it like Morale

Post#36 » Thu Oct 08, 2020 11:49 am

Gurf, sorry but if the AOE was that balanced destro zerg would aoe bomb any order premade too, I mean think at this huge number of ppl aoeing you till death from all sides.. yes you are organised, but still, huge number of aoe
You should want a nerf so that it does not kill your whole wb in instants, right? Unless each player is about 40ft from another to avoid it, but that does not sound likely
Morale should affect oRVR too btw, I'm not clear why it should work mainly for city as any semi organised wb (really just a little better than zerg) should be able to do it to keep the zerg in check...

TreefAM
Posts: 678

Re: AoE dmg, cap it like Morale

Post#37 » Thu Oct 08, 2020 11:50 am

What is enough slayers, you don't need more than 3. And yes if you ask TUP they will say that order has the easy uperhand. I mean when cities came out and they were order they lost only ONE city all in all, so yeah they were beating everyone and everything.

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Gurf
Posts: 519

Re: AoE dmg, cap it like Morale

Post#38 » Thu Oct 08, 2020 12:07 pm

TreefAM wrote: Thu Oct 08, 2020 11:50 am What is enough slayers, you don't need more than 3. And yes if you ask TUP they will say that order has the easy uperhand. I mean when cities came out and they were order they lost only ONE city all in all, so yeah they were beating everyone and everything.
Then they moved to Destro and beat everyone, see the common denominator here?

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abezverkhiy
Posts: 559

Re: AoE dmg, cap it like Morale

Post#39 » Thu Oct 08, 2020 12:38 pm

Personally, I stopped playing non-aoe toons and non-aoe specs because they do not produce enough damage compared to aoe.

I think AOE damage should be trimmed. Or there should be something like this- if same type AOE damage hits someone (say two different Corporeal aoe’s) the highest does damage. So only up to 4 AOE damage pools can affect your target at a time.
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=46354

TreefAM
Posts: 678

Re: AoE dmg, cap it like Morale

Post#40 » Thu Oct 08, 2020 2:21 pm

Gurf wrote: Thu Oct 08, 2020 12:07 pm
TreefAM wrote: Thu Oct 08, 2020 11:50 am What is enough slayers, you don't need more than 3. And yes if you ask TUP they will say that order has the easy uperhand. I mean when cities came out and they were order they lost only ONE city all in all, so yeah they were beating everyone and everything.
Then they moved to Destro and beat everyone, see the common denominator here?
Well it's not like order has any strong alliances anymore since KOO kinda died as a guild, what's left, Rolgrom and Fenryl if he even runs his /5 wbs anymore.

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