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Any ETA on the SH re-work

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franzjaeger
Posts: 47

Re: Any ETA on the SH re-work

Post#31 » Wed Oct 07, 2020 9:14 am

I don't want a complete overhaul of the Squig Herder that changes how it's played but it needs some tweaks/buffs for sure.

I posted this in another thread so I'll copy-paste it here as well:

- Explodin' Arrer - This is a fun skill and one of our few AoE skills, but the damage is crap. At least the AoE dot need to be scaled up OR inherently ignore resistances. We shouldn't have to waste one or even two tactic slots just to make one skill viable.
- Da Waaagh Iz Strong - This is not worth the tactic slot if it doesn't include Rotten Arrer.
- Behind Ya! - I like the choice between a crit finisher and a raw damage finisher (Finish 'em Off) but if they are to be on par the "target must be facing away from you" req should be removed.
- Squig Frenzy - 3m cooldown on this near useless skill? Needs a serious buff or have its CD reduced to 30s or something.
- Tastes Like Chicken - Healing needs a buff but it would be nice if this ability removed an ailment as well. We sacrifice a squig for this, we should get more than healing worth one or two DoT ticks, especially since it has a 60s cooldown.
- Run Away! - Add a remove snare/root to this or a dodge/disrupt buff, increase CD if necessary to compensate. Note that this also requires an alive squiq so it already has a "catch" and we need to spend a mastery point as well.
- Splinterin' Arrers - Either make this core to the skill itself or remove the damage debuff + give some other buff like make it affect Yer Bleedin' as well. Maybe increase range to 30ft. We have very few AoE abilities as it is and it feels wrong to have to sacrifice a tactic to get tickle damage AoE on a single skill.
- Lots o' Arrers - This should be a strong DPS skill, but without any Vengeful mechanic it doesn't feel very strong at all.
- Yer Bleedin' - Compare this to the SW's Broadhead Arrow: Lower tooltip damage, no stacking, no option to make AoE. Give us something, please!
- Lacking ranged KD. SW has a strong KD that even has a debuff, with minimal investment.
- Lacking disarm not based on squig which is always dead when you need it, unreliable in its attacks and in RvR often in passive mode which means an extra action for this skill.
- Squigs need to be tougher or have more resistance to AoE attacks, they die like flies in ORvR and when it's dead we don't get its buffs.

I understand that we probably can't just get a buff all over the board with no compensation the other way, but hopefully some of these points make sense. SH is fun but pretty weak as it is now.

On another note, does Shoot Thru Ya feel bugged to anyone else? Most of the time this attack misses all targets for me. I don't know if it's LoS issue or height difference issue or what it is, but it feels like I have to stand like 20-30ft away completely still on even ground in front of a crowd of enemies for this to hit anyone at all.

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dshdf
Posts: 93

Re: Any ETA on the SH re-work

Post#32 » Wed Oct 07, 2020 9:16 am

Neverever wrote: Wed Oct 07, 2020 8:48 am The only problem here could be the horned squig since keeping armor buff even the pet is dead would be unfair. What I would suggest in that case make horned squig also grant %5 melee crit chance (it has already been a lack on melee spec, MSH only gets crit chance only from gear and renown points no other ability or tactic support to reach a considerable amount). So when horned dies you lose the armor buff but you keep %5 melee crit chance.
in the meanwhile aSW can always have the same armor buff + parry+ aa buffs from the stance and its kinda ok


imo devs could transfrom pet buffs into stances (wl, or sw/mara style) and leave squig models as nice immortal visuals without any damage to show current sh "stance". Pets in ror are too derpy and unreliable sadly.

in that case squig related skills could be tied to correspoing stances (e.g. run away is usable only with gas/spiked "stance", etc) to keep things balanced

that would be the biggest possible QOL improvement for SH

rrrutsss
Posts: 216

Re: Any ETA on the SH re-work

Post#33 » Wed Oct 07, 2020 9:27 am

dshdf wrote: Wed Oct 07, 2020 9:16 am
Neverever wrote: Wed Oct 07, 2020 8:48 am The only problem here could be the horned squig since keeping armor buff even the pet is dead would be unfair. What I would suggest in that case make horned squig also grant %5 melee crit chance (it has already been a lack on melee spec, MSH only gets crit chance only from gear and renown points no other ability or tactic support to reach a considerable amount). So when horned dies you lose the armor buff but you keep %5 melee crit chance.
in the meanwhile aSW can always have the same armor buff + parry+ aa buffs from the stance and its kinda ok


imo devs could transfrom pet buffs into stances (wl, or sw/mara style) and leave squig models as nice immortal visuals without any damage to show current sh "stance". Pets in ror are too derpy and unreliable sadly.

in that case squig related skills could be tied to correspoing stances (e.g. run away is usable only with gas/spiked "stance", etc) to keep things balanced

that would be the biggest possible QOL improvement for SH
Agreed +10

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Onigokko0101
Posts: 192

Re: Any ETA on the SH re-work

Post#34 » Wed Oct 07, 2020 11:10 am

Seriously just give them an AoE DoT like SW. That alone would make rSH viable.
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saupreusse
Former Staff
Posts: 2492

Re: Any ETA on the SH re-work

Post#35 » Wed Oct 07, 2020 12:12 pm

If any of you squiggers need a bit of inspiration heres my old sw proposal (of which wargrimnir used quite some things for the rework).

https://returnofreckoning.com/forum/vie ... hp?t=37471
Last edited by saupreusse on Wed Oct 07, 2020 2:29 pm, edited 1 time in total.
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Ysaran
Posts: 1325

Re: Any ETA on the SH re-work

Post#36 » Wed Oct 07, 2020 1:04 pm

saupreusse wrote: Wed Oct 07, 2020 12:12 pm If any of you squiggers need a bit of inspiration heres my old sw proposal (of which wargrimnir used quite some things for the rework).
Do you forgot the link or you were sarcastic?

Also, i would like to suggest to everyone posted a proposal here to capy-paste it in the balance forum. Devs said many time that the balance section it's the only way a change would see the light.
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saupreusse
Former Staff
Posts: 2492

Re: Any ETA on the SH re-work

Post#37 » Wed Oct 07, 2020 2:27 pm

Ysaran wrote: Wed Oct 07, 2020 1:04 pm
saupreusse wrote: Wed Oct 07, 2020 12:12 pm If any of you squiggers need a bit of inspiration heres my old sw proposal (of which wargrimnir used quite some things for the rework).
Do you forgot the link or you were sarcastic?

Also, i would like to suggest to everyone posted a proposal here to capy-paste it in the balance forum. Devs said many time that the balance section it's the only way a change would see the light.
no i actually did lol :D
will fix asap
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havartii
Posts: 442

Re: Any ETA on the SH re-work

Post#38 » Wed Oct 07, 2020 3:19 pm

Neverever wrote: Wed Oct 07, 2020 8:48 am
rrrutsss wrote: Wed Oct 07, 2020 7:21 am The thing about SH pet is lame that when it dies you lose its buffs(it dies quickly and often just dissapears). But wl pet can die and you still have the buffs , should do same for SH
That was actually being considered by the developer team before live shut down. The loss of pet dmg is an enough penalty as it is tbh considering how fast SH pet is chopped into pieces, but losing buffs that the other classes get through stance shifts always felt unfair considering compareable pet class -WL- in order side keeps the buffs even it loses the lion. The only problem here could be the horned squig since keeping armor buff even the pet is dead would be unfair. What I would suggest in that case make horned squig also grant %5 melee crit chance (it has already been a lack on melee spec, MSH gets crit chance only from gear and renown points, no other ability or tactic support to reach a considerable amount). So when horned dies you lose the armor buff but you keep %5 melee crit chance.

I think one player with experience of balance proposals should pick all the reasonable and fair suggestions stated under this thread and make a proper proposal out of it. Considering Wargrimnir's warnings above that seems to be the only way to be taken seriously.
I agree 100% I admit I don't know half as much as some of these pro sh players and just got one up to a reasonable level, but I do team with some and still hear them complain it needs work. I'm really glad some of you stepped up with some really sensible suggestions, my goal was just to get the ball rolling and get a conversation started to see if we could still get something done. X10 to Leakey's post, simple and effective.
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Mordd
Posts: 260

Re: Any ETA on the SH re-work

Post#39 » Wed Oct 07, 2020 10:50 pm

rrrutsss wrote: Wed Oct 07, 2020 7:21 am The thing about SH pet is lame that when it dies you lose its buffs(it dies quickly and often just dissapears). But wl pet can die and you still have the buffs , should do same for SH
Sure and require that several of your best tactics require a live pet while your at it and remove your ranged pets so it is required to go melee into all of the AOE to do anything.

You really dont want to get into this comparison.

rrrutsss
Posts: 216

Re: Any ETA on the SH re-work

Post#40 » Thu Oct 08, 2020 6:06 am

Mordd wrote: Wed Oct 07, 2020 10:50 pm
rrrutsss wrote: Wed Oct 07, 2020 7:21 am The thing about SH pet is lame that when it dies you lose its buffs(it dies quickly and often just dissapears). But wl pet can die and you still have the buffs , should do same for SH
Sure and require that several of your best tactics require a live pet while your at it and remove your ranged pets so it is required to go melee into all of the AOE to do anything.

You really dont want to get into this comparison.
Like what tactics? Id go as far as remove pet and make it like sw if you like that? Pet is anyway most of the time dead or wandering somewhere.
Bonus from pet is lame, it should be stance based . While SW has stance bonus up all the time and so does wl whit or whit out a pet

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