We will have a lvl cap raise eventually anyway. Will there be a discussion what "OP" skills will be introduced every time we get a raise? I think this way of thinking is hilarious and won't get us anywhere. It isn't like T1 is the balance wonderland where everything is totally fine. Get over your mimimi and start realizing that this project is an ongoing thing where we move in slow baby steps.
Be greatful for a perspective of using new skills and having a more balanced gear situation instead of whining "oh, this will introduce Runefang to the game, QQ". It will eventually come ANYWAY.
A stopgap to handle the item loss issue.
Forum rules
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Ads
Re: A stopgap to handle the item loss issue.
All u readed that the lvl cap proposed was to 14, dont?
Spoiler:
Re: A stopgap to handle the item loss issue.
Every class can be OP, it depends on the person who plays it.
does it depress you to know just how alone you really are?
Guild: Warbuddy - Orz
Chars: Sixtyniner - Thefatone - Zlota - Gemini.
My Youtube Channel
https://www.youtube.com/channel/UCI7Mq8 ... _3Va-MwWVA
Guild: Warbuddy - Orz
Chars: Sixtyniner - Thefatone - Zlota - Gemini.
My Youtube Channel
https://www.youtube.com/channel/UCI7Mq8 ... _3Va-MwWVA
Re: A stopgap to handle the item loss issue.
What the hell u talking about ?? so the class is OP or player ? OP players still dont playing or not longer ? one op player... nalgol and his choosen but hes dev... Man Without Shadow (ZonderSchaduw)... still banned i think or Bapyc yeah these two i can call op players that no matter what classes they playing but ofc mainly are better, not so many op players there with bapyc theres mb one-two more but classes... OP ? yeah ofc that cant be fixed... the rest is just op trolls...
for now about items add vendors right now dont make a pool to ask ppl just do this and u will see.... better choise than maxing to lvl 14 and again working with buffs abilities other shits
for now about items add vendors right now dont make a pool to ask ppl just do this and u will see.... better choise than maxing to lvl 14 and again working with buffs abilities other shits
Last edited by Kolapse on Mon Jun 01, 2015 1:52 pm, edited 1 time in total.
Re: A stopgap to handle the item loss issue.
is not OP anymore.Kolapse wrote:(ZonderSchaduw)
Re: A stopgap to handle the item loss issue.
what u mean ? dont worry he wont forget how to play this and u will cry againLuth wrote:is not OP anymore.Kolapse wrote:(ZonderSchaduw)

Re: A stopgap to handle the item loss issue.
Rest assured that no one is crying about some banned exploiter, except some misguided fanboy or maybe the person in question himself on another account.
- magter3001
- Posts: 1284
Re: A stopgap to handle the item loss issue.
I think the topic might as well be closed off now. Almost 70% want cap to be increase, and 93% want something to be done to remedy this item loss situation. Only 7% want nothing done but they seem to be the loud minority on the topic so far.
The percentages were taken when there were 109 votes, just fyi for future purposes.
The percentages were taken when there were 109 votes, just fyi for future purposes.
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands
Grelin of Magnus/Badlands

Ads
Re: A stopgap to handle the item loss issue.
Sulorie wrote:There was never a better lower tier balance than past 1.4 as every player can decide where to play, because of overlapping brackets and enough time to gain renown to make rr-differences a non-issue.
It is so easy, there were only a few flaws, which are fixable without a doubt.
Last time i try and make you see sense

Past 1.4 here are some mastery skills that were available in t2- festering arrow/cave in/ WE and WH kd (and unlike other class kd you dont see the WE or WH coming so they are free to burst u down)/ cutting claw and force apportunity the armor debuff on certain classes gave them an armor rating of 0/ shatter limbs ?/ chosen and kotbs stagger ? just a few examples and you add to that double renown after 1.4 and you have 50 renown points to spend, that in itself is huge. now items...like i said previously anihilator and devastator mix, weapons and items from gunbad that was originally designed for t3 and higher, all this isnt unbalanced ?
T3 u had m4 mastery available 2k+ damage morales, 70-100 renown points to spend, crit weapons from pve dungeons more,more and more stuff to make it even more unbalanced.
Old tier requirements you could jump into RvR in t2 and t3 with 0 renown points and pve armor and still have some what on an impact, ofc someone with pvp armor and renown points to spend will be stronger but the gap is smaller then what **** was like after 1.4, you cant argue that.
Last edited by Morf on Mon Jun 01, 2015 2:11 pm, edited 1 time in total.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder
Re: A stopgap to handle the item loss issue.
You can not even imagine scum how many ppl from his times do to this game... the oldest player here that was, exploiter u can say to your dog, no to ppl of this rank... knave nothing more... u will see the power of the enclave again when more ppl will back
Who is online
Users browsing this forum: No registered users and 3 guests