Thanks for the simple and easy to understand clarification, this huge change flew waaay under the radar.dalen wrote: ↑Thu Sep 03, 2020 12:40 pm basically, on RoR guard avoidance uses parry/dodge/disrupt based on the actual damage type (or block against all of them). It is also using the Str/BS/Int of the attacker, not a Str 1 attack like it was on live. Regardless of the defense check type it will show up as a Parry in the combat log though.
This is how it seems to have been on RoR for a very long time (since long before I became a dev). I'm not sure exactly why or when it was changed.
But also I think the calculation itself looks a bit odd but haven't had time to take a close look at it yet.
Gaurd and parry
Re: Gaurd and parry
Ads
Re: Gaurd and parry
Maybe the code from the 2h parry nerf a while back reappeared
Re: Gaurd and parry
Wasn't that 2h nerf just that you guard less while using a 2h?
Re: Gaurd and parry
So..Disrupt / Dodge work to 'Parry' Guard dmg...interesting.
Re: Gaurd and parry
Just want to add an anecdote that even on my shield tank (with heals) I seem to die more frequently before the guarded target does now when they are under pressure...as opposed to they die then I die. Nothing has really changed on my setup (sadly still Invader gear since forever). I assumed it was just some weird stacking of the numbers but will need to pay more attention to the combat logs it seems.
-
- Posts: 3
Re: Gaurd and parry
Collected this today. Even if dodge/disrupt are being factored in somehow, I would hope that I would parry more often than this given my stats are decent.
https://imgur.com/a/3THvaEE
https://imgur.com/a/3THvaEE
Re: Gaurd and parry
Since everyone is thinking about this but nobody is saying it out loud: can you every this change? Guard damage should by on parry
Zputadenti
-
- Posts: 184
Re: Gaurd and parry
It was changed with the Toughness changes. This problem only popped up when you guys changed toughness. I run 75% parry on my IB. Before the change I was parrying everything as if it was str 1. Up until that moment it had always been that way. This feels like a ninja nerf that someone is avoiding admitting to because they want to try and nerf guard again and don't wanna deal with that kind of fallout again.dalen wrote: ↑Thu Sep 03, 2020 12:40 pm basically, on RoR guard avoidance uses parry/dodge/disrupt based on the actual damage type (or block against all of them). It is also using the Str/BS/Int of the attacker, not a Str 1 attack like it was on live. Regardless of the defense check type it will show up as a Parry in the combat log though.
This is how it seems to have been on RoR for a very long time (since long before I became a dev). I'm not sure exactly why or when it was changed.
But also I think the calculation itself looks a bit odd but haven't had time to take a close look at it yet.
Karnak (Ironbreaker), Hadebrandt (KotBS), Quigon (Swordmaster), Rakthraka (Black Orc), Thulza (Chosen), Braerithryn (Blackguard)
"Yeah, I play all the tanks. I've got beef!" - Me
"Yeah, I play all the tanks. I've got beef!" - Me
Ads
-
- Posts: 91
Re: Gaurd and parry
Perhaps it uses guard target stats instead of your stats to calculate mitigation?
- wargrimnir
- Head Game Master
- Posts: 8303
- Contact:
Re: Gaurd and parry
Guard has been using attack-specific avoidance for a couple years now, it just shows up as Parry because they weren't able to change the client in the past, or couldn't figure it out.
Who is online
Users browsing this forum: No registered users and 14 guests