Skyve wrote: Sat Aug 22, 2020 12:23 am So we shouldn't heal other players in allied groups because they're literally stealing our kills? Having to compete with your own faction is wonderful.
I guess we also need to only join groups with fully equipped players too. But they wouldn't want that due to this mechanic.
Or we could make a scenario group entirely out of ranged damage, to steal THEIR kills while the other groups struggle to survive. Are these changes really pushing people in the right direction?
why do you care so much about quest kill counts ?
that's the only change. quest.
rp xp leech haven't changed.
is quest more important than healing your cannon fodders ? they literally get hit instead of you.