The question for me is not about losing more frequently. The question is about what happens when you lose. I don't remember which game developer said it, think it was whoever made the sims, but he did say that the absolute core of a game must be that losing is as engaging as winning. War online has never had that, due to the mechanics of tanks and healing losing is a complete stomp in which you do not participate.wargrimnir wrote: Tue Aug 18, 2020 10:14 pmIf you're not trying hard, then be content with losing more frequently. That doesn't seem like an unexpected outcome.Vandoles wrote: Tue Aug 18, 2020 9:41 pm Using discord is kind of against the definition of casual EXCEPT for people who actually want to chat to others. Personally I like gaming in quiet, with game sounds on or music. Not in an awkardly silent discord room with randoms. That's one definition of casual, people who play for fun and don't try as hard. Another is not having as much time. I'm not saying you're wrong, just specifying. And I don't want others brought down to my level - this sort of stuff was solved by every multiplayer game in existence by matchmaking. Because there's another aspect you're forgetting - if I play at my level, I also make it boring for others who want the other level.
Now there's plenty of multiplayer games like this. If you've ever played shooters, if you meet someone noticeably more skilled than you, the game is utterly boring. What is the solution? Matchmaking. Separate people of different tiers and suddenly everyone participates and enjoys the game.
And finally, many of you here at the forums, by definition mostly the core players and not the casuals & newbies seem to always imply that the ones who have the problem is those that lose - I completely disagree. I believe it's equally boring for the winning side to go, wipe the floor with the enemies once then wait for their rewards. Do you not agree?