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Bug Report 21/05/2015 (Abilities)

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Luth
Posts: 2840

Re: Bug Report 21/05/2015 (Abilities)

Post#211 » Thu May 28, 2015 9:47 am

Londo wrote:
Luth wrote:Hits against absorb shields are always unmitigated (they are counted first).
Toughness mitigation is always applied first (since its a straight value reduction, not percent)

Here is line from original combat log when servers were live in 2012

[12/01/23][20:00:43] Ansoelith's Arctic Blast hits you for 0 damage. (66 mitigated) (371 absorbed)


Toughness->Absorbs->Resists/Armor
Ah i see, i didn't recall exactly.

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Tesq
Posts: 5713

Re: Bug Report 21/05/2015 (Abilities)

Post#212 » Thu May 28, 2015 10:15 am

amputationsaw wrote:"Similar abilities from different players now stack."

Don't know whether it has already been mentioned. in the last SC i played as WP (yesterday evening), i overwrote the current existing "Healing Hand" on the Target with my HoT. But i saw, that HoT-stacking is working a few days ago. Maybe it happend because the debuffs slots on the target were full so similar HoTs/debuffs will get overwritten.
Cos there is a limit of how many same name dot/hot/buff/debuff/damaging a player can have that is 2, same name skill replace those( refresh it if it's yours) or if effect windows and overflow are full they replace something other according to their rule.
For what i saw, hot/dot /etc system work really fine . Immunity too
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Bozzax
Posts: 2650

Re: Bug Report 21/05/2015 (Abilities)

Post#213 » Thu May 28, 2015 11:13 am

Luth wrote:
Londo wrote:
Luth wrote:Hits against absorb shields are always unmitigated (they are counted first).
Toughness mitigation is always applied first (since its a straight value reduction, not percent)

Here is line from original combat log when servers were live in 2012

[12/01/23][20:00:43] Ansoelith's Arctic Blast hits you for 0 damage. (66 mitigated) (371 absorbed)


Toughness->Absorbs->Resists/Armor
Ah i see, i didn't recall exactly.
This is more or less the exact steps (1-9) and order of migration etc
http://www.returnofreckoning.com/forum/ ... nic#p10393

"The damage algorithm is performed in a number of steps and it seems to round the damage value off to the nearest whole number at the end of each step. It then feeds this rounded off value into into the next stage of the algorithm."
Last edited by Bozzax on Thu May 28, 2015 11:24 am, edited 3 times in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Sook18
Posts: 106

Re: Bug Report 21/05/2015 (Abilities)

Post#214 » Thu May 28, 2015 11:15 am

BO War Bellow "Da Toughest" in WAR was updatable and heal you more then 1 time while y have buff.
It's logical cose SM have chance to absorb all time and it takes dmg like "Da Toghest" heals.

Londo
Posts: 217

Re: Bug Report 21/05/2015 (Abilities)

Post#215 » Thu May 28, 2015 11:21 am

Tesq wrote:Cos there is a limit of how many same name dot/hot/buff/debuff/damaging a player can have that is 2,
Buffs/Debuffs/CC had stacking rules. Dots and hots did not. People encountering multi-boxer on live servers would remember suddenly seeing 6 boiling blood buffs or 6 flame breaths before instant dying.


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Azarael
Posts: 5332

Re: Bug Report 21/05/2015 (Abilities)

Post#216 » Thu May 28, 2015 11:36 am

Will remove the limiter on DoT and HoT buffs.
BO War Bellow "Da Toughest" in WAR was updatable and heal you more then 1 time while y have buff.
It's logical cose SM have chance to absorb all time and it takes dmg like "Da Toghest" heals.
Phantom's Blade cannot refresh itself.

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Sook18
Posts: 106

Re: Bug Report 21/05/2015 (Abilities)

Post#217 » Thu May 28, 2015 11:39 am

But I remember "Da Toughest" heal much times mb some BO remember?

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Sook18
Posts: 106

Re: Bug Report 21/05/2015 (Abilities)

Post#218 » Thu May 28, 2015 12:18 pm

Btw SH haven't resp window all time. If y die in order zerg in sc y must crash client nothing else)

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Aisha
Posts: 292

Re: Bug Report 21/05/2015 (Abilities)

Post#219 » Thu May 28, 2015 12:23 pm

I dont know if this is already posted but i think WEs stealth is broken, they arent visible after drops from the shadows, it takes more than 7 sec to see her so im not able even to pop detaunt, in less than 3 sec u are done =P

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jonathanmurphy3
Posts: 266

Re: Bug Report 21/05/2015 (Abilities)

Post#220 » Thu May 28, 2015 12:39 pm

Sook18 wrote:But I remember "Da Toughest" heal much times mb some BO remember?
It used to, yes: but this was overpowered (it was procing several times in a few seconds, and rendered BOs practically invincible) so it was toned down. This was done pretty early on in the game, though.
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