i do agree that it's a huge problem, but i'm not sure devs can fix this in low-time cost. That feature might need lot of time and efforts, and maybe even require changes in core of the game.axelpl85 wrote: Fri Jul 03, 2020 6:36 am I think the bigger problem is not the range but pathing and movement.
Pet teleporting to target in example phasing out of nowhere on enemy.
Pet suddently appearing on oil , when there are no paths available.
So i suggested faster and easier solution