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WL DMG Screenshot

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sogeou
Posts: 413

Re: WL DMG Screenshot

Post#81 » Thu Jun 18, 2020 3:19 pm

Knowthyself wrote: Thu Jun 18, 2020 3:07 pm
Let's not forget "no WL isn't good at all. It is you who iz a noob".
What I have read so far from the devoted WL defenders, to give an example: like that rage kid sogeou, regardless of any class, if you die to WLs you are a bad player. How dare you blame your weakness on such humble and well balanced above all noble class as White Lion. No, no it gotta be you, not the poor WLs.
I do the SAME THING ON MY mSH. WH, AM, ranged SW, most RP's who don't detaunt, engineers none def spec'ed, tanks die in 10 seconds or so if they are running FO and not full sov.

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Jastojan
Posts: 221

Re: WL DMG Screenshot

Post#82 » Thu Jun 18, 2020 3:21 pm

Sofong wrote: Thu Jun 18, 2020 3:13 pm
Knowthyself wrote: Thu Jun 18, 2020 3:07 pm
Sofong wrote: Thu Jun 18, 2020 2:55 pm
yea..... do this and this and this and this when they do that and that and that, l2p, and spend 2k gold for 180 armor talis so that u can do less dmg but armor is good vs the WL, and do this and that combind with this this this... then may be u can have a good chance. lol
Let's not forget "no WL isn't good at all. It is you who iz a noob".
What I have read so far from the devoted WL defenders, to give an example: like that rage kid sogeou, regardless of any class, if you die to WLs you are a bad player. How dare you blame your weakness on such humble and well balanced above all noble class as White Lion. No, no it gotta be you, not the poor WLs.
and u popped everything, u actually managed to last through their burst, finally its ur turn to try to dps them down, they just ran away like a breeze with their unmatch mobility, l2p of cos. lol
Yep, true. There is nothing more to add. Well written.

Jastojan
Posts: 221

Re: WL DMG Screenshot

Post#83 » Thu Jun 18, 2020 3:26 pm

sogeou wrote: Thu Jun 18, 2020 3:19 pm
Knowthyself wrote: Thu Jun 18, 2020 3:07 pm
Let's not forget "no WL isn't good at all. It is you who iz a noob".
What I have read so far from the devoted WL defenders, to give an example: like that rage kid sogeou, regardless of any class, if you die to WLs you are a bad player. How dare you blame your weakness on such humble and well balanced above all noble class as White Lion. No, no it gotta be you, not the poor WLs.
I do the SAME THING ON MY mSH. WH, AM, ranged SW, most RP's who don't detaunt, engineers none def spec'ed, tanks die in 10 seconds or so if they are running FO and not full sov.
What exactly do u do on your (I cant believe you have ANY) mSH? Tanks die in 10 sec... Rly? Dont you have more jokes to post? I am tired to even laugh on it.

sogeou
Posts: 413

Re: WL DMG Screenshot

Post#84 » Thu Jun 18, 2020 3:29 pm

Dabush wrote: Thu Jun 18, 2020 2:35 pm Cool, here is another story of a shaman getting attacked (this time by 2 WL's).

I have what I would consider best in slot with +180 armor talisman in each slot possible.
3 levels of futile strikes
3092 armor (70.3%) reduction
chance to be critically hit

Jumped on and died before knockdown was over. Keep thinking WL's are not OP though.

wont let me upload the screenshot for some reason... but they are hitting me for 1300 (500 mitigated). With my armor damage reduction how is this possible? Working as intended?
Because you DON'T detaunt. Your 3000 armor is reduced to 1600.

Image

He is a Dok getting attacked by well geared WL. No buffs up, no guard, detaunted after being hit. The dok had mitigated so much. Pounce hit for 240 / 470 mitigated. After they were armor debuffed, it dropped them to almost 50/50 split 508 / 398 mitigated. They then later detaunted and same damage from the auto attack is now 254/ 298 mitigated.

That same auto attack would hit a test dummy for 508+398 906 total damage. None crit. With a crit damage would be 1800. Most targets who are dying are not mitigating any damage which means they have no armor or toughness.

Problem = people not using armor/ toughness or detaunts.

Foofmonger
Posts: 524

Re: WL DMG Screenshot

Post#85 » Thu Jun 18, 2020 3:36 pm

sogeou wrote: Thu Jun 18, 2020 2:13 pm
Foofmonger wrote: Thu Jun 18, 2020 2:05 pm Frankly I think both sogeou and stophy are wrong here for the same reason - too much hyperbole in either direction.

I don't think WL's are unstoppable monsters, nor are they garbage who can't hurt/kill anyone except bads.

The truth is somewhere in the middle, let's be honest.
If you are an above avg WL attacking FMJ / TUP healer or tank you are legit hitting them for cirt 300/800 mit damage. Destro is mostly sov during the day time as russian guilds and other were farming the city for months.

Also, in this game vs live Sov has more armor than it should.
If the gear isn't equal it's not a good argument. Sov WL vs Sov opponents should be the discussion point.

The reality is however, you aren't wrong. Even with good gear, between armor, toughness, detaunts, and guard, melee damage in general can be heavily reduced. Detaunt and guard alone gives a target 75% damage mitigation, and no class (including WLs) has the dps to solo burst through that, nor should they.

That being said, this also applies to all MDPS classes, and if the WL has a higher base burst, that means that other MDPS classes are getting their damage reduce to even lower numbers.

This is my point about hyperbole. To say that WLs are unstoppable monsters is wrong, and to say that they can't do good burst is wrong. They aren't an "omg so op class" nor are they "not good and do bad damage". Both of these opinions are just an over-use of hyperbole to try and make a point, but it's so polarized that everyone just ends up arguing.

The truth is that WLs have great burst damage in comparison to other MDPS classes, but it's not so far above and beyond them that it is ridiculously OP. One of the main issues is actually mobility parity, which people do not understand and then go complain about damage. The WL's damage is not actually destros problem (they may not realize it), it's the ability of the WL to apply that damage without telegraphing it via Pounce and pull.

amagawd
Posts: 127

Re: WL DMG Screenshot

Post#86 » Thu Jun 18, 2020 3:44 pm

Rathael87 wrote: Wed Jun 17, 2020 9:48 am A few considerations:

Did your detaunt proc? If not, you were a little unlucky.

Did he use sever nerve? That's a morale ability with the 1-minute internal cooldown on morales. If he kills you with this, you can just be rezzed by another healer in literally less than 3 seconds. It's a huge resource investment just to take you out of the fight for probably no longer than 5 seconds, assuming your co-healers have a brain and eyes.
Detaunt? Bro are u kidding me? Do u even know what detaunt does? It nerfes his damage as long as u don't hit him. The moment u hit him once the detaunt wears off. Read the tooltip first. And a detaunt lasts for 5 seconds. That's kinda useless you know? I laugh at all the noobs saying : U DIDNT DETAUNT BRO! Detaunt does nothing in 1v1 situation.
Klindor - 83 - retired
Iprotecc - 82 - holding doors
Isushi - pugging

amagawd
Posts: 127

Re: WL DMG Screenshot

Post#87 » Thu Jun 18, 2020 3:54 pm

Foofmonger wrote: Thu Jun 18, 2020 3:36 pm
sogeou wrote: Thu Jun 18, 2020 2:13 pm
Foofmonger wrote: Thu Jun 18, 2020 2:05 pm Frankly I think both sogeou and stophy are wrong here for the same reason - too much hyperbole in either direction.

I don't think WL's are unstoppable monsters, nor are they garbage who can't hurt/kill anyone except bads.

The truth is somewhere in the middle, let's be honest.
If you are an above avg WL attacking FMJ / TUP healer or tank you are legit hitting them for cirt 300/800 mit damage. Destro is mostly sov during the day time as russian guilds and other were farming the city for months.

Also, in this game vs live Sov has more armor than it should.
If the gear isn't equal it's not a good argument. Sov WL vs Sov opponents should be the discussion point.

The reality is however, you aren't wrong. Even with good gear, between armor, toughness, detaunts, and guard, melee damage in general can be heavily reduced. Detaunt and guard alone gives a target 75% damage mitigation, and no class (including WLs) has the dps to solo burst through that, nor should they.

That being said, this also applies to all MDPS classes, and if the WL has a higher base burst, that means that other MDPS classes are getting their damage reduce to even lower numbers.

This is my point about hyperbole. To say that WLs are unstoppable monsters is wrong, and to say that they can't do good burst is wrong. They aren't an "omg so op class" nor are they "not good and do bad damage". Both of these opinions are just an over-use of hyperbole to try and make a point, but it's so polarized that everyone just ends up arguing.

The truth is that WLs have great burst damage in comparison to other MDPS classes, but it's not so far above and beyond them that it is ridiculously OP. One of the main issues is actually mobility parity, which people do not understand and then go complain about damage. The WL's damage is not actually destros problem (they may not realize it), it's the ability of the WL to apply that damage without telegraphing it via Pounce and pull.
What are you talking about? I was full Vanq and got killed by an under 40 WL. What do you mean Sov vs Sov? LOL. Bro, I can handle the mobility, just like u handle DH in WoW, it's the burst, just like DH had burst issues in WoW. Pounce, stun, dead. This is it. What do u mean mobility? He needs a target to pounce, and it's not like u get kited by him, you get nuked by him.
Klindor - 83 - retired
Iprotecc - 82 - holding doors
Isushi - pugging

Dabush
Posts: 16

Re: WL DMG Screenshot

Post#88 » Thu Jun 18, 2020 3:56 pm

sogeou wrote: Thu Jun 18, 2020 3:29 pm
Dabush wrote: Thu Jun 18, 2020 2:35 pm Cool, here is another story of a shaman getting attacked (this time by 2 WL's).

I have what I would consider best in slot with +180 armor talisman in each slot possible.
3 levels of futile strikes
3092 armor (70.3%) reduction
chance to be critically hit

Jumped on and died before knockdown was over. Keep thinking WL's are not OP though.

wont let me upload the screenshot for some reason... but they are hitting me for 1300 (500 mitigated). With my armor damage reduction how is this possible? Working as intended?
Because you DON'T detaunt. Your 3000 armor is reduced to 1600.

Image

He is a Dok getting attacked by well geared WL. No buffs up, no guard, detaunted after being hit. The dok had mitigated so much. Pounce hit for 240 / 470 mitigated. After they were armor debuffed, it dropped them to almost 50/50 split 508 / 398 mitigated. They then later detaunted and same damage from the auto attack is now 254/ 298 mitigated.

That same auto attack would hit a test dummy for 508+398 906 total damage. None crit. With a crit damage would be 1800. Most targets who are dying are not mitigating any damage which means they have no armor or toughness.

Problem = people not using armor/ toughness or detaunts.
This is a terrible argument, yes that screenshot the DOK clearly detaunted you. And yes if I could detaunt I can live for a short period of time. But every WL does the same skills. Pounce -> KD -> Sunder -> Cull the Weak. How can I detaunt when I am knocked down and don't live through it?

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sogeou
Posts: 413

Re: WL DMG Screenshot

Post#89 » Thu Jun 18, 2020 4:00 pm

Foofmonger wrote: Thu Jun 18, 2020 3:36 pm
If the gear isn't equal it's not a good argument. Sov WL vs Sov opponents should be the discussion point.

The reality is however, you aren't wrong. Even with good gear, between armor, toughness, detaunts, and guard, melee damage in general can be heavily reduced. Detaunt and guard alone gives a target 75% damage mitigation, and no class (including WLs) has the dps to solo burst through that, nor should they.

That being said, this also applies to all MDPS classes, and if the WL has a higher base burst, that means that other MDPS classes are getting their damage reduce to even lower numbers.

This is my point about hyperbole. To say that WLs are unstoppable monsters is wrong, and to say that they can't do good burst is wrong. They aren't an "omg so op class" nor are they "not good and do bad damage". Both of these opinions are just an over-use of hyperbole to try and make a point, but it's so polarized that everyone just ends up arguing.

The truth is that WLs have great burst damage in comparison to other MDPS classes, but it's not so far above and beyond them that it is ridiculously OP. One of the main issues is actually mobility parity, which people do not understand and then go complain about damage. The WL's damage is not actually destros problem (they may not realize it), it's the ability of the WL to apply that damage without telegraphing it via Pounce and pull.
[/quote]


That screen shot is almost BIS WL vs dok in van / invader. Also, you are 100% right on. WL is mostly all burst and targets which medium armor targets can easily reduce the WL's damage as proof from a screen shot.

That being said WL's have tons of hard counters. Melee Tanks, DPS Doks, hybrid shaman, defensive magus, defensive choppa's with self heal, Pink spec'ed Mara's. Pretty much anything that can mitigate WL's damage and self heal.

But people don't want to do that. Easier to cry on the forums.

amagawd
Posts: 127

Re: WL DMG Screenshot

Post#90 » Thu Jun 18, 2020 4:02 pm

sogeou wrote: Thu Jun 18, 2020 3:29 pm
Dabush wrote: Thu Jun 18, 2020 2:35 pm Cool, here is another story of a shaman getting attacked (this time by 2 WL's).

I have what I would consider best in slot with +180 armor talisman in each slot possible.
3 levels of futile strikes
3092 armor (70.3%) reduction
chance to be critically hit

Jumped on and died before knockdown was over. Keep thinking WL's are not OP though.

wont let me upload the screenshot for some reason... but they are hitting me for 1300 (500 mitigated). With my armor damage reduction how is this possible? Working as intended?
Because you DON'T detaunt. Your 3000 armor is reduced to 1600.

Image

He is a Dok getting attacked by well geared WL. No buffs up, no guard, detaunted after being hit. The dok had mitigated so much. Pounce hit for 240 / 470 mitigated. After they were armor debuffed, it dropped them to almost 50/50 split 508 / 398 mitigated. They then later detaunted and same damage from the auto attack is now 254/ 298 mitigated.

That same auto attack would hit a test dummy for 508+398 906 total damage. None crit. With a crit damage would be 1800. Most targets who are dying are not mitigating any damage which means they have no armor or toughness.

Problem = people not using armor/ toughness or detaunts.
Again with the detaunt, coming from a WL itself. BRO look at your own print screen: THE ORANGE IS YOUR DAMAGE! THE RED IS HIS. COMPARE IT !!!!! Such ignorance tbh
Klindor - 83 - retired
Iprotecc - 82 - holding doors
Isushi - pugging

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