As some of you may know Sildur was able to access the Game's depth buffer and with that there come a lot of cool new possibilities to implement reshade shaders.
After a lot of testing I was able to advance the game to the next level by using Ambient Occlusion and Ray Tracing(Path Traced Global Illumination) Shaders in Warhammer.
For everyone who wants to know where I got the shaders from:
Ray Tracing shaders: https://www.patreon.com/mcflypg (No real Ray Tracing - but pretty close)
Ambient Occlusion: viewtopic.php?t=13
The Result looks stunning, but sadly my screenshots can't live up to the gloriousness of how it looks ingame. But Still I wanted to show them to you

Some Before and After looks for easy comparison.
There are even more Screenshots in my Folder:
https://imgur.com/a/YDdnDZt
Vanilla:

Ray Traced:

Vanilla:

Ray Traced:

Vanilla:

Ray Traced:
